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Due to Unity limiting colliders to being convex, Bézier cones can get wrong colliders.
Fix by sub-dividing the collider into multiple concave colliders.
The text was updated successfully, but these errors were encountered:
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Due to Unity limiting colliders to being convex, Bézier cones can get wrong colliders.
Fix by sub-dividing the collider into multiple concave colliders.
The text was updated successfully, but these errors were encountered: