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Hi everyone, I updated my UnityGltf Project after one year and many things has changed ( tahnsk indeed to all dev !!!).
Im acutally trying to simply record an animation clip built within a playable timeline, but i can't get it working or saving the glb final animation.
Is there a simple example which could be added to package, or shared here ?
Thanks you all in advance
The text was updated successfully, but these errors were encountered:
You can create a „GLTF Recorder Track“ in the timeline window. Then, on the track, add a „GLTF Recorder Clip“. Assign the root node to export in the clip inspector, adjust the path as needed, and press play. During the clip, the animation will be recorded and saved to disk when the clip ends.
Thank you, I got confused by the possibility also to add a recorder script , which is another option more flexible since you can bind commands and it uses another path, a demo scene would solve all this, i should def work on this :)
Hi everyone, I updated my UnityGltf Project after one year and many things has changed ( tahnsk indeed to all dev !!!).
Im acutally trying to simply record an animation clip built within a playable timeline, but i can't get it working or saving the glb final animation.
Is there a simple example which could be added to package, or shared here ?
Thanks you all in advance
The text was updated successfully, but these errors were encountered: