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scripts.inc
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MauvilleCity_GameCorner_MapScripts::
.byte 0
@ Game Corner prices
.set TM_DOUBLE_TEAM_COINS, 1500
.set TM_PSYCHIC_COINS, 3500
.set TM_FLAMETHROWER_COINS, 4000
.set TM_THUNDERBOLT_COINS, 4000
.set TM_ICE_BEAM_COINS, 4000
.set DOLL_COINS, 1000
.set COINS_PRICE_50, 1000
.set COINS_PRICE_500, 10000
MauvilleCity_GameCorner_EventScript_CoinsClerk::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NeedCoinCase
message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
waitmessage
showmoneybox 0, 0
showcoinsbox 1, 6
goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50::
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
end
@ Unused
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500::
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
end
MauvilleCity_GameCorner_EventScript_Buy50Coins::
checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 50), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
checkmoney COINS_PRICE_50
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
addcoins 50
removemoney COINS_PRICE_50
updatemoneybox
updatecoinsbox 1, 6
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_Buy500Coins::
checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 500), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
checkmoney COINS_PRICE_500
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
addcoins 500
removemoney COINS_PRICE_500
updatemoneybox
updatecoinsbox 1, 6
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_NeedCoinCase::
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_NotEnoughMoney::
msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_CancelBuyCoins::
msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_NoRoomForCoins::
msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
hidemoneybox
hidecoinsbox 0, 5
release
end
MauvilleCity_GameCorner_EventScript_PrizeCornerDolls::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
release
end
MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage::
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize::
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
MauvilleCity_GameCorner_EventScript_ChooseDollPrize::
multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
end
MauvilleCity_GameCorner_EventScript_TreeckoDoll::
setvar VAR_TEMP_1, 1
bufferdecorationname STR_VAR_1, DECOR_TREECKO_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_TorchicDoll::
setvar VAR_TEMP_1, 2
bufferdecorationname STR_VAR_1, DECOR_TORCHIC_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_MudkipDoll::
setvar VAR_TEMP_1, 3
bufferdecorationname STR_VAR_1, DECOR_MUDKIP_DOLL
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
MauvilleCity_GameCorner_EventScript_ConfirmDollPrize::
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelDollSelect
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
end
MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_TREECKO_DOLL
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_BuyTorchicDoll::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_TORCHIC_DOLL
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_BuyMudkipDoll::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_MUDKIP_DOLL
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll::
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_NoRoomForDoll::
call Common_EventScript_NoRoomForDecor
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
end
MauvilleCity_GameCorner_EventScript_CancelDollSelect::
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_PrizeCornerTMs::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
release
end
MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage::
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
setvar VAR_TEMP_1, 0
showcoinsbox 1, 1
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize::
message MauvilleCity_GameCorner_Text_WhichPrize
waitmessage
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
MauvilleCity_GameCorner_EventScript_ChooseTMPrize::
multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_TMDoubleTeam
case 1, MauvilleCity_GameCorner_EventScript_TMPsychic
case 2, MauvilleCity_GameCorner_EventScript_TMFlamethrower
case 3, MauvilleCity_GameCorner_EventScript_TMThunderbolt
case 4, MauvilleCity_GameCorner_EventScript_TMIceBeam
case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
end
MauvilleCity_GameCorner_EventScript_TMDoubleTeam::
setvar VAR_TEMP_1, 1
bufferitemname STR_VAR_1, ITEM_TM_DOUBLE_TEAM
setvar VAR_0x8004, ITEM_TM_DOUBLE_TEAM
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TMPsychic::
setvar VAR_TEMP_1, 2
bufferitemname STR_VAR_1, ITEM_TM_PSYCHIC
setvar VAR_0x8004, ITEM_TM_PSYCHIC
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TMFlamethrower::
setvar VAR_TEMP_1, 3
bufferitemname STR_VAR_1, ITEM_TM_FLAMETHROWER
setvar VAR_0x8004, ITEM_TM_FLAMETHROWER
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TMThunderbolt::
setvar VAR_TEMP_1, 4
bufferitemname STR_VAR_1, ITEM_TM_THUNDERBOLT
setvar VAR_0x8004, ITEM_TM_THUNDERBOLT
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_TMIceBeam::
setvar VAR_TEMP_1, 5
bufferitemname STR_VAR_1, ITEM_TM_ICE_BEAM
setvar VAR_0x8004, ITEM_TM_ICE_BEAM
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
MauvilleCity_GameCorner_EventScript_ConfirmTMPrize::
special BufferTMHMMoveName
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelTMSelect
switch VAR_TEMP_1
case 1, MauvilleCity_GameCorner_EventScript_BuyTMDoubleTeam
case 2, MauvilleCity_GameCorner_EventScript_BuyTMPsychic
case 3, MauvilleCity_GameCorner_EventScript_BuyTMFlamethrower
case 4, MauvilleCity_GameCorner_EventScript_BuyTMThunderbolt
case 5, MauvilleCity_GameCorner_EventScript_BuyTMIceBeam
end
MauvilleCity_GameCorner_EventScript_BuyTMDoubleTeam::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM_DOUBLE_TEAM_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM_DOUBLE_TEAM
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM_DOUBLE_TEAM_COINS
additem ITEM_TM_DOUBLE_TEAM
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTMPsychic::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM_PSYCHIC_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM_PSYCHIC
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM_PSYCHIC_COINS
additem ITEM_TM_PSYCHIC
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTMFlamethrower::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM_FLAMETHROWER_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM_FLAMETHROWER
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM_FLAMETHROWER_COINS
additem ITEM_TM_FLAMETHROWER
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTMThunderbolt::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM_THUNDERBOLT_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM_THUNDERBOLT
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM_THUNDERBOLT_COINS
additem ITEM_TM_THUNDERBOLT
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_BuyTMIceBeam::
checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM_ICE_BEAM_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
checkitemspace ITEM_TM_ICE_BEAM
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM_ICE_BEAM_COINS
additem ITEM_TM_ICE_BEAM
updatecoinsbox 1, 1
playse SE_SHOP
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM::
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_NoRoomForTM::
call Common_EventScript_BagIsFull
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
end
MauvilleCity_GameCorner_EventScript_CancelTMSelect::
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
hidecoinsbox 0, 0
release
end
MauvilleCity_GameCorner_EventScript_Woman2::
msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_Gentleman::
msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
end
MauvilleCity_GameCorner_EventScript_Girl::
lock
faceplayer
goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
switch VAR_STARTER_MON
case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
end
MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll::
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
checkdecorspace DECOR_TREECKO_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_TREECKO_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_GiveTorchicDoll::
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
checkdecorspace DECOR_TORCHIC_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_TORCHIC_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll::
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
checkdecorspace DECOR_MUDKIP_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_MUDKIP_DOLL
setflag FLAG_RECEIVED_STARTER_DOLL
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
end
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll::
call Common_EventScript_NoRoomForDecor
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll::
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll::
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
release
end
MauvilleCity_GameCorner_EventScript_PokefanM::
lock
faceplayer
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_TryGive20Coins
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_TryGive20Coins::
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, 1, MauvilleCity_GameCorner_EventScript_PokefanMNormal @ Only give 20 coins if player has no coins
setflag FLAG_RECEIVED_20_COINS
addcoins 20
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
playse SE_SHOP
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
end
MauvilleCity_GameCorner_EventScript_PokefanMNormal::
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_OldMan::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Cook::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Man::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots::
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
MauvilleCity_GameCorner_EventScript_Maniac::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_Woman::
lock
faceplayer
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
end
MauvilleCity_GameCorner_EventScript_SlotMachine0::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 0
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine1::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 1
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine2::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 2
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine3::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 3
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine4::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 4
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine5::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 5
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine6::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 6
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine7::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 7
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine8::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 8
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine9::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 9
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine10::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 10
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_SlotMachine11::
lockall
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
setvar VAR_0x8004, 11
specialvar VAR_RESULT, GetSlotMachineId
playslotmachine VAR_RESULT
releaseall
end
MauvilleCity_GameCorner_EventScript_NoCoinCase::
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
releaseall
end
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner:
.string "This is MAUVILLE GAME CORNER.$"
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins:
.string "Okay, you wanted some COINS for\n"
.string "the games?\p"
.string "But you don't have a COIN CASE for\n"
.string "stowing the COINS.$"
MauvilleCity_GameCorner_Text_WereYouLookingForCoins:
.string "Were you looking for COINS?\p"
.string "It's ¥1000 for 50 COINS.\n"
.string "Would you like some?$"
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins:
.string "Thank you very much!\n"
.string "Here are your COINS!$"
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney:
.string "Um… You don't appear to have\n"
.string "enough money…$"
MauvilleCity_GameCorner_Text_CoinCaseIsFull:
.string "Oh?\n"
.string "Your COIN CASE is full.$"
MauvilleCity_GameCorner_Text_DontNeedCoinsThen:
.string "Oh… You don't need COINS, then?\n"
.string "Good luck on your adventure!$"
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes:
.string "Welcome.\p"
.string "You can exchange your COINS for\n"
.string "prizes here.$"
MauvilleCity_GameCorner_Text_WhichPrize:
.string "Which prize would you like?$"
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX:
.string "So your choice is\n"
.string "the {STR_VAR_1} {STR_VAR_2}?$"
MauvilleCity_GameCorner_Text_SendToYourHomePC:
.string "Thank you!\n"
.string "We'll send it to your PC at home.$"
MauvilleCity_GameCorner_Text_NotEnoughCoins:
.string "You don't have enough COINS.$"
@ Unused
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor:
.string "There isn't any room available for\n"
.string "placing {STR_VAR_1}.$"
MauvilleCity_GameCorner_Text_OhIsThatSo:
.string "Oh, is that so? \n"
.string "You need to save some COINS before\l"
.string "coming back here.$"
MauvilleCity_GameCorner_Text_SoYourChoiceIsX:
.string "So your choice is {STR_VAR_1}?$"
MauvilleCity_GameCorner_Text_HereYouGo:
.string "Here you go!$"
@ Unused
MauvilleCity_GameCorner_Text_CantCarryAnyMore:
.string "Oh, you can't carry any more than that.$"
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne:
.string "I made a mistake and got two of\n"
.string "the same DOLLS.\p"
.string "Would you like one of them?$"
MauvilleCity_GameCorner_Text_HereYouGo2:
.string "Here you go!$"
MauvilleCity_GameCorner_Text_YouWantItButNotNow:
.string "Huh?\n"
.string "You want it, but not right now?$"
MauvilleCity_GameCorner_Text_DontBeNegative:
.string "Oh, don't be so negative!\n"
.string "You can have this!$"
MauvilleCity_GameCorner_Text_CantWinJackpot:
.string "There's a prize I want, but I can't win\n"
.string "the jackpot.$"
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor:
.string "Hey, kid, if you want to play here,\n"
.string "you need a COIN CASE.\p"
.string "I think the young lady next door\n"
.string "had one. Go see her!$"
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins:
.string "My luck can only last so long.\n"
.string "This is too much for me.\l"
.string "Here, take some COINS!$"
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone:
.string "MAUVILLE has something for\n"
.string "everyone.\p"
.string "For me, it's the GAME CORNER.$"
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates:
.string "The ROULETTE tables have different\n"
.string "rates.\p"
.string "Check your COINS if you're going to\n"
.string "pick a table.$"
MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime:
.string "It's easy to lose track of time in here. \n"
.string "I should get back to work.$"
MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay:
.string "COINS are needed to play here\n"
.string "in the GAME CORNER.$"
MauvilleCity_GameCorner_Text_RouletteOnlyLuck:
.string "This ROULETTE thing…\n"
.string "It's rather demanding.\p"
.string "Win or lose, it's only by luck.$"
MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed:
.string "Up to three COINS can be used to play\n"
.string "the SLOTS.$"
MauvilleCity_GameCorner_Text_DifficultToStopOn7:
.string "It's very difficult to make it stop\n"
.string "right on “7.”\p"
.string "If it stops on “7” during the REEL TIME\n"
.string "bonus game, you'll receive extra COINS.$"
MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo:
.string "Here's some information for you\n"
.string "about the SLOTS.\p"
.string "The more lightning bolts you stock,\n"
.string "the more REEL TIME chances you get.\p"
.string "In a game with the maximum five\n"
.string "REEL TIME chances…\p"
.string "It is possible to receive four regular\n"
.string "bonuses, then a big bonus.\p"
.string "That would total 660 COINS, but it's\n"
.string "very difficult to get.$"
MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase:
.string "You can't play if you don't have\n"
.string "a COIN CASE.$"