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WIP: Redesign functionality of GLSLcompiler class #2628

WIP: Redesign functionality of GLSLcompiler class

WIP: Redesign functionality of GLSLcompiler class #2628

Workflow file for this run

name: Build Project
on:
pull_request:
types: [opened, synchronize, reopened]
push:
branches: [main]
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.ref }}
cancel-in-progress: true
jobs:
build:
name: "Build ${{ matrix.platform }} in ${{ matrix.build_type }}"
strategy:
matrix:
platform: [windows, ubuntu, macos]
build_type: [Debug, Release]
env:
PARALLEL: -j 2
runs-on: "${{ matrix.platform }}-latest"
steps:
- uses: actions/checkout@v3
with:
submodules: "recursive"
- if: ${{ matrix.platform == 'ubuntu' }}
name: Install RandR headers
run: |
sudo apt-get update
sudo apt install xorg-dev libglu1-mesa-dev
- if: ${{ matrix.platform == 'windows' }}
name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- if: ${{ matrix.platform == 'windows' }}
name: sccache
uses: hendrikmuhs/[email protected]
with:
key: ${{ github.job }}-${{ matrix.os }}
variant: sccache
- if: ${{ matrix.platform != 'windows' }}
name: ccache
uses: hendrikmuhs/[email protected]
with:
key: ${{ github.job }}-${{ matrix.os }}
- if: ${{ matrix.platform == 'windows' }}
name: Configure and build
shell: pwsh
run: |
cmake -B"build/${{ matrix.platform }}" -G"Ninja" -DVKB_BUILD_TESTS=ON -DVKB_BUILD_SAMPLES=ON -DCMAKE_C_COMPILER_LAUNCHER=C:\\Users\\runneradmin\\.cargo\\bin\\sccache -DCMAKE_CXX_COMPILER_LAUNCHER=C:\\Users\\runneradmin\\.cargo\\bin\\sccache
cmake --build "build/${{ matrix.platform }}" --target vulkan_samples --config ${{ matrix.build_type }} -j 1
- if: ${{ matrix.platform != 'windows' }}
name: Configure and build
run: |
cmake -B"build/${{ matrix.platform }}" -DVKB_BUILD_TESTS=ON -DVKB_BUILD_SAMPLES=ON
cmake --build "build/${{ matrix.platform }}" --target vulkan_samples --config ${{ matrix.build_type }} ${{ env.PARALLEL }}
build_d2d:
name: "Build Ubuntu with Direct To Display"
env:
PARALLEL: -j 2
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Install RandR headers
run: |
sudo apt-get update
sudo apt install xorg-dev libglu1-mesa-dev
- name: ccache
uses: hendrikmuhs/[email protected]
with:
key: ${{ github.job }}-${{ matrix.os }}
- name: Configure
run: cmake -B"build/ubuntu-latest-d2d" -DVKB_BUILD_TESTS=ON -DVKB_BUILD_SAMPLES=ON -DVKB_WSI_SELECTION=D2D
- name: "Build Ubuntu in Release with VKB_WSI_SELECTION=D2D"
run: cmake --build "build/ubuntu-latest-d2d" --target vulkan_samples --config Release ${{ env.PARALLEL }}
build_android:
name: "Build Android in ${{ matrix.build_type }}"
runs-on: ubuntu-latest
strategy:
matrix:
build_type: [Debug]
steps:
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: set up JDK 11
uses: actions/setup-java@v3
with:
java-version: "11"
distribution: "temurin"
cache: gradle
- name: ccache
uses: hendrikmuhs/[email protected]
with:
key: ${{ github.job }}-${{ matrix.os }}
- name: "Run generate script"
run: ./scripts/generate.py android
- name: "Build Android using gradlew."
working-directory: build/android_gradle
run: NDK_CCACHE=1 NDK_CCACHE_BIN=ccache ./gradlew app:assemble${{ matrix.build_type }} --info