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Proposal: affixes and trinkets are sorted into three pools:
Pool 1: always available. Have a set of basic affixes and trinkets that everyone knows by default
Pool 2: unlockable. Have a set that the players can unlock through downtime activities, defeating monsters, etc. Worldspeakers should be encouraged to give these out as loot, but players can get them all on their own if they wish
Pool 3: The worldspeaker's special boys. This pool is only accessible by having the worldspeaker hand them out. By default, this pool is empty, but the WS can fill it with special key items/affixes if they want to. The classic example is needing a special affix/item to kill dracula, so the players have to go on a special quest to get it.
How exactly do we want this to work? What happened to trinkets? How are consumables going to work?
We need to do another refresh as a team to figure out next steps.
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