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Interface #165
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Interface #165
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This should change the number of crimes accordingly to population decline. Also, there's a new (untested) xml production system in place.
We get rid of the n^2 / (n+1)^2 calculation. Instead, we calculate now a score based on the number of links of all kind to OC neighbors, plus the number of criminal acts done together. We subratct the minimum (thus starting from zero) and we set the mean to 1. The max will depend on the range. This number is then used to multiply the arrest probability. This will produce the correct number of arrests given that all members participate equally to crimes.
also, first attempt to RP0.6
to manage the casese where OC is disconnected or empty
BUG: not all people got c calculated at the simulation onset.
…number It is now distributed on all the population of the criminals, with flat weights unless there is an intervention.
This is implemented by turning off migrants (but that's not strictly necessary, in fact) and then just replacing dead people. It generates an implausible shape for the population.
Also, getting rp0.62 ready.
The jobs that get created via the intervenions are now correctly created at job-level >= 2
All preceeding simulations have 2. Also, we add fertility data for NL
This will have the facilitator multpilier at 3 unlike rp0.7p.
…p running plans up to 0.7
This was
linked to
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Apr 24, 2020
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