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Fill out Glossary in the Design Book #151
Labels
documentation
Improvements or additions to documentation
game design
Imagining and refining the possibilities
grab-bag
Easy fixes that are satisfyingly simple to complete
In the long term it will be very useful to have a list of terms and their explanations, to make sure we're all on the same page.
This will br especially useful for new contributors.
The main part should probably be game-specific terms (e.g. what "signals" mean in our game), but it should probably also include other terms that we use throughout the design book and that might not be known by everyone (e.g. "Zachlike").
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