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[Bug] All items reset! #1465
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Confirmed. This is happening with my save game as well. Let me give an example: I buy 5 more trail mix, 5 more hard biscuits, 10 reducto, and sell everything else at the pawn shop. Loading my saved game in the saved game editor says: Loading my saved game in CoC says: I'm not convinced this has anything to do (directly) with the source code, because I was able to load the game into 1.4.15, 1.4.14, etc., and they all exhibited the same behavior. I think it's got something to do with changes in the way Flash works, such as where it saves its files (the default save location was changed some time ago). Someone needs to look into the Load/Save code. EDIT: Over the next day or two, I plan to try to find out exactly WHEN this issue happens. For example, does it start after someone takes the Strong Back perk? Does it start after someone buys a backpack? Because it doesn't seem to happen at the start of the game when you have only three inventory slots. |
Still present. Affects Key Items too |
It starts from the beginning, Vitality Tinctures get changed into Imp Skulls when this happens too. Possibly in a similar line of issues. |
Was this a new save game created with corresponding version? Save games are not backwards compatible and there was substantial re-work of the save code in 1.4.16. How are you running the game? OS & version, method of running the game (e.g. Flash player projector content debugger 32) If possible, can you zip the save and try to attach it? Having a look at the affected save file would help. I did a bit of testing but could not trigger the bug (Used chest, stronger back perk 2, pawned items). |
No, unfortunately I cannot send you the affected save file. I had to run
CCleaner to get rid of the remnants of some malware that tried to hijack my
computer. I forgot that CCleaner erases the CoC save directory.
So the affected save was deleted *months* ago, sorry.
OS is Windows 10, method of running the game is the standalone Flash
player. I'm a programmer myself, and I agree that it looks like the wrong
location is being used for the inventory.
…On Sat, Feb 27, 2021 at 5:52 AM brrritssocold ***@***.***> wrote:
I'm not convinced this has anything to do (directly) with the source code,
because I was able to load the game into 1.4.15, 1.4.14, etc., and they all
exhibited the same behavior. I think it's got something to do with changes
in the way Flash works, such as where it saves its files (the default save
location was changed some time ago). Someone needs to look into the
Load/Save code.
Was this a new save game created with corresponding version? Save games
are not backwards compatible and there was substantial re-work of the save
code in 1.4.16.
How are you running the game? OS & version, method of running the game
(e.g. Flash player projector content debugger 32
<https://www.adobe.com/support/flashplayer/debug_downloads.html>)
If you were playing in the debug player, did you ever get an exception?
The partial save looks to me like either the code is crashing or the wrong
location is used for the inventory.
If possible, can you zip the save and try to attach it? Having a look at
the affected save file would help.
I did a bit of testing but could not trigger the bug (Used chest, stronger
back perk 2, pawned items).
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I already said I accidentally loaded a save on an older version and now all the slot saves are doing it. I was using Flash Player SA 32. In other words: the most recent version of the regular Stand Alone. If it were where the files are stored now, wouldn't the saves be gone with new ones working normally instead of the opposite problem? |
I have checked the following before submitting this issue:
Overview
You lose all items collected since the last load after loading, saving after that and loading later and any items you sold return. Also, when you look at the save editor, the items you saved with since the last load appear there, but the actual game won't acknowledge them at all, while the save editor also shows the items you sold back where they were, too.
Essentially, it ignores all changes to your items while still remembering everything else:[Xp gain, interaction choices, cooldown/other timers, number of days, ect.] Also, I accidentally loaded files that were saved on the current version on a previous one before loading on the current one again at one point, if that helps you figure it out.
Edit-Also, when you go to the main menu, it claims that your game difficulty is on Normal no matter what it says on your save slot listing.
Update Edit: If you start a new game and save it over a slot, the items that were on the save slot will show up instead, even if your character doesn't have as many item slots as you have items.
Game version
CoC 1.0.2 - Mod v1.4.18b
Expected behaviour
Items are different from the last save load after it is saved the next time then loaded the next time.
Actual behaviour
Items in both personal inventory and each storage space reset to what they were when you first saved then loaded game from since when the bug starts.
How often can this be reproduced?
Each time
Steps to reproduce the issue
If possible, attach a save file that reproduces the issue.
^"We don't support that file type" (swf, .sol)
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