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I've done a lot of googling on the topic, and have been overall kind of confused on how to make Gltf files work with Unity's Humanoid Rig. I was led to believe that Unity GLTFast or UniVRM would be the solution, but... The former seems unable to pull it off, while the latter's documentation only seems to work for those who are good with Japanese. So I thought about trying UnityGLTF here, and I'm still confused ^^; Is there no simple conversion solution for that? I'm not much of a graphics guy, so I was hoping I wouldn't have to fiddle around with stuff like Blender just to make a model rig work as intended in my game projects.
The text was updated successfully, but these errors were encountered:
I've done a lot of googling on the topic, and have been overall kind of confused on how to make Gltf files work with Unity's Humanoid Rig. I was led to believe that Unity GLTFast or UniVRM would be the solution, but... The former seems unable to pull it off, while the latter's documentation only seems to work for those who are good with Japanese. So I thought about trying UnityGLTF here, and I'm still confused ^^; Is there no simple conversion solution for that? I'm not much of a graphics guy, so I was hoping I wouldn't have to fiddle around with stuff like Blender just to make a model rig work as intended in my game projects.
The text was updated successfully, but these errors were encountered: