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islands.ts
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islands.ts
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namespace Map {
export type Island = {
id: number,
name: string,
x: number,
y: number,
// The quantity of militia, this grows as things get heated
risk?: number,
// The quantity of riches, this grows as the island is left alone
riches?: number,
flagSprite?: Sprite,
// The number of screens in the level
// Development time limits = random scenes :)
segments: number
// Island is owned by us them or no one
ownedBy?: 'players' | 'scallywags'
}
export const islands: Array<Island> = [
{
id: 0,
name: 'Treasarr Island',
x: 48,
y: 91,
risk: 0,
riches: 0,
segments: 1,
ownedBy: 'players'
},
{
id: 5,
name: 'Mt. Swag',
x: 22,
y: 84,
riches: 400,
risk: 4,
segments: 6,
ownedBy: null
},
{
id: 1,
name: 'West Pincharr',
x: 18,
y: 31,
riches: 100,
risk: 1,
segments: 6,
ownedBy: null
},
{
id: 2,
name: 'Narrrthpalms',
x: 54,
y: 8,
riches: 200,
risk: 1,
segments: 6,
ownedBy: null
},
{
id: 3,
name: 'Longhall',
x: 43,
y: 50,
riches: 300,
risk: 2,
segments: 6,
ownedBy: null
},
{
id: 4,
name: 'Shorthouse',
x: 60,
y: 50,
riches: 200,
risk: 2,
segments: 4,
ownedBy: null
},
{
id: 1,
name: 'Rejection',
x: 122,
y: 22,
riches: 100,
risk: 3,
segments: 6,
ownedBy: null
},
{
id: 1,
name: 'Primalburrrg',
x: 115,
y: 61,
riches: 200,
risk: 4,
segments: 6,
ownedBy: null
},
{
id: 1,
name: 'Capitarrg',
x: 144,
y: 56,
riches: 400,
risk: 5,
segments: 6,
ownedBy: null
},
{
id: 6,
name: 'Fort Bladeside',
x: 79,
y: 91,
riches: 400,
risk: 3,
segments: 6,
ownedBy: null
},
]
}