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Fix stray namespace issue.
CI #823: Commit 105d5a8 pushed by HansKristian-Work
October 14, 2023 10:37 7m 18s main
October 14, 2023 10:37 7m 18s
[WIP] MSL: mesh shader initial
CI #821: Pull request #2074 synchronize by Try
October 12, 2023 23:12 5m 53s Try:msl-mesh-shader
October 12, 2023 23:12 5m 53s
[WIP] MSL: mesh shader initial
CI #820: Pull request #2074 synchronize by Try
October 12, 2023 22:37 7m 16s Try:msl-mesh-shader
October 12, 2023 22:37 7m 16s
[WIP] MSL: mesh shader initial
CI #819: Pull request #2074 synchronize by Try
October 12, 2023 22:02 33m 50s Try:msl-mesh-shader
October 12, 2023 22:02 33m 50s
[WIP] MSL: mesh shader initial
CI #818: Pull request #2074 synchronize by Try
October 12, 2023 21:57 1m 57s Try:msl-mesh-shader
October 12, 2023 21:57 1m 57s
[WIP] MSL: mesh shader initial
CI #817: Pull request #2074 synchronize by Try
October 12, 2023 21:49 4m 10s Try:msl-mesh-shader
October 12, 2023 21:49 4m 10s
Fix declaration of gl_SampleMaskIn in HLSL backend.
CI #816: Pull request #2208 synchronize by LukasBanana
October 12, 2023 15:36 6m 37s EpicGames:fixes_hlsl
October 12, 2023 15:36 6m 37s
Fix declaration of gl_SampleMaskIn in HLSL backend.
CI #815: Pull request #2208 synchronize by LukasBanana
October 12, 2023 15:33 5m 52s EpicGames:fixes_hlsl
October 12, 2023 15:33 5m 52s
October 11, 2023 12:21 13m 13s
Merge pull request #2215 from KhronosGroup/fix-2210
CI #813: Commit 082b1df pushed by HansKristian-Work
October 11, 2023 12:20 12m 22s main
October 11, 2023 12:20 12m 22s
GLSL: Use buffer_reference2 instead of 1.
CI #812: Pull request #2216 opened by HansKristian-Work
October 11, 2023 12:19 14m 27s buffer-reference-2
October 11, 2023 12:19 14m 27s
GLSL: Fix and workaround some awkward code patterns
CI #811: Pull request #2215 opened by HansKristian-Work
October 11, 2023 12:01 9m 5s fix-2210
October 11, 2023 12:01 9m 5s
MSL: Use powr instead of pow.
CI #810: Pull request #2214 opened by HansKristian-Work
October 11, 2023 10:56 7m 51s fix-2206
October 11, 2023 10:56 7m 51s
Merge pull request #2207 from etang-cw/CacheSpirvTools
CI #808: Commit 7940125 pushed by HansKristian-Work
October 10, 2023 10:14 17m 58s main
October 10, 2023 10:14 17m 58s
Merge pull request #2211 from EpicGames/main
CI #807: Commit 1f289d3 pushed by HansKristian-Work
October 10, 2023 10:03 36m 9s main
October 10, 2023 10:03 36m 9s
Add Natvis file with debug information for VectorView and SmallVector.
CI #806: Pull request #2211 synchronize by LukasBanana
October 9, 2023 18:02 28m 17s EpicGames:main
October 9, 2023 18:02 28m 17s
Remove disabled MSVC warnings
CI #804: Pull request #2209 opened by bghgary
October 6, 2023 16:34 51m 6s bghgary:enable-msvc-warnings
October 6, 2023 16:34 51m 6s
MSL: Implement geometry shaders using object and mesh stages.
CI #803: Pull request #2200 synchronize by js6i
October 5, 2023 14:05 34m 24s js6i:geometry_shaders
October 5, 2023 14:05 34m 24s
MSL: Implement geometry shaders using object and mesh stages.
CI #801: Pull request #2200 synchronize by js6i
October 5, 2023 13:47 21m 43s js6i:geometry_shaders
October 5, 2023 13:47 21m 43s
Fix declaration of gl_SampleMaskIn in HLSL backend.
CI #800: Pull request #2208 opened by LukasBanana
October 4, 2023 20:44 2h 25m 59s EpicGames:fixes_hlsl
October 4, 2023 20:44 2h 25m 59s
Support generating shader code to load vertices
CI #799: Pull request #2204 synchronize by etang-cw
October 4, 2023 20:04 1h 52m 24s etang-cw:VertexLoader
October 4, 2023 20:04 1h 52m 24s
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