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Towards Efficient Local 3D Conditioning

This is an implementation for SIGGRAPH Asia 2023 Poster "Towards Efficient Local 3D Conditioning".

Coming soon!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Acknowledgements

We thank Vincent Sitzmann and Justin Solomon for the help during Dingxi's internship.

This repo is heavily based off the facebookresearch/DeepSDF repo; Huge thanks to the DeepSDF authors for releasing their code!