From a7f1a825b57f5afbe11f5ed80624bb5af276110a Mon Sep 17 00:00:00 2001 From: Kmc2000 Date: Sun, 19 Apr 2020 03:06:35 +0100 Subject: [PATCH] update README.md --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 8478d79..9bef633 100644 --- a/README.md +++ b/README.md @@ -6,10 +6,15 @@ A primitive hitbox generator for NSV13 ships. * Open up the tool, and in the file selection dialogue, choose the file you want to edit. ![file dialogue](https://cdn.discordapp.com/attachments/593077519247474689/701250519901011989/unknown.png "File selection example") * The editor window will pop open if you chose a valid image file (Currently .jpg or .png) that you have access to. You'll see the following: + ![edit window 1](https://cdn.discordapp.com/attachments/593077519247474689/701251000417124403/unknown.png "Editor window before making changes") + * Now you've got the editor up, simply click with your mouse to place squares, which will represent the points of the hitbox. They'll be joined with lines so you can see how the hitbox will behave. + ![edit window 2](https://cdn.discordapp.com/attachments/593077519247474689/701251355330740294/unknown.png "An example hitbox") + * Place the points in a _counter clockwise_ direction (as shown on the wheel to the top left) until you have a suitable bounding hitbox. Then click the button in the top left to get your outputted code. + * Finally, copy paste the code it gives you onto your overmap object. This should look similar to: /obj/structure/example