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dijikastra.py
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dijikastra.py
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import pygame
import math
from queue import PriorityQueue
import sys
# pylint: disable=no-member
pygame.init()
WIDTH = 800
WIN = pygame.display.set_mode((WIDTH, WIDTH))
pygame.display.set_caption('Dijikastra visualiser')
RED = (255, 0, 0)
SKY_BLUE = (135, 206, 235)
GREEN = (0, 255, 0)
NAVY = (0, 0, 139)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
PURPLE = (128, 0, 128)
ORANGE = (255, 165 ,0)
GREY = (128, 128, 128)
TURQUOISE = (64, 224, 208)
class Spot:
def __init__(self, row, col, width, total_rows):
self.row = row
self.col = col
self.x = row * width
self.y = col * width
self.color = WHITE
self.neighbors = []
self.width = width
self.total_rows = total_rows
def get_pos(self):
return self.row, self.col
def is_closed(self):
return self.color == NAVY
def is_open(self):
return self.color == SKY_BLUE
def is_barrier(self):
return self.color == BLACK
def is_start(self):
return self.color == GREEN
def is_end(self):
return self.color == RED
def reset(self):
self.color = WHITE
def make_closed(self):
self.color = NAVY
def make_open(self):
self.color = SKY_BLUE
def make_barrier(self):
self.color = BLACK
def make_start(self):
self.color = GREEN
def make_end(self):
self.color = RED
def make_path(self):
self.color = YELLOW
def draw(self,win):
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.width))
def update_neighbors(self, grid):
self.neighbors = []
if self.row < self.total_rows - 1 and not grid[self.row + 1][self.col].is_barrier():
self.neighbors.append(grid[self.row + 1][self.col])
if self.row > 0 and not grid[self.row - 1][self.col].is_barrier():
self.neighbors.append(grid[self.row - 1][self.col])
if self.col < self.total_rows - 1 and not grid[self.row][self.col + 1].is_barrier():
self.neighbors.append(grid[self.row][self.col + 1])
if self.col > 0 and not grid[self.row][self.col - 1].is_barrier():
self.neighbors.append(grid[self.row][self.col - 1])
def __lt__(self,other):
return False
def h(a, b):
row1, col1 = a
row2, col2 = b
return abs(row1-row2) + abs(col1-col2)
def reconstruct_path(came_from, current, draw):
while current in came_from:
current = came_from[current]
current.make_path()
draw()
def algorithm(draw, grid, start, end):
count = 0
open_set = PriorityQueue()
open_set.put((0,count,start))
came_from = {}
visited=set()
g_score = {spot: float("inf") for row in grid for spot in row}
g_score[start] = 0
# open_set_hash = {start}
while not open_set.empty():
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
current = open_set.get()[2]
visited.add(current)
# open_set_hash.remove(current)
if current == end:
reconstruct_path(came_from, end, draw)
end.make_end()
start.make_start()
return True
for neighbor in current.neighbors:
if neighbor not in visited:
temp_g_score = g_score[current] + 1;
if temp_g_score < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = temp_g_score
count += 1
open_set.put((g_score[neighbor], count, neighbor))
neighbor.make_open()
draw()
if current != start:
current.make_closed()
draw()
return False
def make_grid(rows, span):
gap = span // rows
grid = []
for i in range(rows):
grid.append([])
for j in range(rows):
spot = Spot(i, j, gap, rows)
grid[i].append(spot)
return grid
def draw_grid(win, rows, span):
gap = span // rows
for i in range(rows):
pygame.draw.line(win, GREY, (0, i * gap), (span, i * gap))
for j in range(rows):
pygame.draw.line(win, GREY, (j * gap, 0), (j * gap, span))
def draw(win, grid, rows, span):
win.fill(WHITE)
for row in grid:
for spot in row:
spot.draw(win)
draw_grid(win, rows, span)
pygame.display.update()
def get_clicked(pos, rows, span):
gap = span // rows
y, x = pos
row = y // gap
col = x // gap
return row, col
def main(win, span):
ROWS = 50
grid = make_grid(ROWS, span)
start = None
end = None
run = True
started = False
while run:
draw(win, grid, ROWS, span)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if started:
continue
if pygame.mouse.get_pressed()[0]: # left mouse click
pos = pygame.mouse.get_pos()
row, col = get_clicked(pos, ROWS, span)
spot = grid[row][col]
if not start:
start = spot
start.make_start()
elif not end and spot != start:
end = spot
end.make_end()
elif spot != start and spot != end:
spot.make_barrier()
elif pygame.mouse.get_pressed()[2]: # right mouse click
pos = pygame.mouse.get_pos()
row, col = get_clicked(pos, ROWS, span)
spot = grid[row][col]
spot.reset()
if spot == start:
start = None
elif spot == end:
end = None
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and start and end:
for row in grid:
for spot in row:
spot.update_neighbors(grid)
algorithm(lambda: draw(win, grid, ROWS, span), grid, start, end)
if event.key == pygame.K_c:
start = None
end = None
grid = make_grid(ROWS, WIDTH)
pygame.quit()
sys.exit()
main(WIN, WIDTH)