-
Notifications
You must be signed in to change notification settings - Fork 1
/
process.py
executable file
·637 lines (501 loc) · 22.2 KB
/
process.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
#! /usr/bin/env python
import sys
import os
import json
import time
from tools.utils import load_json_file
def item2json(item):
if item is None:
return None
return {
'id': item.id,
'name': item.name,
'quality': item.get_quality_name(),
'level': item.itemLevel,
'upgrade': item.upgrade if item.upgradable else {},
'icon': item.get_icon_url(size='small'),
'random_enchant': item.random_enchant,
'enchant': item.enchant,
'extra_socket': item.extra_socket,
'gems': item.gems.values(),
'set': item.set,
}
def validate_json_file(json_data, default):
if len(json_data['characters']) > 0:
json_character = json_data['characters'][0]
if not(json_character.has_key('specs')):
return False
if json_data['locale'] != default['locale']:
return False
return True
def item_level(item):
if item.has_key('upgrade') and item['upgrade'].has_key('itemLevelIncrement'):
return item['level'] - item['upgrade']['itemLevelIncrement']
return item['level']
def decode_amr_data(data):
data = data.split('$')
parts = data[1].split(';')
items = {}
prevItemId = 0
prevGemId = 0
prevEnchantId = 0
prevUpgradeId = 0
prevBonusId = 0
for i in xrange(15, len(parts)):
item_string = parts[i]
if item_string in ['', '_']:
continue
item_info = {
'id': None,
'suffix': None,
'duplicate': None,
'slot': i - 14,
'upgrade': None,
'enchant': None,
'gems': [0, 0, 0],
'socket_colors': [None, None, None],
'bonus': [],
}
token = ''
prop = 'i'
j = 0
while j <= len(item_string):
if j < len(item_string):
c = item_string[j]
if c in ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9']:
token += c
j += 1
continue
val = int(token)
if prop == 'i':
val += prevItemId
prevItemId = val
item_info['id'] = val
elif prop == 'u':
val += prevUpgradeId
prevUpgradeId = val
item_info['upgrade'] = val
elif prop == 'd':
item_info['duplicate'] = val
elif prop == 'f':
item_info['suffix'] = val
elif prop == 'b':
val += prevBonusId
prevBonusId = val
item_info['bonus'].append(val)
elif prop == 'x':
val += prevGemId
prevGemId = val
item_info['gems'][0] = val
elif prop == 'y':
val += prevGemId
prevGemId = val
item_info['gems'][1] = val
elif prop == 'z':
val += prevGemId
prevGemId = val
item_info['gems'][2] = val
elif prop == 'e':
val += prevEnchantId
prevEnchantId = val
item_info['enchant'] = val
elif prop == 'c':
for k in xrange(len(token)):
item_info['socket_colors'][k] = int(token[k])
token = ''
if j < len(item_string):
prop = c
j += 1
items[item_info['id']] = item_info
parts = data[2].split('@')
gems = {}
enchants = {}
for i in xrange(len(parts)):
info_parts = parts[i].split('\\\\')
if info_parts[0] == 'g':
gem_infos = {
'id': int(info_parts[2]),
'enchant_id': int(info_parts[1]),
'identical_gems': ( map(lambda x: int(x), info_parts[3].split(',')) if info_parts[3] != '' else None ),
'text': info_parts[4].replace('_', ''),
'identical_ids': ( map(lambda x: int(x), info_parts[5].split(',')) if info_parts[5] != '' else None ),
}
gems[gem_infos['enchant_id']] = gem_infos
elif info_parts[0] == 'e':
enchant_infos = {
'id': int(info_parts[1]),
'item_id': int(info_parts[2]),
'spell_id': int(info_parts[3]),
'text': info_parts[4].replace('_', ''),
'materials': dict(map(lambda x: (int(x[0]), int(x[1])), map(lambda x: x.split('='), info_parts[5].split(',')))),
}
enchants[enchant_infos['id']] = enchant_infos
return (items, gems, enchants)
AMR_SLOTS_ID = [
'main_hand',
'off_hand',
'head',
'neck',
'shoulder',
'back',
'chest',
'wrist',
'hands',
'waist',
'legs',
'feet',
'finger1',
'finger2',
'trinket1',
'trinket2',
]
RAID_SLOTS_NAMES = {
'head': 'head',
'neck': 'neck',
'shoulder': 'shoulder',
'chest': 'chest',
'waist': 'waist',
'legs': 'legs',
'feet': 'feet',
'wrists': 'wrist',
'hands': 'hands',
'back': 'back',
'one-hand': 'main_hand',
'two-hand': 'main_hand',
'ranged': 'main_hand',
'held in off-hand': 'off_hand',
'off-hand': 'off_hand',
}
ENCHANTS = {}
REFORGES = {}
# Modify the path to be able to import the 'battlenet' library
script_path = os.path.dirname(sys.argv[0])
if os.path.exists(os.path.join(script_path, 'battlenet/battlenet/__init__.py')):
sys.path.insert(0, os.path.join(script_path, 'battlenet'))
# battlenet importations
import battlenet
from battlenet import Connection
from battlenet import Character
# Process the command-line arguments
if (len(sys.argv) > 4) or ((len(sys.argv) > 2) and (sys.argv[1] != '--data')):
print "Usage: %s [--data <path>] [<output_folder>]" % sys.argv[0]
print
sys.exit(-1)
if len(sys.argv) == 4:
wtf_path = sys.argv[2]
dest = sys.argv[3]
elif len(sys.argv) == 3:
wtf_path = sys.argv[2]
dest = './html'
elif len(sys.argv) == 2:
wtf_path = None
dest = sys.argv[1]
else:
wtf_path = None
dest = './html'
dest = os.path.abspath(dest)
# Try to import the user's custom settings
try:
settings = __import__('settings')
if not(hasattr(settings, 'CHARACTER_NAMES')):
print 'No CHARACTER_NAMES option found in the settings file'
sys.exit(-1)
if not(hasattr(settings, 'LOCALE')):
print 'No LOCALE option found in the settings file'
sys.exit(-1)
except:
import traceback
print 'Failed to load the settings file, reason:\n' + traceback.format_exc()
sys.exit(-1)
# Import the data file (if one exist)
json_data = load_json_file(os.path.join(dest, 'data.json'),
{
'characters': [],
'items': {},
'locale': settings.LOCALE,
'raids': None,
'amr': False,
},
validation=validate_json_file
)
# Build a dictionary with the characters
characters = {}
for char in json_data['characters']:
if char in characters.keys():
print 'Duplicate character: %s' % char['name'].encode('utf-8')
sys.exit(-1)
characters[char['name']] = char
# Import the list of raids (if available)
json_raids = load_json_file(os.path.join(script_path, 'data/raids.json'), None)
if json_raids is not None:
json_data['raids'] = map(lambda x: {
'name': x['name'],
'wings': x['wings']
}, json_raids)
# Setup the connection
Connection.setup(locale=settings.LOCALE)
# Complete the data
for (region, server, name, specs) in settings.CHARACTER_NAMES:
print ("Retrieving '%s (%s - %s)'..." % (name, server, region)).encode('utf-8')
try:
character = Character(region, server, name,
fields=[Character.ITEMS, Character.TALENTS])
except:
# 2nd try...
print ("Retrieving '%s (%s - %s)'..." % (name, server, region)).encode('utf-8')
try:
character = Character(region, server, name,
fields=[Character.ITEMS, Character.TALENTS])
except:
print " FAILED"
continue
# Known character or new one?
if name in characters.keys():
json_character = characters[name]
json_character['level'] = character.level
json_character['max_ilvl'] = character.equipment.average_item_level
known_specs = map(lambda x: x['name'], json_character['specs'])
specs_to_add = filter(lambda x: x not in known_specs, specs)
for spec in specs_to_add:
json_spec = {
'name': spec,
'ilvl': None,
'role': None,
'icon': None,
'items': {},
'modifications': {},
'valid_modifications': True,
'amr_import_string': None,
}
json_character['specs'].append(json_spec)
specs_to_remove = filter(lambda x: x['name'] not in specs, json_character['specs'])
for spec in specs_to_remove:
json_character['specs'].remove(spec)
else:
json_character = {
'name': (isinstance(character.name, unicode) and character.name) or character.name.decode('utf-8'),
'level': character.level,
'class': character.get_class_name(),
'max_ilvl': character.equipment.average_item_level,
'armory_url': 'http://%s.battle.net/wow/%s/character/%s/%s/advanced' % (region, settings.LOCALE, character.get_realm_name(), character.name),
'specs': [],
'raid_upgrades': None,
}
for spec in specs:
json_spec = {
'name': spec,
'ilvl': None,
'role': None,
'icon': None,
'items': {},
'modifications': {},
'valid_modifications': True,
'amr_import_string': None,
}
json_character['specs'].append(json_spec)
json_data['characters'].append(json_character)
# Process the active spec
active_talents = filter(lambda x: x.selected, character.talents)[0]
if active_talents.name not in specs:
print " Active spec must not be displayed: '%s'" % active_talents.name.encode('utf-8')
continue
json_spec = filter(lambda x: x['name'] == active_talents.name, json_character['specs'])[0]
json_spec['role'] = active_talents.role
json_spec['ilvl'] = character.equipment.average_item_level_equipped
json_spec['icon'] = active_talents.get_icon_url(size='small')
json_spec['modifications'] = {}
json_spec['valid_modifications'] = True
json_spec['items']['main_hand'] = item2json(character.equipment.main_hand)
json_spec['items']['off_hand'] = item2json(character.equipment.off_hand)
json_spec['items']['head'] = item2json(character.equipment.head)
json_spec['items']['neck'] = item2json(character.equipment.neck)
json_spec['items']['shoulder'] = item2json(character.equipment.shoulder)
json_spec['items']['back'] = item2json(character.equipment.back)
json_spec['items']['chest'] = item2json(character.equipment.chest)
json_spec['items']['wrist'] = item2json(character.equipment.wrist)
json_spec['items']['hands'] = item2json(character.equipment.hands)
json_spec['items']['waist'] = item2json(character.equipment.waist)
json_spec['items']['legs'] = item2json(character.equipment.legs)
json_spec['items']['feet'] = item2json(character.equipment.feet)
json_spec['items']['finger1'] = item2json(character.equipment.finger1)
json_spec['items']['finger2'] = item2json(character.equipment.finger2)
json_spec['items']['trinket1'] = item2json(character.equipment.trinket1)
json_spec['items']['trinket2'] = item2json(character.equipment.trinket2)
# Process the raid loot tables (if available)
if json_raids is not None:
json_upgrades = []
spec1 = character.talents[0]._data['spec']['order']
try:
spec2 = character.talents[1]._data['spec']['order']
except:
spec2 = -1
for json_raid_infos in json_raids:
json_upgrade = {
'raid': json_raid_infos['name'],
'boss': [],
}
for boss_id, json_boss_infos in json_raid_infos['boss'].items():
json_boss = {
'id': int(boss_id),
'name': json_boss_infos['name'],
'loot_tables': {
'lfr': [],
'flex': [],
'normal': [],
'heroic': [],
}
}
for json_item_infos in json_boss_infos['loot_table']:
for json_spec_infos in json_item_infos['specs']:
if (json_spec_infos['class'] != character.class_) or \
((json_spec_infos['spec'] != spec1) and (json_spec_infos['spec'] != spec2)):
continue
spec_name = character.talents[0].name if json_spec_infos['spec'] == spec1 else character.talents[1].name
try:
json_spec_ref = filter(lambda x: x['name'] == spec_name, json_character['specs'])[0]
except:
continue
if json_spec_ref['ilvl'] is None:
continue
slots = []
if json_item_infos['slot'] == 'trinket':
item1 = json_spec_ref['items']['trinket1']
item2 = json_spec_ref['items']['trinket2']
if item1 is None:
if item2 is None:
slots.append('trinket1')
elif item2['id'] != json_item_infos['id']:
slots.append('trinket1')
else:
if item2 is None:
if item2['id'] != json_item_infos['id']:
slots.append('trinket2')
elif (item1['id'] != json_item_infos['id']) and (item2['id'] != json_item_infos['id']):
if item_level(item2) > item_level(item1):
if json_item_infos['level'] > item_level(item1):
slots.append('trinket1')
else:
if json_item_infos['level'] > item_level(item2):
slots.append('trinket2')
elif json_item_infos['slot'] == 'finger':
item1 = json_spec_ref['items']['finger1']
item2 = json_spec_ref['items']['finger2']
if item1 is None:
if item2 is None:
slots.append('finger1')
elif item2['id'] != json_item_infos['id']:
slots.append('finger1')
else:
if item2 is None:
if item2['id'] != json_item_infos['id']:
slots.append('finger2')
elif (item1['id'] != json_item_infos['id']) and (item2['id'] != json_item_infos['id']):
if item_level(item2) > item_level(item1):
if json_item_infos['level'] > item_level(item1):
slots.append('finger1')
else:
if json_item_infos['level'] > item_level(item2):
slots.append('finger2')
elif json_item_infos['slot'] == 'consumable':
slots.append('consumable')
else:
item = json_spec_ref['items'][RAID_SLOTS_NAMES[json_item_infos['slot']]]
if (item is None) or (json_item_infos['level'] > item_level(item)):
slots.append(RAID_SLOTS_NAMES[json_item_infos['slot']])
for slot in slots:
json_item = {
'id': json_item_infos['id'],
'name': json_item_infos['name'],
'level': json_item_infos['level'],
'spec': spec_name,
'slot': slot,
}
if 'lfr' in json_item_infos['difficulties']:
json_boss['loot_tables']['lfr'].append(json_item)
elif 'flex' in json_item_infos['difficulties']:
json_boss['loot_tables']['flex'].append(json_item)
elif 'normal 10' in json_item_infos['difficulties']:
json_boss['loot_tables']['normal'].append(json_item)
elif 'heroic 10' in json_item_infos['difficulties']:
json_boss['loot_tables']['heroic'].append(json_item)
json_upgrade['boss'].append(json_boss)
json_upgrades.append(json_upgrade)
json_character['raid_upgrades'] = json_upgrades
# Save the new data
characters[name] = json_character
# Process AskMrRobot's data
if wtf_path is not None:
path = os.path.join(wtf_path, server, name, 'SavedVariables', 'AskMrRobot.lua')
if os.path.exists(path):
file = open(path, 'r')
lines = file.readlines()
file.close()
json_data['amr'] = True
import_data = filter(lambda x: x.startswith('\t["LastCharacterImport"] = '), lines)
if (len(import_data) == 1) and (len(import_data[0].strip()[27:-2]) > 0):
import_data = import_data[0].strip()[27:-2]
json_spec['amr_import_string'] = import_data
(amr_items, amr_gems, amr_enchants) = decode_amr_data(import_data)
for (item_id, item_infos) in amr_items.items():
item = None
for slot_name in AMR_SLOTS_ID:
item = getattr(character.equipment, slot_name)
if (item is not None) and (item_id == item.id):
break
else:
item = None
if item is not None:
if item_id != item.id:
print item_id, item.id
json_spec['valid_modifications'] = False
break
modifs = {
'gems': [None] * len(item_infos['gems']),
'enchant': None,
}
for index, gem in enumerate(item_infos['gems']):
if gem == 0:
continue
gem_id = amr_gems[gem]['id']
if gem_id != item.gems[index]:
if not(json_data['items']).has_key(str(gem_id)):
print " Retrieving gem #%d..." % gem_id
connection = Connection()
json_gem = connection.get_item(region, gem_id)
if json_gem is not None:
json_data['items'][str(gem_id)] = json_gem
print " %s" % json_gem['name'].encode('utf-8')
else:
json_data['items'][str(gem_id)] = None
print " FAILED"
modifs['gems'][index] = gem_id
if (item_infos['enchant'] is not None) and (item_infos['enchant'] != item.enchant):
enchant_id = amr_enchants[item_infos['enchant']]['item_id']
if (enchant_id > 0) and not(json_data['items']).has_key(str(enchant_id)):
print " Retrieving enchant #%d..." % enchant_id
connection = Connection()
json_enchant = connection.get_item(region, enchant_id)
if json_enchant is not None:
json_data['items'][str(enchant_id)] = json_enchant
print " %s" % json_enchant['name'].encode('utf-8')
else:
json_data['items'][str(enchant_id)] = None
print " FAILED"
modifs['enchant'] = enchant_id
json_spec['modifications'][slot_name] = modifs
else:
json_spec['valid_modifications'] = False
# Put back the characters info in the same order as in the settings
json_data['characters'] = []
for (region, server, name, specs) in settings.CHARACTER_NAMES:
if name in characters.keys():
json_data['characters'].append(characters[name])
# Add a timestamp
json_data['timestamp'] = time.time()
# Add the update notice (if necessary)
if hasattr(settings, 'UPDATE_NOTICE_GENERATOR') and (settings.UPDATE_NOTICE_GENERATOR is not None):
json_data['update_notice'] = settings.UPDATE_NOTICE_GENERATOR()
# Generate the JSON file
output_file = open(os.path.join(dest, 'data.json'), 'w')
output_file.write(json.dumps(json_data, indent=4))
output_file.close()