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public function takeItem(itype:ItemType, nextAction:Function, overrideAbandon:Function = null, source:ItemSlotClass = null):void {
clearOutput();
if (itype == null) {
CoC_Settings.error("takeItem(null)");
return;
}
if (itype == ItemType.NOTHING) return;
if (nextAction != null)
callNext = nextAction;
else callNext = playerMenu;
P.S. I need help with duplicated images from [callNext function], because [clearOutput function] clear first [showImage function] with his duplicate... I would see two pages (one by one) with two different pictures
Example of duplicating - taking skulls from imps (picture for imp_skull have remain in imp_food scene and succubi_milk scene too) -- Renewed Img Pack v1.0.6 by AF (for CoC Revamp v1.4.8)
The text was updated successfully, but these errors were encountered:
P.S. I need help with duplicated images from [callNext function], because [clearOutput function] clear first [showImage function] with his duplicate... I would see two pages (one by one) with two different pictures
Example of duplicating - taking skulls from imps (picture for imp_skull have remain in imp_food scene and succubi_milk scene too) -- Renewed Img Pack v1.0.6 by AF (for CoC Revamp v1.4.8)
The text was updated successfully, but these errors were encountered: