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Implement basic localization #233
Labels
architectural
Changes to the organization and patterns of the code
ui
The user interface that players use
Milestone
Localization gets harder to add the more UI we have, so it's best to start this early.
There aren't really mature localization options available for Bevy yet, but we can start out with
bevy_mod_localization
(using a git dependency).It will probably be rather boilerplate-y at the start, but once the use-cases are more clear we can also improve
bevy_mod_localization
to make common patterns easier.The text was updated successfully, but these errors were encountered: