diff --git a/island.ts b/island.ts index 33ca001..0d9ac66 100644 --- a/island.ts +++ b/island.ts @@ -203,8 +203,8 @@ namespace Island { // The number of enemies is based on the risk level of the island // number of players AND segment level // Start most enemies a bit from the left (avoiding starting ON the players) - const averageAmount = Math.floor(_island.risk + (1.5 * currentSegment)) - const numberOfEnemies = Math.max(Math.randomRange(averageAmount - 2, averageAmount + 2), 1) + const averageAmount = Math.floor(_island.risk + (1 * currentSegment)) + const numberOfEnemies = Math.max(Math.randomRange(averageAmount - 2, averageAmount), 1) console.log('Enemies ' + currentSegment + ':' + _island.risk) Utils.getArrayOfLength(numberOfEnemies).forEach(() => { const locX = Math.randomRange(_boundingBox[0] + 20, _boundingBox[2])