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fps.c
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fps.c
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/*
Gravit - A gravity simulator
Copyright 2003-2005 Gerald Kaszuba
Gravit is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Gravit is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Gravit; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gravit.h"
#define FPS_SAMPLES 10
int fpsFirstPass;
int fpsPointer;
float fpsFrameTimes[FPS_SAMPLES];
float fpsCurrentAverageFPS;
float fpsCurrentAverageFT;
void fpsInit() {
fpsFirstPass = 1;
fpsPointer = 0;
fpsCurrentAverageFPS = 0;
fpsCurrentAverageFT = 0;
memset(fpsFrameTimes, 0, sizeof(fpsFrameTimes));
}
void fpsUpdate(float frameTime) {
int samples;
int i;
fpsFrameTimes[fpsPointer] = frameTime;
fpsPointer++;
if (fpsPointer == FPS_SAMPLES) {
fpsPointer = 0;
fpsFirstPass = 0;
}
if (fpsFirstPass) {
samples = fpsPointer;
} else {
samples = FPS_SAMPLES;
}
fpsCurrentAverageFT = 0;
for (i = 0; i < samples; i++) {
fpsCurrentAverageFT += fpsFrameTimes[i];
}
fpsCurrentAverageFT /= samples;
fpsCurrentAverageFPS = 1000.f / fpsCurrentAverageFT;
}