diff --git a/README.md b/README.md
index f2ef298..3e34ad1 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,8 @@
# Monster Hunter World API
-Hey there! Welcome to the docs repository for the Monster Hunter World API. To view the docs, please visit the [GitHub Pages](https://docs.mhw-db.com/) site. If you're interested in contributing to the project, feel free to take a look at [the source code](https://github.com/LartTyler/MHWDB-API). If you have any comments, suggestions, or just wanna say hey, join the project's
-[Gitter](https://gitter.im/mhw-db/general) chat!
+Hey there! Welcome to the docs repository for the Monster Hunter World API. To view the docs, please visit the
+[GitHub Pages](https://docs.mhw-db.com/) site. If you're interested in contributing to the project, feel free to take a
+look at [the source code](https://github.com/LartTyler/MHWDB-API). If you have any comments, suggestions, or just wanna
+say hey, join the project's [Discord server](https://discord.gg/6GEHHQh)!
-Also, a huge thanks to everyone that's submitted issues and feedback, it's been a great help! It's really awesome seeing people making use of the project, and I'm excited to see what kinds of applications people end up building with it.
+Also, a huge thanks to everyone that's submitted issues and feedback, it's been a great help! It's really awesome seeing
+people making use of the project, and I'm excited to see what kinds of applications people end up building with it.
diff --git a/source/includes/_deprecations.md b/source/includes/_deprecations.md
index 226e0e1..b207ae8 100644
--- a/source/includes/_deprecations.md
+++ b/source/includes/_deprecations.md
@@ -7,4 +7,4 @@ the API. Please ensure that any code using a deprecated feature is updated as so
Feature | Replaced By | Deprecated In | Planned Removal
------- | ----------- | :-----------: | :-------------:
-All `.length` fields | The [`$size` operator](#related-object-arrays) | [1.17.0](https://github.com/LartTyler/MHWDB-Docs/releases/tag/1.17.0) | v1.18.0
\ No newline at end of file
+`CharmRank.name` | N/A | [1.18.0](https://github.com/LartTyler/MHWDB-Docs/releases/tag/1.18.0) | v1.19.0
\ No newline at end of file
diff --git a/source/includes/_endpoints_charms.md b/source/includes/_endpoints_charms.md
index 11d54ec..f6f154d 100644
--- a/source/includes/_endpoints_charms.md
+++ b/source/includes/_endpoints_charms.md
@@ -24,7 +24,6 @@ fetch('https://mhw-db.com/charms')
"name": "Poison Charm",
"ranks": [
{
- "name": "Poison Charm 1",
"level": 1,
"rarity": 3,
"skills": [...],
@@ -74,7 +73,6 @@ fetch('https://mhw-db.com/charms/234')
"name": "Poison Charm",
"ranks": [
{
- "name": "Poison Charm 1",
"level": 1,
"rarity": 3,
"skills": [...],
@@ -113,7 +111,6 @@ This endpoint returns a single charm and all of it's ranks. For field informatio
"name": "Poison Charm",
"ranks": [
{
- "name": "Poison Charm 1",
"level": 1,
"rarity": 3,
"skills": [
@@ -164,7 +161,6 @@ represented as ranks under a [Charm](#charm-fields) object, which groups them to
Field | Type | Description
----- | ---- | -----------
-name | String | The name of the charm rank (includes level)
level | Integer | The level of the charm rank
rarity | Integer | The rarity of the charm rank
skills | Array<[SkillRank](#skillrank-fields)> | An array of skill ranks provided by the charm
diff --git a/source/includes/_endpoints_weapons.md b/source/includes/_endpoints_weapons.md
index 21d49ba..2f2821e 100644
--- a/source/includes/_endpoints_weapons.md
+++ b/source/includes/_endpoints_weapons.md
@@ -122,7 +122,8 @@ This endpoint returns a single weapon. For field information, see the [Weapon Fi
"yellow": 50,
"green": 80,
"blue": 30,
- "white": 0
+ "white": 0,
+ "purple": 0
},
...
],
@@ -256,6 +257,7 @@ yellow | Integer | The number of normal hits the weapon can make at yellow sharp
green | Integer | The number of normal hits the weapon can make at green sharpness
blue | Integer | The number of normal hits the weapon can make at blue sharpness
white | Integer | The number of normal hits the weapon can make at white sharpness
+purple | Integer | The number of normal hits the weapon can make at purple sharpness
In previous versions, these docs provided a simple method for visually representing sharpness values, since they were
represented as percetages (which could be mapped 1:1 to pixels for a 100px wide sharpness bar). You can achieve the
@@ -263,8 +265,8 @@ same result by taking the new sharpness values and using the following formula t
value, then flooring the result: ⌊sharpness / 400 * 100⌋
.
So, for example, the long sword "Dark Scimitar 3" has a
-base durability of 110 red, 30 orange, 60 yellow, 80 green, 40 blue, and 30 white. This converts to the old system as
-follows.
+base durability of 110 red, 30 orange, 60 yellow, 80 green, 40 blue, 30 white, and 0 purple. This converts to the old
+system as follows.
Red: ⌊110 / 400 * 100⌋ = 27
-Since, for a 100px wide bar, those percentages map 1:1, the resulting bar would look something like the bar below.
+The resulting bar would look something like the bar below.
@@ -272,10 +274,11 @@ Orange: ⌊30 / 400 * 100⌋ = 7
Yellow: ⌊60 / 400 * 100⌋ = 15
Green: ⌊80 / 400 * 100⌋ = 20
Blue: ⌊40 / 400 * 100⌋ = 10
-White: ⌊30 / 400 * 100⌋ = 7
+White: ⌊30 / 400 * 100⌋ = 7
+Purple: ⌊0 / 400 * 100⌋ = 0