We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Combat can get boring, and worldspeakers should have tools to throw new challenges at players in interesting ways.
Add a twist system. The Worldspeaker spends a Twist token, and then rolls on a table. The rolled twist takes effect.
This may be combat effects (like lair actions), or modifiers to exploration and social events.
Mechanical structure: table with increasing rolls based on danger level. Earlier options are less scary.
Vary these by monster type, font, etc.
WS can swap items of the same tier freely in a power-neutral way.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
What problem does the current design create?
Combat can get boring, and worldspeakers should have tools to throw new challenges at players in interesting ways.
What solution would you like?
Add a twist system. The Worldspeaker spends a Twist token, and then rolls on a table. The rolled twist takes effect.
This may be combat effects (like lair actions), or modifiers to exploration and social events.
Mechanical structure: table with increasing rolls based on danger level. Earlier options are less scary.
Vary these by monster type, font, etc.
WS can swap items of the same tier freely in a power-neutral way.
Open questions
The text was updated successfully, but these errors were encountered: