diff --git a/.gitignore b/.gitignore
index 846c8c0..ac74416 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,349 +1,350 @@
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
-##
-## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
-
-# User-specific files
-*.rsuser
-*.suo
-*.user
-*.userosscache
-*.sln.docstates
-
-# User-specific files (MonoDevelop/Xamarin Studio)
-*.userprefs
-
-# Mono auto generated files
-mono_crash.*
-
-# Build results
-[Dd]ebug/
-[Dd]ebugPublic/
-[Rr]elease/
-[Rr]eleases/
-x64/
-x86/
-[Aa][Rr][Mm]/
-[Aa][Rr][Mm]64/
-bld/
-[Bb]in/
-[Oo]bj/
-[Ll]og/
-
-# Visual Studio 2015/2017 cache/options directory
-.vs/
-# Uncomment if you have tasks that create the project's static files in wwwroot
-#wwwroot/
-
-# Visual Studio 2017 auto generated files
-Generated\ Files/
-
-# MSTest test Results
-[Tt]est[Rr]esult*/
-[Bb]uild[Ll]og.*
-
-# NUnit
-*.VisualState.xml
-TestResult.xml
-nunit-*.xml
-
-# Build Results of an ATL Project
-[Dd]ebugPS/
-[Rr]eleasePS/
-dlldata.c
-
-# Benchmark Results
-BenchmarkDotNet.Artifacts/
-
-# .NET Core
-project.lock.json
-project.fragment.lock.json
-artifacts/
-
-# StyleCop
-StyleCopReport.xml
-
-# Files built by Visual Studio
-*_i.c
-*_p.c
-*_h.h
-*.ilk
-*.meta
-*.obj
-*.iobj
-*.pch
-*.pdb
-*.ipdb
-*.pgc
-*.pgd
-*.rsp
-*.sbr
-*.tlb
-*.tli
-*.tlh
-*.tmp
-*.tmp_proj
-*_wpftmp.csproj
-*.log
-*.vspscc
-*.vssscc
-.builds
-*.pidb
-*.svclog
-*.scc
-
-# Chutzpah Test files
-_Chutzpah*
-
-# Visual C++ cache files
-ipch/
-*.aps
-*.ncb
-*.opendb
-*.opensdf
-*.sdf
-*.cachefile
-*.VC.db
-*.VC.VC.opendb
-
-# Visual Studio profiler
-*.psess
-*.vsp
-*.vspx
-*.sap
-
-# Visual Studio Trace Files
-*.e2e
-
-# TFS 2012 Local Workspace
-$tf/
-
-# Guidance Automation Toolkit
-*.gpState
-
-# ReSharper is a .NET coding add-in
-_ReSharper*/
-*.[Rr]e[Ss]harper
-*.DotSettings.user
-
-# JustCode is a .NET coding add-in
-.JustCode
-
-# TeamCity is a build add-in
-_TeamCity*
-
-# DotCover is a Code Coverage Tool
-*.dotCover
-
-# AxoCover is a Code Coverage Tool
-.axoCover/*
-!.axoCover/settings.json
-
-# Visual Studio code coverage results
-*.coverage
-*.coveragexml
-
-# NCrunch
-_NCrunch_*
-.*crunch*.local.xml
-nCrunchTemp_*
-
-# MightyMoose
-*.mm.*
-AutoTest.Net/
-
-# Web workbench (sass)
-.sass-cache/
-
-# Installshield output folder
-[Ee]xpress/
-
-# DocProject is a documentation generator add-in
-DocProject/buildhelp/
-DocProject/Help/*.HxT
-DocProject/Help/*.HxC
-DocProject/Help/*.hhc
-DocProject/Help/*.hhk
-DocProject/Help/*.hhp
-DocProject/Help/Html2
-DocProject/Help/html
-
-# Click-Once directory
-publish/
-
-# Publish Web Output
-*.[Pp]ublish.xml
-*.azurePubxml
-# Note: Comment the next line if you want to checkin your web deploy settings,
-# but database connection strings (with potential passwords) will be unencrypted
-*.pubxml
-*.publishproj
-
-# Microsoft Azure Web App publish settings. Comment the next line if you want to
-# checkin your Azure Web App publish settings, but sensitive information contained
-# in these scripts will be unencrypted
-PublishScripts/
-
-# NuGet Packages
-*.nupkg
-# NuGet Symbol Packages
-*.snupkg
-# The packages folder can be ignored because of Package Restore
-**/[Pp]ackages/*
-# except build/, which is used as an MSBuild target.
-!**/[Pp]ackages/build/
-# Uncomment if necessary however generally it will be regenerated when needed
-#!**/[Pp]ackages/repositories.config
-# NuGet v3's project.json files produces more ignorable files
-*.nuget.props
-*.nuget.targets
-
-# Microsoft Azure Build Output
-csx/
-*.build.csdef
-
-# Microsoft Azure Emulator
-ecf/
-rcf/
-
-# Windows Store app package directories and files
-AppPackages/
-BundleArtifacts/
-Package.StoreAssociation.xml
-_pkginfo.txt
-*.appx
-*.appxbundle
-*.appxupload
-
-# Visual Studio cache files
-# files ending in .cache can be ignored
-*.[Cc]ache
-# but keep track of directories ending in .cache
-!?*.[Cc]ache/
-
-# Others
-ClientBin/
-~$*
-*~
-*.dbmdl
-*.dbproj.schemaview
-*.jfm
-*.pfx
-*.publishsettings
-orleans.codegen.cs
-
-# Including strong name files can present a security risk
-# (https://github.com/github/gitignore/pull/2483#issue-259490424)
-#*.snk
-
-# Since there are multiple workflows, uncomment next line to ignore bower_components
-# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
-#bower_components/
-
-# RIA/Silverlight projects
-Generated_Code/
-
-# Backup & report files from converting an old project file
-# to a newer Visual Studio version. Backup files are not needed,
-# because we have git ;-)
-_UpgradeReport_Files/
-Backup*/
-UpgradeLog*.XML
-UpgradeLog*.htm
-ServiceFabricBackup/
-*.rptproj.bak
-
-# SQL Server files
-*.mdf
-*.ldf
-*.ndf
-
-# Business Intelligence projects
-*.rdl.data
-*.bim.layout
-*.bim_*.settings
-*.rptproj.rsuser
-*- [Bb]ackup.rdl
-*- [Bb]ackup ([0-9]).rdl
-*- [Bb]ackup ([0-9][0-9]).rdl
-
-# Microsoft Fakes
-FakesAssemblies/
-
-# GhostDoc plugin setting file
-*.GhostDoc.xml
-
-# Node.js Tools for Visual Studio
-.ntvs_analysis.dat
-node_modules/
-
-# Visual Studio 6 build log
-*.plg
-
-# Visual Studio 6 workspace options file
-*.opt
-
-# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
-*.vbw
-
-# Visual Studio LightSwitch build output
-**/*.HTMLClient/GeneratedArtifacts
-**/*.DesktopClient/GeneratedArtifacts
-**/*.DesktopClient/ModelManifest.xml
-**/*.Server/GeneratedArtifacts
-**/*.Server/ModelManifest.xml
-_Pvt_Extensions
-
-# Paket dependency manager
-.paket/paket.exe
-paket-files/
-
-# FAKE - F# Make
-.fake/
-
-# CodeRush personal settings
-.cr/personal
-
-# Python Tools for Visual Studio (PTVS)
-__pycache__/
-*.pyc
-
-# Cake - Uncomment if you are using it
-# tools/**
-# !tools/packages.config
-
-# Tabs Studio
-*.tss
-
-# Telerik's JustMock configuration file
-*.jmconfig
-
-# BizTalk build output
-*.btp.cs
-*.btm.cs
-*.odx.cs
-*.xsd.cs
-
-# OpenCover UI analysis results
-OpenCover/
-
-# Azure Stream Analytics local run output
-ASALocalRun/
-
-# MSBuild Binary and Structured Log
-*.binlog
-
-# NVidia Nsight GPU debugger configuration file
-*.nvuser
-
-# MFractors (Xamarin productivity tool) working folder
-.mfractor/
-
-# Local History for Visual Studio
-.localhistory/
-
-# BeatPulse healthcheck temp database
-healthchecksdb
-
-# Backup folder for Package Reference Convert tool in Visual Studio 2017
-MigrationBackup/
\ No newline at end of file
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+*.bak
diff --git a/App.xaml.cs b/App.xaml.cs
index bf27a93..f071313 100644
--- a/App.xaml.cs
+++ b/App.xaml.cs
@@ -17,7 +17,7 @@ private void AutoUpdater(object sender, StartupEventArgs e)
{
try
{
- string htmlCode = client.DownloadString("https://raw.githubusercontent.com/Just2good/TFT-Overlay/master/Version.cs");
+ string htmlCode = client.DownloadString("https://raw.githubusercontent.com/jtborn/TFT-Overlay/master/Version.cs");
int versionFind = htmlCode.IndexOf("public static string version = ");
string version = htmlCode.Substring(versionFind + 32, 5);
if (currentVersion != version && Settings.Default.AutoUpdate)
@@ -26,7 +26,7 @@ private void AutoUpdater(object sender, StartupEventArgs e)
if (result == MessageBoxResult.Yes)
{
- string link = "https://github.com/Just2good/TFT-Overlay/releases/download/V" + version + "/TFT.Overlay.V" + version + ".zip";
+ string link = "https://github.com/jtborn/TFT-Overlay/releases/download/V" + version + "/TFT.Overlay.V" + version + ".zip";
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
client.DownloadFile(new Uri(link), "TFTOverlay.zip");
diff --git a/Images/blade_of_the_ruined_king.png b/Images/BOTRK.png
similarity index 100%
rename from Images/blade_of_the_ruined_king.png
rename to Images/BOTRK.png
diff --git a/Images/CelestialOrb.png b/Images/CelestialOrb.png
new file mode 100644
index 0000000..454e256
Binary files /dev/null and b/Images/CelestialOrb.png differ
diff --git a/Images/ChaliceofFavor.png b/Images/ChaliceofFavor.png
new file mode 100644
index 0000000..810ad44
Binary files /dev/null and b/Images/ChaliceofFavor.png differ
diff --git a/Images/DarkstarsHeart.png b/Images/DarkstarsHeart.png
new file mode 100644
index 0000000..12d98ce
Binary files /dev/null and b/Images/DarkstarsHeart.png differ
diff --git a/Images/DemolitionistsCharge.png b/Images/DemolitionistsCharge.png
new file mode 100644
index 0000000..1d4eaf3
Binary files /dev/null and b/Images/DemolitionistsCharge.png differ
diff --git a/Images/Gloves.png b/Images/Gloves.png
new file mode 100644
index 0000000..198425b
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diff --git a/Images/Iceborn_Gauntlet.png b/Images/Iceborn_Gauntlet.png
new file mode 100644
index 0000000..15553a7
Binary files /dev/null and b/Images/Iceborn_Gauntlet.png differ
diff --git a/Images/InfiltratorsTalons.png b/Images/InfiltratorsTalons.png
new file mode 100644
index 0000000..855d0ed
Binary files /dev/null and b/Images/InfiltratorsTalons.png differ
diff --git a/Images/Mittens.png b/Images/Mittens.png
new file mode 100644
index 0000000..501d18c
Binary files /dev/null and b/Images/Mittens.png differ
diff --git a/Images/ProtectorsChestguard.png b/Images/ProtectorsChestguard.png
new file mode 100644
index 0000000..9d29f5a
Binary files /dev/null and b/Images/ProtectorsChestguard.png differ
diff --git a/Images/RebelMedal.png b/Images/RebelMedal.png
new file mode 100644
index 0000000..4fb3dcf
Binary files /dev/null and b/Images/RebelMedal.png differ
diff --git a/Images/Rounds/carousel.png b/Images/Rounds/carousel.png
index 1af283e..dce6b34 100644
Binary files a/Images/Rounds/carousel.png and b/Images/Rounds/carousel.png differ
diff --git a/Images/ShroudOfStillness.png b/Images/ShroudOfStillness.png
new file mode 100644
index 0000000..1781ce9
Binary files /dev/null and b/Images/ShroudOfStillness.png differ
diff --git a/Images/StarguardiansCharm.png b/Images/StarguardiansCharm.png
new file mode 100644
index 0000000..9733b9f
Binary files /dev/null and b/Images/StarguardiansCharm.png differ
diff --git a/Images/ZzRotPortal.png b/Images/ZzRotPortal.png
new file mode 100644
index 0000000..10700ef
Binary files /dev/null and b/Images/ZzRotPortal.png differ
diff --git a/Images/assassin.jpg b/Images/assassin.jpg
deleted file mode 100644
index bae14a6..0000000
Binary files a/Images/assassin.jpg and /dev/null differ
diff --git a/Images/berserker_axe.png b/Images/berserker_axe.png
new file mode 100644
index 0000000..5330b9d
Binary files /dev/null and b/Images/berserker_axe.png differ
diff --git a/Images/bramble_vest.png b/Images/bramble_vest.png
new file mode 100644
index 0000000..a4c6cd9
Binary files /dev/null and b/Images/bramble_vest.png differ
diff --git a/Images/champs/Aatrox-Icon.png b/Images/champs/Aatrox-Icon.png
deleted file mode 100644
index b4a9ccc..0000000
Binary files a/Images/champs/Aatrox-Icon.png and /dev/null differ
diff --git a/Images/champs/Aatrox.png b/Images/champs/Aatrox.png
new file mode 100644
index 0000000..3bd7093
Binary files /dev/null and b/Images/champs/Aatrox.png differ
diff --git a/Images/champs/Ahri-Icon.png b/Images/champs/Ahri-Icon.png
deleted file mode 100644
index bedb34b..0000000
Binary files a/Images/champs/Ahri-Icon.png and /dev/null differ
diff --git a/Images/champs/Ahri.png b/Images/champs/Ahri.png
new file mode 100644
index 0000000..ec85da0
Binary files /dev/null and b/Images/champs/Ahri.png differ
diff --git a/Images/champs/Akali-Icon.png b/Images/champs/Akali.png
similarity index 100%
rename from Images/champs/Akali-Icon.png
rename to Images/champs/Akali.png
diff --git a/Images/champs/Amumu.png b/Images/champs/Amumu.png
new file mode 100644
index 0000000..9a8be35
Binary files /dev/null and b/Images/champs/Amumu.png differ
diff --git a/Images/champs/Anivia-Icon.png b/Images/champs/Anivia.png
similarity index 100%
rename from Images/champs/Anivia-Icon.png
rename to Images/champs/Anivia.png
diff --git a/Images/champs/Annie.png b/Images/champs/Annie.png
new file mode 100644
index 0000000..dcdabe7
Binary files /dev/null and b/Images/champs/Annie.png differ
diff --git a/Images/champs/Ashe-Icon.png b/Images/champs/Ashe-Icon.png
deleted file mode 100644
index abcbe61..0000000
Binary files a/Images/champs/Ashe-Icon.png and /dev/null differ
diff --git a/Images/champs/Ashe.png b/Images/champs/Ashe.png
new file mode 100644
index 0000000..8bed8a7
Binary files /dev/null and b/Images/champs/Ashe.png differ
diff --git a/Images/champs/AurelionSol-Icon.png b/Images/champs/AurelionSol-Icon.png
deleted file mode 100644
index 7b9a360..0000000
Binary files a/Images/champs/AurelionSol-Icon.png and /dev/null differ
diff --git a/Images/champs/AurelionSol.png b/Images/champs/AurelionSol.png
new file mode 100644
index 0000000..2056e83
Binary files /dev/null and b/Images/champs/AurelionSol.png differ
diff --git a/Images/champs/Azir.png b/Images/champs/Azir.png
new file mode 100644
index 0000000..f27c085
Binary files /dev/null and b/Images/champs/Azir.png differ
diff --git a/Images/champs/Blitzcrank-Icon.png b/Images/champs/Blitzcrank-Icon.png
deleted file mode 100644
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diff --git a/Images/talisman_of_light.png b/Images/talisman_of_light.png
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diff --git a/Images/thiefs_gloves.png b/Images/thiefs_gloves.png
new file mode 100644
index 0000000..2e4f28b
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diff --git a/Images/titans_resolve.png b/Images/titans_resolve.png
new file mode 100644
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diff --git a/Images/trap_claw.png b/Images/trap_claw.png
new file mode 100644
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diff --git a/Images/wardens_mail.png b/Images/wardens_mail.png
new file mode 100644
index 0000000..693d5e0
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diff --git a/Localization.md b/Localization.md
index 063c36f..ecaa3ce 100644
--- a/Localization.md
+++ b/Localization.md
@@ -1,6 +1,6 @@
## How to Localize app for your language:
- - [Download a Copy of the Strings File](https://github.com/Just2good/TFT-Overlay/blob/master/Resource/Localization/ItemStrings_en-US.xaml)
+ - [Download a Copy of the Strings File](https://github.com/jtborn/TFT-Overlay/blob/master/Resource/Localization/ItemStrings_en-US.xaml)
- Rename ItemStrings_en-US.xaml to ItemStrings_LocaleCode.xaml
- You can find LocaleCode here [Locale Codes](https://www.science.co.il/language/Locale-codes.php)
- Use LCID String Section
diff --git a/MainWindow.xaml b/MainWindow.xaml
index 0d3be5f..8121a34 100644
--- a/MainWindow.xaml
+++ b/MainWindow.xaml
@@ -1,442 +1,488 @@
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diff --git a/MainWindow.xaml.cs b/MainWindow.xaml.cs
index 590f109..986ddd9 100644
--- a/MainWindow.xaml.cs
+++ b/MainWindow.xaml.cs
@@ -25,7 +25,7 @@ public partial class MainWindow : Window
private readonly Cursor LoLPointer = CustomCursor.FromByteArray(Properties.Resources.LoLPointer);
private readonly Cursor LoLHover = CustomCursor.FromByteArray(Properties.Resources.LoLHover);
- private string CurrentVersion { get; } = Utilities.Version.version;
+ private string CurrentVersion { get; } = Version.version;
private bool OnTop { get; set; } = true;
private bool canDrag;
@@ -89,7 +89,7 @@ public void theout(object source, System.Timers.ElapsedEventArgs e)
)
);
}
- catch (System.Threading.Tasks.TaskCanceledException errMsg)
+ catch (System.Threading.Tasks.TaskCanceledException)
{
tTop.Stop();
}
@@ -286,12 +286,12 @@ private void IconOpacityHandler_Click(object sender, RoutedEventArgs e)
private void OpenChangelog_Click(object sender, RoutedEventArgs e)
{
- System.Diagnostics.Process.Start("https://github.com/Just2good/TFT-Overlay/blob/master/README.md#version-history");
+ System.Diagnostics.Process.Start("https://github.com/jtborn/TFT-Overlay/blob/master/README.md#version-history");
}
private void LocalizationHelp_Click(object sender, RoutedEventArgs e)
{
- System.Diagnostics.Process.Start("https://github.com/Just2good/TFT-Overlay/blob/master/Localization.md");
+ System.Diagnostics.Process.Start("https://github.com/jtborn/TFT-Overlay/blob/master/Localization.md");
}
}
}
diff --git a/README.md b/README.md
index 5d1fbd5..bddad36 100644
--- a/README.md
+++ b/README.md
@@ -1,164 +1,268 @@
- # TFT Overlay by J2GKaze (Discord: Jinsoku#4019)
- [TFT Discord Server link](https://discord.gg/KHMCRJA)
-
-`7.28.2019 @ 10PM PST: The Horizontal Bars (Opacity and Orange bar) will be changed. This is temporary until I get draggable tabs to work.`
-
-`8.6.2019 @ 3PM PDT: Apologies for the extremely slow updates, been working a lot of overtime to pay off late bills. I do still want to keep continuing this project and will update whenever I can.`
-
-`8.21.2019 @ 11AM PDT: Again I apologize, I won't be able to update this due to real life issues so I will be discontinuing this project. I really enjoyed working on it and it completely sucks when life hits you hard. Thank you to all the people that used my overlay and provided feedback, issues, and even just letting me know that it made TFT easier for them. For anyone that wants to continue working on this and improving it even more, feel free to message me and I'll put a link to your fork in this readme. Thank you!`
-
-## How to use:
- - [Download TFT Overlay](https://github.com/Just2good/TFT-Overlay/releases/)
- - Extract the file and run `TFT Overlay.exe`
- - Right click Orange box for context menu
- - Click on Icons for information
-![Image](https://giant.gfycat.com/VastWeakHen.gif)
-
-## Localization
- - [Click Here for instructions](https://github.com/Just2good/TFT-Overlay/blob/master/Localization.md)
-
-## Version History
-- **8.01.2019**
- - [2.0.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.5)
- - Updated ch-ZN
-
-- **8.01.2019**
- - [2.0.4](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.4)
- - Updated to 9.15 Hotfix #2
- - Added tooltip to Combined items in Item Builder
- - Added Icon to app
-
-- **7.28.2019**
- - [2.0.3](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.3)
- - Added + - effects
- - Fixed Program not showing in task bar
- - Updated Item Descriptions + Updated it-IT
-
-- **7.24.2019**
- - [2.0.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.2)
- - Fixed really dumb auto updater
-
- - [2.0.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.1)
- - Fullscreen by Izoyo
- - Updated for 9.14B
- - IT & FR Updated
-
-- **7.23.2019**
- - [1.9.9](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.9)
- - Added Player Damage Chart
- - Updated Localizations
-
-- **7.18.2019**
- - [1.9.8](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.8)
- - Added Twisted Fate
- - Changed Elise from 2g to 1g
- - Updated it-IT & Added HU
-
-- **7.16.2019**
- - [1.9.7](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.7)
- - Updated for 9.14 (ItemStrings and en-US only)
- - Localization: SL added, PL was updated to include origins/classes
- - Icon Opacity in context menu (Changes opacity of item builder only)
- - Item Builder - Removed extra icons, Reversed + and - buttons.
-
-- **7.10.2019**
- - [1.9.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.5)
- - Added Item Builder by narcolic#6374
- - Added de-DE
- - Moved Context Bar and Opacity Slider for Multi-Tab functionality
-
- - [1.9.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.1)
- - Fixed Auto-Updater (For good this time)
- - Added pt-BR
-
-- **7.9.2019**
- - [1.9](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9)
- - Items are fully skinned.
- - Window position, size, and draggable preferences saved on exit. (By ꙅꙅɘᴎTqAbɘbᴎɘld#1175)
- - Added Languages: es-AR, es-MX, fr-FR, it-IT, JA, PL, RU, vi-VN, zh-CN, zh-TW
- - Custom Cursor has been added to fit LoL theme.
- - New additions to Context Menu
- `Auto-Dim (Sets Opacity of Program to 20% when League of Legends is not open)`
- `Switch Language`
-
-- **7.5.2019**
- - [1.8.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8.2)
- - Auto-Updater re-added (There is a section in Context Menu as well)
- - Buttons are all back to the same line (New tabs will be used for future features that require its own section)
- - Added Design buttons for Classes/Origins.
- - Chart has a "Last Updated" date next to the title. (Considering adding these to show that the information has been updated for the current LoL patch)
-
-- **7.4.2019**
- - [1.8.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8.1)
- - Removed Auto-Updater
- - [1.8](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8)
- - Added Tabs
- - Changed Bar Design (Design by Athenyx#9406)
- - Added Test Spatula Box when clicked (Tooltip over item)
- - Auto-Updater by Omnitenebris
-
-- **7.2.2019**
- - [1.7.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.7.2)
- - Added Resizing
- - Added Lock Resize to Right Click Context Menu
- - [1.7](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.7)
- - Added Opacity Slider (Ghost Icon)
- - [1.6.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.5)
- - Added design to Spatula section only. (Give me feedback, do you like this or not?)
- - [1.6.3](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.3)
- - Fixed wild origin (Rengar was missing)
- - Updated Demon % Chance to burn mana (30/50/70 to 40/60/80)
-
-- **7.1.2019**
- - [1.6.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.2)
- - Roll Chance changed to fit new patch
-
-- **6.30.2019**
- - [1.6.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.1)
- - Bugfix
- - [1.6](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6)
- - Allow Button Toggle and Mouseover at the same time
- - [1.5.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.5.5)
- - Mouseover buttons instead of toggle (By Chaoticoz)
- - 1.5
- - Added Origins and Classes (By Asemco)
-
-- **6.29.2019**
- - [1.4.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.4.1)
- - Morellonomicon text changed to fit new patch
- - [1.4](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.4)
- - Removed excess icons
- - Added spacing between rows
- - 50% Alpha background (Need feedback on if this should stay or go)
- - 1.3
- - Added Lock and Always On Top functionality (By Chaoticoz)
-
-- **6.28.2019**
- - 1.2
- - Added description to items
- - 1.1
- - Added Tier Roll Chance + Pool Size
- - Removed Cancel button and made every button toggle-able
- - Made bar and icons a bit smaller + moved around a bit.
-
-- **6.27.2019**
- - 1.0
- - Item combination buttons
-
-## Known issues:
-- Overlay does not stay on top while Fullscreen (Play in Windowed/Borderless)
-- FPS Drop while League of Legends is in the background. (Just click on League again after using Overlay)
-
-## Possible Future Features:
-- Synergy (Half-done)
-- Champions
-- Sorted items by Offense, Defense, Utility (Low Priority)
-- Bar resize (Done)
-- Expand on Mouseover (Done)
-- 50% Alpha Background for item combinations (Done)
-
-## Notes
-- There will be a way to switch back to Default design
-- Will also include Localization (Done
-- Feedback is very helpful. Feel free to open up an Issue on Github with your concerns, or just DM me on Discord.
-
+ # TFT Overlay by J2GKaze (Taken over by jtborn)
+ [TFT Discord Server link](https://discord.gg/KHMCRJA)
+
+`9.09.2019 @ 11:36PM PST: I've forked the repo and will try to keep it updated when new patches hit. Big thanks to Just2good for starting this project.`
+
+## How to use:
+ - [Download TFT Overlay](https://github.com/jtborn/TFT-Overlay/releases/)
+ - Extract the file and run `TFT Overlay.exe`
+ - Right click Orange box for context menu
+ - Click on Icons for information
+![Imgur](https://i.imgur.com/mLBNGst.gif)
+
+## Localization
+ - [Click Here for instructions](https://github.com/jtborn/TFT-Overlay/blob/master/Localization.md)
+
+## Version History
+- **3.25.2020**
+ - [2.3.3](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.3.3)
+ - CN lang update for Set 3
+
+- **3.23.2020**
+ - [2.3.2](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.3.2)
+ - Set 3 Galaxies
+
+- **2.11.2020**
+ - [2.3.0](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.3.0)
+ - Patch 10.3
+
+- **1.25.2020**
+ - [2.2.9](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.9)
+ - CN lang update
+
+- **1.22.2020**
+ - [2.2.8](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.8)
+ - Patch 10.2
+
+- **1.21.2020**
+ - [2.2.7](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.7)
+ - Added CN translations for new items
+
+- **1.18.2020**
+ - [2.2.6](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.6)
+ - Updated to Patch 10.1
+ - Added Amumu, Leona, Karma, Lucian, Senna
+ - Added Soulbound and Lunar
+ - Added Titan's Resolve, Bramble Vest, Last Whisper
+
+- **11.21.2019**
+ - [2.2.5](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.5)
+ - Updated to Patch 9.23
+ - Added Brand to Inferno
+
+- **11.12.2019**
+ - [2.2.4](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.4)
+ - Corrected unit costs
+
+- **11.15.2019**
+ - [2.2.3](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.3)
+ - Updated CN items to client names
+ - Added missing origin/class pictures
+ - Removed "variable" origin and added Qiyana and Lux to each element that they can spawn as for more clarity
+
+- **11.12.2019**
+ - [2.2.2](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.2)
+ - CN language updates
+
+- **11.07.2019**
+ - [2.2.1](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.1)
+ - Further set 2 updates for item/synergy stats
+ - CN language updates
+
+- **11.06.2019**
+ - [2.2.0](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.2.0)
+ - Set 2 updates
+
+- **10.15.2019**
+ - [2.1.6](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.6)
+ - Fixed bug submitted by SuTree showing BF instead of Gloves for IE recipe
+
+- **10.13.2019**
+ - [2.1.5](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.5)
+ - Updated to Patch 9.20
+ - CN localization updates
+ - Giant Slayer updated to correct image
+
+- **9.24.2019**
+ - [2.1.4](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.4)
+ - Updated to Patch 9.19
+ - Changed item names to Riot's new names
+ - Updated CN item changes for the patch, still need translations for new item names
+
+- **9.17.2019**
+ - [2.1.3](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.3)
+ - Further CN updates
+
+- **9.16.2019**
+ - [2.1.2](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.2)
+ - Added CN localization updates by jingfan2646
+
+- **9.15.2019**
+ - [2.1.1](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.1)
+ - Added CN localization updates by kukudy1982 and sunuanxiaopy
+
+- **9.14.2019**
+ - [2.1.0](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.1.0)
+ - **WARNING** This is ahead of the current patch. Infinity Edge changed recipe and Sword of the Divine has been removed
+ - Adds all Sparring Gloves items
+ - Fixed CN localization update, it wasn't loading due to an xaml error
+ - Changed ItemBuilder tooltip position to fix usability improvement suggested by widget
+
+- **9.13.2019**
+ - [2.0.8](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.0.8)
+ - Fixed Auto-Updater to point to my repo
+ - Added CN localization update by golol
+
+- **9.12.2019**
+ - [2.0.7](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.0.7)
+ - Updated to 9.18 patch
+ - Added Neeko's Help
+
+- **9.09.2019**
+ - [2.0.6](https://github.com/jtborn/TFT-Overlay/releases/tag/V2.0.6)
+ - Updated to 9.17 patch
+ - Added Hextech origin and Pantheon to Dragon/Guardian
+
+- **8.01.2019**
+ - [2.0.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.5)
+ - Updated ch-ZN
+
+- **8.01.2019**
+ - [2.0.4](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.4)
+ - Updated to 9.15 Hotfix #2
+ - Added tooltip to Combined items in Item Builder
+ - Added Icon to app
+
+- **7.28.2019**
+ - [2.0.3](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.3)
+ - Added + - effects
+ - Fixed Program not showing in task bar
+ - Updated Item Descriptions + Updated it-IT
+
+- **7.24.2019**
+ - [2.0.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.2)
+ - Fixed really dumb auto updater
+
+ - [2.0.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V2.0.1)
+ - Fullscreen by Izoyo
+ - Updated for 9.14B
+ - IT & FR Updated
+
+- **7.23.2019**
+ - [1.9.9](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.9)
+ - Added Player Damage Chart
+ - Updated Localizations
+
+- **7.18.2019**
+ - [1.9.8](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.8)
+ - Added Twisted Fate
+ - Changed Elise from 2g to 1g
+ - Updated it-IT & Added HU
+
+- **7.16.2019**
+ - [1.9.7](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.7)
+ - Updated for 9.14 (ItemStrings and en-US only)
+ - Localization: SL added, PL was updated to include origins/classes
+ - Icon Opacity in context menu (Changes opacity of item builder only)
+ - Item Builder - Removed extra icons, Reversed + and - buttons.
+
+- **7.10.2019**
+ - [1.9.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.5)
+ - Added Item Builder by narcolic#6374
+ - Added de-DE
+ - Moved Context Bar and Opacity Slider for Multi-Tab functionality
+
+ - [1.9.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9.1)
+ - Fixed Auto-Updater (For good this time)
+ - Added pt-BR
+
+- **7.9.2019**
+ - [1.9](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.9)
+ - Items are fully skinned.
+ - Window position, size, and draggable preferences saved on exit. (By ꙅꙅɘᴎTqAbɘbᴎɘld#1175)
+ - Added Languages: es-AR, es-MX, fr-FR, it-IT, JA, PL, RU, vi-VN, zh-CN, zh-TW
+ - Custom Cursor has been added to fit LoL theme.
+ - New additions to Context Menu
+ `Auto-Dim (Sets Opacity of Program to 20% when League of Legends is not open)`
+ `Switch Language`
+
+- **7.5.2019**
+ - [1.8.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8.2)
+ - Auto-Updater re-added (There is a section in Context Menu as well)
+ - Buttons are all back to the same line (New tabs will be used for future features that require its own section)
+ - Added Design buttons for Classes/Origins.
+ - Chart has a "Last Updated" date next to the title. (Considering adding these to show that the information has been updated for the current LoL patch)
+
+- **7.4.2019**
+ - [1.8.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8.1)
+ - Removed Auto-Updater
+ - [1.8](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.8)
+ - Added Tabs
+ - Changed Bar Design (Design by Athenyx#9406)
+ - Added Test Spatula Box when clicked (Tooltip over item)
+ - Auto-Updater by Omnitenebris
+
+- **7.2.2019**
+ - [1.7.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.7.2)
+ - Added Resizing
+ - Added Lock Resize to Right Click Context Menu
+ - [1.7](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.7)
+ - Added Opacity Slider (Ghost Icon)
+ - [1.6.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.5)
+ - Added design to Spatula section only. (Give me feedback, do you like this or not?)
+ - [1.6.3](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.3)
+ - Fixed wild origin (Rengar was missing)
+ - Updated Demon % Chance to burn mana (30/50/70 to 40/60/80)
+
+- **7.1.2019**
+ - [1.6.2](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.2)
+ - Roll Chance changed to fit new patch
+
+- **6.30.2019**
+ - [1.6.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6.1)
+ - Bugfix
+ - [1.6](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.6)
+ - Allow Button Toggle and Mouseover at the same time
+ - [1.5.5](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.5.5)
+ - Mouseover buttons instead of toggle (By Chaoticoz)
+ - 1.5
+ - Added Origins and Classes (By Asemco)
+
+- **6.29.2019**
+ - [1.4.1](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.4.1)
+ - Morellonomicon text changed to fit new patch
+ - [1.4](https://github.com/Just2good/TFT-Overlay/releases/tag/V1.4)
+ - Removed excess icons
+ - Added spacing between rows
+ - 50% Alpha background (Need feedback on if this should stay or go)
+ - 1.3
+ - Added Lock and Always On Top functionality (By Chaoticoz)
+
+- **6.28.2019**
+ - 1.2
+ - Added description to items
+ - 1.1
+ - Added Tier Roll Chance + Pool Size
+ - Removed Cancel button and made every button toggle-able
+ - Made bar and icons a bit smaller + moved around a bit.
+
+- **6.27.2019**
+ - 1.0
+ - Item combination buttons
+
+## Known issues:
+- Overlay does not stay on top while Fullscreen (Play in Windowed/Borderless)
+- FPS Drop while League of Legends is in the background. (Just click on League again after using Overlay)
+
+## Possible Future Features:
+- Synergy (Half-done)
+- Champions
+- Sorted items by Offense, Defense, Utility (Low Priority)
+- Bar resize (Done)
+- Expand on Mouseover (Done)
+- 50% Alpha Background for item combinations (Done)
+
+## Notes
+- There will be a way to switch back to Default design
+- Will also include Localization (Done
+- Feedback is very helpful. Feel free to open up an Issue on Github with your concerns, or just DM me on Discord.
diff --git a/Resource/Charts.xaml b/Resource/Charts.xaml
index 9a5048b..e725a98 100644
--- a/Resource/Charts.xaml
+++ b/Resource/Charts.xaml
@@ -1,186 +1,212 @@
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\ No newline at end of file
diff --git a/Resource/ClassOrigins.xaml b/Resource/ClassOrigins.xaml
index e2cfb61..758ac64 100644
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+++ b/Resource/ClassOrigins.xaml
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- Assassin
- Assassins leap to the farthest enemy at the start of combat and deal additional
- Critical Strike Damage
- (3) 150% (6) 350%
-
- Blademaster
- Blademasters have a 35% chance to strike
- Additional Times
- each attack.
- (3) 1 Additional Strike (6) 2 Additional Strikes
-
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- Demons
- Chance on hit to burn all of target's current
- Mana,
- dealing
- True Damage
- equal to mana burned.
- (2) 40% (4) 60% (6) 80%
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diff --git a/Resource/Items.xaml b/Resource/Items.xaml
index 64aea35..8e4132d 100644
--- a/Resource/Items.xaml
+++ b/Resource/Items.xaml
@@ -1,843 +1,1027 @@
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diff --git a/Resource/ItemsBuilder.xaml b/Resource/ItemsBuilder.xaml
index 9923cd8..49d3f8f 100644
--- a/Resource/ItemsBuilder.xaml
+++ b/Resource/ItemsBuilder.xaml
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diff --git a/Resource/ItemsDefault.xaml b/Resource/ItemsDefault.xaml
deleted file mode 100644
index 2376e51..0000000
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\ No newline at end of file
diff --git a/Resource/ItemsTextless.xaml b/Resource/ItemsTextless.xaml
index b7e15a0..ea43d2b 100644
--- a/Resource/ItemsTextless.xaml
+++ b/Resource/ItemsTextless.xaml
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\ No newline at end of file
diff --git a/Resource/Localization/ItemStrings.xaml b/Resource/Localization/ItemStrings.xaml
index f63782b..83f27b7 100644
--- a/Resource/Localization/ItemStrings.xaml
+++ b/Resource/Localization/ItemStrings.xaml
@@ -1,370 +1,469 @@
-
-
-
-
-
-
- Blade of the Ruined King
-
Wearer is also a Blademaster.
-
- Darkin
-
Wearer is also a Demon.
-
- Force of Nature
-
Gain +1 Team Size.
-
- Frozen Mallet
-
Wearer is also a Glacial.
-
- Knight's Vow
-
Wearer is also a Knight.
-
- Runaan's Hurricane
-
Attacks hit 1 additional enemy and deal 25% damage. Can apply on-hit effects
-
- Youmuu's Ghostblade
-
Wearer is also an Assassin.
-
- Yuumi
-
Wearer is also a Sorcerer.
-
-
-
- Bloodthirster
-
Attacks heal for 50% of damage.
-
- Cursed Blade
-
Attacks have a 20% to shrink (-1 enemy star, down to 0)
-
- Dragon's Claw
-
Gain 83% resistance to magic damage
-
- Frozen Heart
-
Adjacent enemies lose 25% attack speed
-
- Guardian Angel
-
Wearer revives with 1000 health after 2 secs
-
- Guinsoo's Rageblade
-
Attacks grant 4% attack speed (Stacks infinitely)
-
- Hextech Gunblade
-
Heal for 33% of all damage dealt
-
- Hush
-
Attacks have a 50% chance to Silence that lasts for 3 seconds.
-
- Infinity Edge
-
Critical strikes deal +100% damage
-
- Ionic Spark
-
Whenever an enemy casts a spell, they take 150 true damage
-
- Locket of the Iron Solari
-
Wearer and Champions 2 spaces to the left and right gain 250 shield on round start.
-
- Luden's Echo
-
Spells deal 200 primary and 200 splash damage on hit
-
- Morellonomicon
-
Spells deal burn damage equal to 5% of the enemy's maximum health per second and disable healing
-
- Phantom Dancer
-
Wearer dodges all Critical Strikes
-
- Rabadon's Deathcap
-
+50% Ability Power
-
- Rapid Firecannon
-
Wearer's attacks cannot be dodged. Attack range is doubled
-
- Red Buff
-
Attacks burn for 13% max HP and disable healing.
-
- Redemption
-
At 25% health, heal all nearby allies for 1000 health
-
- Seraph's Embrace
-
Regain 20 mana each time a spell is cast
-
- Spear of Shojin
-
After casting, wearer gains 15% of its max mana per attack
-
- Statikk Shiv
-
Every 3rd attack deals 90 splash magical damage to 3 additional targets
-
- Sword Breaker
-
Attacks have a 25% chance to disarm
-
- Sword of the Divine
-
Each second, the wearer has a 5% chance to gain 100% Critical Strike
-
- Thornmail
-
Reflect 100% of physical damage mitigated from attacks as Magic Damage
-
- Titanic Hydra
-
Attacks deal 10% of wearer's max health as splash damage
-
- Warmog's Armor
-
Wearer regenerates 6% missing health per second
-
- Zeke's Herald
-
Grants 15% attack speed to champions two spaces to the left and right of the wearer
-
- Zephyr
-
On start of combat, banish an enemy for 5 seconds
-
-
-
-
-
-
-
- Origins | Effects and Champions
-
-
- Demons
- 20% (2), 35% (4), 60% (6) on hit to burn all of target's
- current mana
- , dealing
- true damage
- equal to mana burned.
-
-
- Dragon
- Dragons take reduced
- Magic Damage.
- (2) 83% Magic Immunity
-
-
- Exile
- Exiles start combat with a shield equal to 100% max
- HP
- when placed adjacent to NO other units. (1)
-
-
- Glacial
- On hit, Glacials have a 20% (2), 30% (4), 45% (6) to
- stun
- for 2 seconds.
-
-
- Imperial
- Imperials deal
- Double Damage.
- 1 Random Imperials (1) All Imperials (4)
-
-
- Noble
- Nobles grant
- 60 Armor + MR
- and
- heal for 35
- on hit.
- (3) One Random Ally (6) All Allies
-
-
- Ninja
- Ninjas gain a flat increase of
- Attack Damage + Ability Power.
- (Exactly 1) Ninja gains +40
- AD + AP
- (4)
- All Ninjas gain +60
- AD + AP
-
-
-
- Pirate
- Earn up to 4 additional
- gold
- after combat
- against another player.
- (3)
-
-
- Phantom
- Curse a random enemy at the start of combat, setting their HP to
- 100.
- (2)
-
-
- Robot
- Robots start combat at full
- mana.
- (1)
-
-
- Void
- (3) Void units deal
- True Damage
-
-
- Wild
- Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10%
- attack speed.
- Wild Allies (2) All Allies (4)
-
-
- Yordle
- Attacks + On-hit effects against ally Yordles can
- miss.
- (3) 30% chance to miss (6) 55% chance to miss
-
-
- Classes | Effects and Champions
-
-
- Assassin
- Assassins leap to the farthest enemy at the start of combat and deal additional
- Critical Strike Damage.
- +125%
- Critical Strike Damage
- (3) +350%
- Critical Strike Damage
- (6)
-
-
- Blademaster
- Blademasters have a 35% chance to strike
- additional times
- each attack.
- (3) 1 Strike (6) 2 Strikes (9) 4 Strikes
-
-
- Brawler
- Brawlers receive bonus
- maximum health.
- (2) +300
- HP
- (4) +700
- HP
- (6) +1200 HP
-
-
- Elementalist
- Elementalists gain double
- mana
- from attacks.
- At the start of combat, summon an
- Elemental
- (3)
-
-
- Guardian
- At the start of combat, all Guardians and adjacent allies receive (2) +50
- armor.
- Guardian's can't buff themselves.
-
-
- Gunslinger
- After attacking, Gunslingers have a 50% chance to fire
- additional attacks.
- (2) 1
- Additional
- attack
- (4) 2 attacks (6) 3 attacks
- in range.
-
-
- Knight
- Knights
- ignore damage
- from all
- sources.
- (2) 15
- damage blocked
- (4) 30
- damage blocked
- (6) 55
- damage blocked
-
-
- Ranger
- Rangers have a chance to double their
- attack speed
- for the next 3 seconds.
- 25% chance (2) 65% chance (4)
-
-
- Shapeshifter
- Shapeshifters gain bonus
- maximum health
- when they transform.
- (3) +60% bonus
- HP
- (6) +120% bonus HP
-
-
- Sorcerer
- Sorcers gain double
- mana
- from attacking and allies have increased
- spell damage.
- +35%
- spell damage.
- (3) +100%
- spell damage.
- (6)
-
-
-
-
-
-
-
-
- Tier Roll Chance + Pool Size
-
-
- Player Damage Formula
- 2 Damage(Little Legend) +
- Per Unit
-
-
-
-
-
-
-
- MAIN
-
-
- ITEM BUILDER
-
-
- Opacity
-
-
- Right click for options or drag to move
-
-
- Preferences
- Lock
- Resize
- Icon Opacity
- Always On Top
- Language
- Credits
- Help
- About
- Credits
- Changelog
- Localization
- Auto-Dim
- Auto-Updater
- Reset to default
- Exit
-
-
-
-
-
-
-
- Reset
-
-
\ No newline at end of file
+
+
+
+
+
+
+ Berserker Axe
+
Wearer is also a Berserker
+
+ Blade of the Ruined King
+
Wearer is also a Blademaster
+
+ Darkin
+
Wearer is also a Demon
+
+ Force of Nature
+
Gain +1 Team Size
+
+ Frozen Mallet
+
Wearer is also a Glacial
+
+ Inferno Cinder
+
Wearer is also an Inferno
+
+ Knight's Vow
+
Wearer is also a Knight
+
+ Mage's Cap
+
Wearer is also a Mage
+
+ Mittens
+
Wearer is also a Yordle
+
+ Runaan's Hurricane
+
Attacks hit 1 additional enemy and deal 60% damage, applying on-hit effects
+
+ Talisman Of Light
+
Wearer is also a Light
+
+ Warden's Mail
+
Wearer is also a Warden
+
+ Youmuu's Ghostblade
+
Wearer is also an Assassin
+
+ Yuumi
+
Wearer is also a Sorcerer
+
+
+
+
+ Bloodthirster
+
Attacks heal for 40% of damage
+
+ Bramble Vest
+
Negates bonus dmg from crits. After being hit by a basic attack deal 80/120/160 (* lvl) magic dmg to all nearby enemies
+
+ Cursed Blade
+
Attacks have a 20% to shrink (-1 enemy star, down to 0)
+
+ Deathblade
+
On takedown, gain 15 attack damage for the remainder of the round (Stacks infinitely)
+
+ Dragon's Claw
+
Gain 83% resistance to magic damage
+
+ Frozen Heart
+
Nearby enemies lose 40% attack speed
+
+ Giant Slayer
+
Attacks deal an additional 8% of target's current health as physical damage
+
+ Guardian Angel
+
Wearer revives with 400 health after 2 secs and clears grievous wounds
+
+ Guinsoo's Rageblade
+
Attacks grant 5% attack speed (Stacks infinitely)
+
+ Hand Of Justice
+
At the start of the round gain either 50% increased damage or 50 on-hit healing
+
+ Hextech Gunblade
+
Heal for 25% of all damage dealt
+
+ Hush
+
Attacks have a 20% chance to mana-lock the target for 4 seconds, preventing them from gaining mana
+
+ Iceborn Gauntlet
+
After casting a spell, the wearer's next basic attack freezes the target for 1.5 seconds
+
+ Infinity Edge
+
Grants 125% bonus critical strike damage
+
+ Ionic Spark
+
Enemies within 3 hexes take damage equal to 200% of their max mana every spell cast
+
+ Jeweled Gauntlet
+
Wearer's Special Ability can critically strike
+
+ Last Whisper
+
Crits reduce target's Armor by 90% for 3 seconds (doesn't stack)
+
+ Locket of the Iron Solari
+
Wearer and Champions 2 spaces to the left and right gain 250/275/300 (* lvl) shield on round start for 8 seconds
+
+ Luden's Echo
+
Spells deal 120/160/200 (* lvl) magic damage to all adjacent enemies to target
+
+ Morellonomicon
+
Spells deal burn damage equal to 18% of the enemy's maximum health over 10 seconds and reduce healing by 80%
+
+ Neeko's Help
+
Place on a champion to create a 1-star copy of that champion and add it to your bench. Consumes item
+
+ Phantom Dancer
+
Wearer dodges all Critical Strikes
+
+ Quicksilver
+
Wearer is immune to crowd control
+
+ Rabadon's Deathcap
+
+75% Ability Power
+
+ Rapid Firecannon
+
Attack range is doubled
+
+ Red Buff
+
Attacks burn for 2% max HP per second for 10 seconds and reduce healing by 80%
+
+ Redemption
+
At 30% health, heal all nearby allies for 1200 health
+
+ Repeating Crossbow
+
On death, item passes to another ally and grants an additional 30% AS and Crit Chance. Effect stacks with each death
+
+ Seraph's Embrace
+
After casting a spell, the wearer gains 20 mana
+
+ Spear of Shojin
+
After casting, wearer gains 18% of its max mana per attack
+
+ Statikk Shiv
+
Every 3rd attack deals 80 magic damage to the target and 3/4/5 (* level) additional targets
+
+ Sword Breaker
+
Attacks have a 33% chance to disarm the target for 3 seconds
+
+ Sword of the Divine
+
Each second, the wearer has a 7% chance to gain 100% Critical Strike
+
+ Thief's Gloves
+
This item takes all three item slots. On round begin, copy two random items
+
+ Thornmail
+
Reflect 100% of physical damage mitigated from attacks as Magic Damage
+
+ Titanic Hydra
+
Attacks deal 3% of wearer's max health to target and adjacent enemies behind them
+
+ Titan's Resolve
+
When wearer is hit or inflicts a crit, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, gain 25 Armor + MR
+
+ Trap Claw
+
Begin combat with a spell shield. The enemy who breaks the shield is stunned for 4 seconds
+
+ Warmog's Armor
+
Wearer regenerates 6% missing health per second (max 400 per tick)
+
+ Zeke's Herald
+
Grants 15% attack speed to champions two spaces to the left and right of the wearer
+
+ Zephyr
+
On start of combat, banish an enemy opposite wearer for 6 seconds
+
+
+
+
+
+
+
+ Elements | Effects and Champions
+
+
+ Cloud
+ All allies gain dodge chance
+ (2) 20% dodge chance (3) 25% dodge chance (4) 35% dodge chance
+
+
+ Crystal
+ Crystal units have a max amount of damage they can take from a single hit
+ (2) 100 Max Damage (4) 60 Max Damage
+
+
+ Demons
+ 40% chance on-hit to burn 20 mana from their target and gain
+ (2) 15, (4) 30, (6) 45 mana
+
+
+ Desert
+ Reduces each enemy's armor
+ (2) 50% Armor reduction (4) 90% Armor reduction
+
+
+ Dragon
+ Dragons take reduced magic damage
+ (2) 50% Magic Immunity
+
+
+ Electric
+ Electric units shock nearby enemies when they deal or receive a critical strike
+ (2) 100 Damage (3) 300 Damage (4) 500 Damage
+
+
+ Exile
+ (1) Exiles start combat with a shield equal to 100% max HP when placed adjacement to NO other allied units
+
+
+ Glacial
+ On hit, Glacials have a (2) 20%, (4) 35%, (6) 50% to stun for 1.5 seconds
+
+
+ Hextech
+ At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 5 seconds
+ (2) Within a 1 hex radius (4) Within a 2 hex radius
+
+
+ Imperial
+ Imperials deal Double Damage
+ (1) 1 Random Imperial (4) All Imperials
+
+
+ Inferno
+ Infernos spell damage and crits burn the ground beneath their target, dealing
+ (3) +70% (6) +120% 3 hexes (9) +180% 5 hexes bonus damage over 4 seconds
+
+
+ Light
+ When a Light unit dies, all other Light units gain Attack Speed and are healed for 25% of the dying Champ's Max HP
+ (3) +15% AS (6) +35% AS (9) +55% AS
+
+
+ Lunar
+ Every 7 seconds your team gains crit chance, damage, and spell power (stacks up to 4 times)
+ (2) 15% CS, 15% Crit Damage, 10% Spell Power
+
+
+ Mountain
+ (2) At the start of combat, one random ally gains a 1500 health Stoneshield
+
+
+ Ninja
+ Ninjas gain a flat increase of Attack Damage + Ability Power
+ (Exactly 1) Ninja gains +50 AD + AP (4) All Ninjas gain +80 AD + AP
+
+
+ Noble
+ Nobles grant 50 Armor + MR and heal for 30 on hit
+ (3) One Random Ally (6) All Allies
+
+
+ Ocean
+ All allies restore mana every 4 seconds
+ (2) +10 mana (4) +30 mana (6) +60 mana
+
+
+ Phantom
+ (2) Curse a random enemy at the start of combat, setting their HP to 100
+
+
+ Pirate
+ (3) Earn up to 4 additional gold after combat against another player (1.75 avg per chest)
+
+
+ Poison
+ (3) Poison units apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%
+
+
+ Robot
+ (1) Robots start combat at full mana
+
+
+ Shadow
+ Shadow units deal increased damage for 4 seconds at combat start, refreshed on Takedown
+ (2) 65% Increased Damage, Self Takedown (4) 150% Increased Damage, any Shadow Takedown
+
+
+ Steel
+ Steel units gain damage immunity when they are reduced below 50% health
+ (2) 2 seconds of immunity (3) 3 seconds (4) 4 seconds
+
+
+ Variable
+ These champions can have any of the Elemental Traits
+
+
+ Void
+ (2) One random void unit deals True Damage (4) All void units deal True Damage
+
+
+ Wild
+ Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% atack speed, up to 60%
+ (2) Wild Allies (4) All Allies AND their basic attacks can't miss
+
+
+ Woodland
+ (3) At the start of combat, a random Woodland Champ makes a copy of themselves
+
+
+ Yordle
+ Attacks + On-hit effects against ally Yordles can miss
+ (3) 30% chance (6) 60% chance (9) 90% chance
+
+
+ Classes | Effects and Champions
+
+
+ Alchemist
+ Alchemists ignore collision and never stop moving
+
+
+ Assassin
+ Assassins gain additional
+ (3) +10% Crit Chance and +75% Crit Damage (6) +20% CS and +150% CD
+
+
+ Avatar
+ An Avatar's Origin Element is counted twice for Trait bonuses
+
+
+ Berserker
+ Berserkers have a chance to hit all units in a cone in front of them with their attacks
+ (3) 45% chance (6) 100% chance + 25 AD
+
+
+ Blademaster
+ Blademasters have a 40% chance to strike additional times each attack
+ (2) 1 Strike (4) 2 Strikes (6) 3 Strikes
+
+
+ Brawler
+ Brawlers receive bonus max health
+ (2) +250 HP (4) +500 HP (6) +900 HP
+
+
+ Druid
+ (2) Druids regenerate 45 health per second
+
+
+ Elementalist
+ (3) Elementalists gain double mana from attacks. At the start of combat summon a Golem with 2200 health and 100 AD
+
+
+ Guardian
+ (2) At the start of combat, all Guardians and adjacent allies receive +40 armor. Guardians can't buff themselves
+
+
+ Gunslinger
+ After attacking, Gunslingers have a 50% chance to fire additional attacks to a random target in range
+ (2) 1 Additional attack (4) 2 attacks (6) 4 attacks
+
+
+ Knight
+ All allies ignore damage from all sources
+ (2) 15 damage blocked (4) 30 damage blocked (6) 60 damage blocked
+
+
+ Mage
+ Mages have a chance on cast to instead Doublecast
+ (3) 50% chance (6) 100% chance
+
+
+ Mystic
+ All allies gain increased Magic Resist
+ (2) 70 Magic Resist (4) 150 Magic Resist
+
+
+ Predator
+ (3) Predators insantly kill enemies they damage who are below 25% health
+
+
+ Ranger
+ Rangers have a chance to double their attack speed for the next 3 seconds
+ (2) 35% chance (4) 80% chance (6) 100% chance
+
+
+ Shapeshifter
+ Shapeshifters gain bonus max health when they transform
+ (3) +60% bonus HP (6) +100% bonus HP
+
+
+ Soulbound
+ (2) The first Soulbound unit to die will instead enter the Spirit Realm becoming untargetable and continuing to fight until all other Soulbound units are dead
+
+
+ Sorcerer
+ Sorcers gain double mana from attacking and allies have increased spell damage
+ (3) +40% spell damage (6) +120% (9) +200%
+
+
+ Summoner
+ Summoned units have increased health and duration
+ (3) 30% increase (6) 120% increase
+
+
+ Warden
+ Wardens gain increased total Armor
+ (2) +150% Armor (4) +300% Armor (6) +450% Armor
+
+
+
+
+
+
+
+
+ Tier Roll Chance + Pool Size
+
+
+ Player Damage Formula
+ 2/3/4/5/6/7 (Based on the Stage) +
+ Per Unit
+
+
+
+
+
+
+
+ MAIN
+
+
+ ITEM BUILDER
+
+
+ Opacity
+
+
+ Right click for options or drag to move
+
+
+ Preferences
+ Lock
+ Resize
+ Icon Opacity
+ Always On Top
+ Language
+ Credits
+ Help
+ About
+ Credits
+ Changelog
+ Localization
+ Auto-Dim
+ Auto-Updater
+ Reset to default
+ Exit
+
+
+
+
+
+
+
+ Reset
+
+
diff --git a/Resource/Localization/ItemStrings.xaml.bak b/Resource/Localization/ItemStrings.xaml.bak
new file mode 100644
index 0000000..ce61ef6
--- /dev/null
+++ b/Resource/Localization/ItemStrings.xaml.bak
@@ -0,0 +1,460 @@
+
+
+
+
+
+
+ Berserker Axe
+
Wearer is also a Berserker
+
+ Blade of the Ruined King
+
Wearer is also a Blademaster
+
+ Darkin
+
Wearer is also a Demon
+
+ Force of Nature
+
Gain +1 Team Size
+
+ Frozen Mallet
+
Wearer is also a Glacial
+
+ Inferno Cinder
+
Wearer is also an Inferno
+
+ Knight's Vow
+
Wearer is also a Knight
+
+ Mage's Cap
+
Wearer is also a Mage
+
+ Mittens
+
Wearer is also a Yordle
+
+ Runaan's Hurricane
+
Attacks hit 1 additional enemy and deal 60% damage, applying on-hit effects
+
+ Talisman Of Light
+
Wearer is also a Light
+
+ Warden's Mail
+
Wearer is also a Warden
+
+ Youmuu's Ghostblade
+
Wearer is also an Assassin
+
+ Yuumi
+
Wearer is also a Sorcerer
+
+
+
+
+ Bloodthirster
+
Attacks heal for 40% of damage
+
+ Bramble Vest
+
Negates bonus dmg from crits. After being hit by a basic attack deal 80/120/160 (* lvl) magic dmg to all nearby enemies
+
+ Cursed Blade
+
Attacks have a 20% to shrink (-1 enemy star, down to 0)
+
+ Deathblade
+
On takedown, gain 15 attack damage for the remainder of the round (Stacks infinitely)
+
+ Dragon's Claw
+
Gain 83% resistance to magic damage
+
+ Frozen Heart
+
Nearby enemies lose 40% attack speed
+
+ Giant Slayer
+
Attacks deal an additional 8% of target's current health as physical damage
+
+ Guardian Angel
+
Wearer revives with 400 health after 2 secs and clears grievous wounds
+
+ Guinsoo's Rageblade
+
Attacks grant 5% attack speed (Stacks infinitely)
+
+ Hand Of Justice
+
At the start of the round gain either 50% increased damage or 50 on-hit healing
+
+ Hextech Gunblade
+
Heal for 25% of all damage dealt
+
+ Hush
+
Attacks have a 20% chance to mana-lock the target for 4 seconds, preventing them from gaining mana
+
+ Iceborn Gauntlet
+
After casting a spell, the wearer's next basic attack freezes the target for 1.5 seconds
+
+ Infinity Edge
+
Grants 125% bonus critical strike damage
+
+ Ionic Spark
+
Enemies within 3 hexes take damage equal to 200% of their max mana every spell cast
+
+ Jeweled Gauntlet
+
Wearer's Special Ability can critically strike
+
+ Last Whisper
+
Crits reduce target's Armor by 90% for 3 seconds (doesn't stack)
+
+ Locket of the Iron Solari
+
Wearer and Champions 2 spaces to the left and right gain 250/275/300 (* lvl) shield on round start for 8 seconds
+
+ Luden's Echo
+
Spells deal 120/160/200 (* lvl) magic damage to all adjacent enemies to target
+
+ Morellonomicon
+
Spells deal burn damage equal to 18% of the enemy's maximum health over 10 seconds and reduce healing by 80%
+
+ Neeko's Help
+
Place on a champion to create a 1-star copy of that champion and add it to your bench. Consumes item
+
+ Phantom Dancer
+
Wearer dodges all Critical Strikes
+
+ Quicksilver
+
Wearer is immune to crowd control
+
+ Rabadon's Deathcap
+
+75% Ability Power
+
+ Rapid Firecannon
+
Attack range is doubled
+
+ Red Buff
+
Attacks burn for 2% max HP per second for 10 seconds and reduce healing by 80%
+
+ Redemption
+
At 30% health, heal all nearby allies for 1200 health
+
+ Repeating Crossbow
+
On death, item passes to another ally and grants an additional 30% AS and Crit Chance. Effect stacks with each death
+
+ Seraph's Embrace
+
After casting a spell, the wearer gains 20 mana
+
+ Spear of Shojin
+
After casting, wearer gains 18% of its max mana per attack
+
+ Statikk Shiv
+
Every 3rd attack deals 80 magic damage to the target and 3/4/5 (* level) additional targets
+
+ Sword Breaker
+
Attacks have a 33% chance to disarm the target for 3 seconds
+
+ Sword of the Divine
+
Each second, the wearer has a 7% chance to gain 100% Critical Strike
+
+ Thief's Gloves
+
This item takes all three item slots. On round begin, copy two random items
+
+ Thornmail
+
Reflect 100% of physical damage mitigated from attacks as Magic Damage
+
+ Titanic Hydra
+
Attacks deal 3% of wearer's max health to target and adjacent enemies behind them
+
+ Titan's Resolve
+
When wearer is hit or inflicts a crit, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, gain 25 Armor + MR
+
+ Trap Claw
+
Begin combat with a spell shield. The enemy who breaks the shield is stunned for 4 seconds
+
+ Warmog's Armor
+
Wearer regenerates 6% missing health per second (max 400 per tick)
+
+ Zeke's Herald
+
Grants 15% attack speed to champions two spaces to the left and right of the wearer
+
+ Zephyr
+
On start of combat, banish an enemy opposite wearer for 6 seconds
+
+
+
+
+
+
+
+ Elements | Effects and Champions
+
+
+ Cloud
+ All allies gain dodge chance
+ (2) 20% dodge chance (3) 25% dodge chance (4) 35% dodge chance
+
+
+ Crystal
+ Crystal units have a max amount of damage they can take from a single hit
+ (2) 100 Max Damage (4) 60 Max Damage
+
+
+ Demons
+ 40% chance on-hit to burn 20 mana from their target and gain
+ (2) 15, (4) 30, (6) 45 mana
+
+
+ Desert
+ Reduces each enemy's armor
+ (2) 50% Armor reduction (4) 90% Armor reduction
+
+
+ Dragon
+ Dragons take reduced magic damage
+ (2) 50% Magic Immunity
+
+
+ Electric
+ Electric units shock nearby enemies when they deal or receive a critical strike
+ (2) 100 Damage (3) 300 Damage (4) 500 Damage
+
+
+ Exile
+ (1) Exiles start combat with a shield equal to 100% max HP when placed adjacement to NO other allied units
+
+
+ Glacial
+ On hit, Glacials have a (2) 20%, (4) 35%, (6) 50% to stun for 1.5 seconds
+
+
+ Hextech
+ At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 5 seconds
+ (2) Within a 1 hex radius (4) Within a 2 hex radius
+
+
+ Imperial
+ Imperials deal Double Damage
+ (1) 1 Random Imperial (4) All Imperials
+
+
+ Inferno
+ Infernos spell damage and crits burn the ground beneath their target, dealing
+ (3) +70% (6) +120% 3 hexes (9) +180% 5 hexes bonus damage over 4 seconds
+
+
+ Light
+ When a Light unit dies, all other Light units gain Attack Speed and are healed for 25% of the dying Champ's Max HP
+ (3) +15% AS (6) +35% AS (9) +55% AS
+
+
+ Mountain
+ (2) At the start of combat, one random ally gains a 1500 health Stoneshield
+
+
+ Ninja
+ Ninjas gain a flat increase of Attack Damage + Ability Power
+ (Exactly 1) Ninja gains +50 AD + AP (4) All Ninjas gain +80 AD + AP
+
+
+ Noble
+ Nobles grant 50 Armor + MR and heal for 30 on hit
+ (3) One Random Ally (6) All Allies
+
+
+ Ocean
+ All allies restore mana every 4 seconds
+ (2) +10 mana (4) +30 mana (6) +60 mana
+
+
+ Phantom
+ (2) Curse a random enemy at the start of combat, setting their HP to 100
+
+
+ Pirate
+ (3) Earn up to 4 additional gold after combat against another player (1.75 avg per chest)
+
+
+ Poison
+ (3) Poison units apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%
+
+
+ Robot
+ (1) Robots start combat at full mana
+
+
+ Shadow
+ Shadow units deal increased damage for 4 seconds at combat start, refreshed on Takedown
+ (2) 65% Increased Damage, Self Takedown (4) 150% Increased Damage, any Shadow Takedown
+
+
+ Steel
+ Steel units gain damage immunity when they are reduced below 50% health
+ (2) 2 seconds of immunity (3) 3 seconds (4) 4 seconds
+
+
+ Variable
+ These champions can have any of the Elemental Traits
+
+
+ Void
+ (2) One random void unit deals True Damage (4) All void units deal True Damage
+
+
+ Wild
+ Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% atack speed, up to 60%
+ (2) Wild Allies (4) All Allies AND their basic attacks can't miss
+
+
+ Woodland
+ (3) At the start of combat, a random Woodland Champ makes a copy of themselves
+
+
+ Yordle
+ Attacks + On-hit effects against ally Yordles can miss
+ (3) 30% chance (6) 60% chance (9) 90% chance
+
+
+ Classes | Effects and Champions
+
+
+ Alchemist
+ Alchemists ignore collision and never stop moving
+
+
+ Assassin
+ Assassins gain additional
+ (3) +10% Crit Chance and +75% Crit Damage (6) +20% CS and +150% CD
+
+
+ Avatar
+ An Avatar's Origin Element is counted twice for Trait bonuses
+
+
+ Berserker
+ Berserkers have a chance to hit all units in a cone in front of them with their attacks
+ (3) 45% chance (6) 100% chance + 25 AD
+
+
+ Blademaster
+ Blademasters have a 40% chance to strike additional times each attack
+ (2) 1 Strike (4) 2 Strikes (6) 3 Strikes
+
+
+ Brawler
+ Brawlers receive bonus max health
+ (2) +250 HP (4) +500 HP (6) +900 HP
+
+
+ Druid
+ (2) Druids regenerate 45 health per second
+
+
+ Elementalist
+ (3) Elementalists gain double mana from attacks. At the start of combat summon a Golem with 2200 health and 100 AD
+
+
+ Guardian
+ (2) At the start of combat, all Guardians and adjacent allies receive +40 armor. Guardians can't buff themselves
+
+
+ Gunslinger
+ After attacking, Gunslingers have a 50% chance to fire additional attacks to a random target in range
+ (2) 1 Additional attack (4) 2 attacks (6) 4 attacks
+
+
+ Knight
+ All allies ignore damage from all sources
+ (2) 15 damage blocked (4) 30 damage blocked (6) 60 damage blocked
+
+
+ Mage
+ Mages have a chance on cast to instead Doublecast
+ (3) 50% chance (6) 100% chance
+
+
+ Mystic
+ All allies gain increased Magic Resist
+ (2) 70 Magic Resist (4) 150 Magic Resist
+
+
+ Predator
+ (3) Predators insantly kill enemies they damage who are below 25% health
+
+
+ Ranger
+ Rangers have a chance to double their attack speed for the next 3 seconds
+ (2) 35% chance (4) 80% chance (6) 100% chance
+
+
+ Shapeshifter
+ Shapeshifters gain bonus max health when they transform
+ (3) +60% bonus HP (6) +100% bonus HP
+
+
+ Sorcerer
+ Sorcers gain double mana from attacking and allies have increased spell damage
+ (3) +40% spell damage (6) +120% (9) +200%
+
+
+ Summoner
+ Summoned units have increased health and duration
+ (3) 30% increase (6) 120% increase
+
+
+ Warden
+ Wardens gain increased total Armor
+ (2) +150% Armor (4) +300% Armor (6) +450% Armor
+
+
+
+
+
+
+
+
+ Tier Roll Chance + Pool Size
+
+
+ Player Damage Formula
+ 2/3/4/5/6/7 (Based on the Stage) +
+ Per Unit
+
+
+
+
+
+
+
+ MAIN
+
+
+ ITEM BUILDER
+
+
+ Opacity
+
+
+ Right click for options or drag to move
+
+
+ Preferences
+ Lock
+ Resize
+ Icon Opacity
+ Always On Top
+ Language
+ Credits
+ Help
+ About
+ Credits
+ Changelog
+ Localization
+ Auto-Dim
+ Auto-Updater
+ Reset to default
+ Exit
+
+
+
+
+
+
+
+ Reset
+
+
diff --git a/Resource/Localization/ItemStrings_HU.xaml b/Resource/Localization/ItemStrings_HU.xaml
index 0e0060b..b3b2a59 100644
--- a/Resource/Localization/ItemStrings_HU.xaml
+++ b/Resource/Localization/ItemStrings_HU.xaml
@@ -1,369 +1,369 @@
-
-
-
-
-
-
-
- A letaszított király kardja
-
A viselője egyben egy Kardmester.
-
- Darkin
-
A viselője egyben egy Démon.
-
- A természet ereje
-
Nagyobb csapatméretet biztosít (+1).
-
- Jégkalapács
-
A viselője egyben egy Jégkori.
-
- Lovag eskü
-
A viselője egyben egy Lovag.
-
- Runaan hurrikánja
-
A támadások 2 további ellenfelet vesznek célba. 25% sebzést okoznak és aktiválja a találati hatásokat.
-
- Youmuu szellemkardja
-
A tulajdonosa egyben orgyilkos is.
-
- Yuumi
-
A tulajdonosa egyben varázsló is.
-
-
-
- A vérszomjas
-
A támadások a sebzés 50%-ának megfelelő mértékben gyógyítanak.
-
- Elátkozott penge
-
Az alaptámadások kis eséllyel csökkentenek (vagyis csökkentik 1-gyel az ellenfél csillagszintjét).
-
- Sárkánykarom
-
83% ellenállást ad a varázssebzéssel szemben.
-
- Fagyos szív
-
A szomszédos ellenfelek 20% támadási sebességet veszítenek.
-
- Őrangyal
-
A tulajdonosa 100 életerővel éled újjá 2 másodperc után.
-
- Guinsoo dühpengéje
-
A támadások 4% támadási sebességet biztosítanak. Korlát nélkül halmozódik.
-
- Hextech lőpenge
-
Az összes okozott sebzés 25%-ának megfelelő mértékben gyógyít.
-
- Csitt
-
A támadások nagy eséllyel elnémítják az áldozatot.
-
- Határtalan penge
-
A kritikus csapások +100% sebzést okoznak.
-
- Ionos szikra
-
Ha egy ellenfél elsüt egy varázslatot, 200 sebzést szenved el.
-
- Az iron solarik medálja
-
A viselője bal és jobb oldalán két egységnyire elhelyezkedő hősök 300 pajzsot kapnak.
-
- Luden visszhangja
-
A varázslatok találatkor 200-at sebzeznek az elsődleges célpontra és 200-at területre.
-
- Morellonomikon
-
A varázslatok az ellenfél maximális életerejének 3%-ával megegyező mértékű égési sebzést okoznak másodpercenként.
-
- Fantomtáncos
-
A tulajdonosa kitér minden kritikus csapás elöl.
-
- Rabadon halálsüvege
-
Tulajdonosának varázslati sebzési statisztikája 50%-kal nagyobb.
-
- Gyorstüzelő ágyú
-
Tulajdonosának támadásai elől nem lehet kitérni. A támadási hatótáv kétszer akkora.
-
- Vörös erősítés
-
A támadások 2.5% égési sebzést okoznak.
-
- Megváltás
-
25% életerő esetén a közelben lévő összes szövetséges 1000 életerővel gyógyul.
-
- A szeráf ölelése
-
Minden képességelsütéskor 20 manát tölt vissza.
-
- Shojin lándzsája
-
Elsütés után a tulajdonosa támadásonként megkapja a maximális mana 20%-át.
-
- Statikk töltőpengéje
-
Minden 3. támadás 100 szétterülő varázssebzést okoz 3 további célpontra.
-
- Kardtörő
-
A támadások jó eséllyel leszerelik az áldozatot.
-
- Emberfelettiek kardja
-
A tulajdonos minden másodpercben 5% eséllyel szerezhet 100%-os kritikus csapást.
-
- Tüskevért
-
Visszaveri a csökkentett fizikai sebzés 100%-át.
-
- Titánhidra
-
A támadások a viselő maximális életerejének 10%-ával megegyező mértékű szétterülő sebzést okoznak
-
- Warmog vértje
-
A tulajdonos 6% maximális életerőt tölt vissza másodpercenként.
-
- Zeke hírnöke
-
A viselője bal és jobb oldalán két egységnyire elhelyezkedő hősöknek ad +15% támadási sebességet.
-
- Zefír
-
Csata kezdetén elűzhetsz egy ellenfelet 5 másodpercre.
-
-
-
-
-
-
-
- Fajok | Képességek és hősök
-
-
- Démon
- 25% (2), 50% (4), 85% (6) esély van rá, hogy elégessék az ellenfél
- aktuális manáját
- , és a
- tényleges sebzés
- -sel egyenértékben sebeznek.
-
-
- Sárkány
- A sárkányok ellenállnak a
- varázssebzésnek
- (2)
-
-
- Száműzött
- A száműzött a 100%
- életerejének
- megfelelő pajzsot kap, ha nem áll mellette senki.(1)
-
-
- Jégkori
- Ütésenként 20% (2), 30% (4), 45% (6) esély van a
- kábításra
- 2 másodpercre.
-
-
- Birodalmi
- A birodamliak
- Duplán sebeznek.
- Egy véletlenszerű birodamli (1) Az összes birodamli (4)
-
-
- Nemes
- A nemesek
- +100 páncélt
- és
- 35 életerő gyógyítást
- kapnak ütésenként.
- Egy véletlenszerű szövetséges (3) Minden szövetséges (6)
-
-
- Nindzsa
- A nindzák százalékosan
- sebzést kapnak.
- +40%
- Sebzést kap
- (ha pontosan 1 van)
- és minden nindzsa +%60
- sebzést kap, ha
- (4) van.
-
-
- Pirate
- Legfeljebb 4 további
- aranyat
- kapsz a harcok után,
- amit játkosok ellen játszol.
- (3)
-
-
- Fantom
- Megátkoz egy véletlenszerű ellenfelet a harc elején, akinek
- 100
- pontra csökkenti az életerejét.(2)
-
-
- Robot
- A robotok a harcot 100%
- manával
- kezdik.(1)
-
-
- Üresség
- Az összes alaptámadás figyelmen kívűl hagyja az ellenfél
- páncéljának
- 50%-át.(3)
-
-
- Vad
- Támadásonként dühpontot termelnek(legfeljebb 5 alkalommal). Minden dühpont 8%
- támadási sebességet
- ad. Vad szövetségesek (2), Minden szövetséges (4)
-
-
- Yordle
- A Yordle egységek elleni támadások célt
- tévesztenek.
- 25% esély a tévesztésre (3) 60% esély a tévesztésre (6)
-
-
- Kasztok | Képességek és hősök
-
-
- Orgyilkos
- Az orgyilkosok a harc kezdetén a legtávolabbi ellenséghez ugranak és nagyobb
- kritikus csapás sebzést
- okoznak. +150%
- kritikus csapás sebzés
- (3) +350%
- kritikus csapás sebzés
- (6)
-
-
- Kardmester
- A kardmesterek 35% eséllyel
- többször
- csaphatnak le egy támadás során.
- Egy további csapás (3) Két további csapás (6)
-
-
- Bajkeverő
- A bajkeverők bónusz
- maximális életerőt
- kapnak. +300 bónusz
- maximális életerő
- (2) +700 bónusz
- maximális életerő
- (4)
-
-
- Elementalista
- Az elementalisták dupla
- manát
- kapnak támadásonként.
- A harc kezdetén megidéznek egy
- elementált
- (3)
-
-
- Őrző
- A harc kezdetén, az őrzők és minden mellettük álló hős +30
- páncélt
- kap.(2)
-
-
- Tüzér
- A tüzéreknek 50% esélyük van, hogy a támadás után egy
- további támadásra.
- Megtámad egy
- véletlenszerű
- ellenfelet (2) Megtámad
- két véletlenszerű ellenséget
- hatótávolságon belül. (4)
-
-
- Lovag
- A lovagok
- sebzést védenek ki
- minden
- alaptámadásból
- 20
- sebzés kivédés
- (2) 40
- sebzés kivédés
- (4) 80
- sebzés kivédés
- (6)
-
-
- Erdőkerülő
- Az erdőkerülőknek 3 másodpercenként esélyt kapnak, a
- támadási sebesség
- nővelésére 3 másodpercre.
- 25% esély (2) 65% esély (4)
-
-
- Alakváltó
- Az alakváltók bónusz
- maximális életerőt
- kapnak amikor átváltoznak.
- +100% bónusz
- maximális életerő.
- (3)
-
-
- Varázsló
- A varázslók dupla
- manát
- kapnak a támadásokból és a minden szövetséges
- varázssebzés
- kap. +35%
- varázssebzés.
- (3) +60%
- varázssebzés.
- (6)
-
-
-
-
-
-
-
-
- Tier Roll Chance + Pool Size
-
-
-
-
-
-
-
-
- FŐMENÜ
-
-
- TÁRGY ÉPÍTŐ
-
-
- Átlátszóság
-
-
- Jobb kattintás a menühöz és bal tartás az ablak mozgatásához.
-
-
- Beállítások
- Zárolás
- Méretezés
- Ikon átlátszóság
- Mindig felül
- Nyelvek
- Credits
- Segítség
- Névjegy
- Credits
- Válzotások
- Lokalizácíó
- Autómata-Homályosítás
- Autómata-Frissítés
- Visszaállítás alapértelmezettre
- Kilépés
-
-
-
-
-
-
-
- Visszaállítás
-
+
+
+
+
+
+
+
+ A letaszított király kardja
+
A viselője egyben egy Kardmester.
+
+ Darkin
+
A viselője egyben egy Démon.
+
+ A természet ereje
+
Nagyobb csapatméretet biztosít (+1).
+
+ Jégkalapács
+
A viselője egyben egy Jégkori.
+
+ Lovag eskü
+
A viselője egyben egy Lovag.
+
+ Runaan hurrikánja
+
A támadások 2 további ellenfelet vesznek célba. 25% sebzést okoznak és aktiválja a találati hatásokat.
+
+ Youmuu szellemkardja
+
A tulajdonosa egyben orgyilkos is.
+
+ Yuumi
+
A tulajdonosa egyben varázsló is.
+
+
+
+ A vérszomjas
+
A támadások a sebzés 50%-ának megfelelő mértékben gyógyítanak.
+
+ Elátkozott penge
+
Az alaptámadások kis eséllyel csökkentenek (vagyis csökkentik 1-gyel az ellenfél csillagszintjét).
+
+ Sárkánykarom
+
83% ellenállást ad a varázssebzéssel szemben.
+
+ Fagyos szív
+
A szomszédos ellenfelek 20% támadási sebességet veszítenek.
+
+ Őrangyal
+
A tulajdonosa 100 életerővel éled újjá 2 másodperc után.
+
+ Guinsoo dühpengéje
+
A támadások 4% támadási sebességet biztosítanak. Korlát nélkül halmozódik.
+
+ Hextech lőpenge
+
Az összes okozott sebzés 25%-ának megfelelő mértékben gyógyít.
+
+ Csitt
+
A támadások nagy eséllyel elnémítják az áldozatot.
+
+ Határtalan penge
+
A kritikus csapások +100% sebzést okoznak.
+
+ Ionos szikra
+
Ha egy ellenfél elsüt egy varázslatot, 200 sebzést szenved el.
+
+ Az iron solarik medálja
+
A viselője bal és jobb oldalán két egységnyire elhelyezkedő hősök 300 pajzsot kapnak.
+
+ Luden visszhangja
+
A varázslatok találatkor 200-at sebzeznek az elsődleges célpontra és 200-at területre.
+
+ Morellonomikon
+
A varázslatok az ellenfél maximális életerejének 3%-ával megegyező mértékű égési sebzést okoznak másodpercenként.
+
+ Fantomtáncos
+
A tulajdonosa kitér minden kritikus csapás elöl.
+
+ Rabadon halálsüvege
+
Tulajdonosának varázslati sebzési statisztikája 50%-kal nagyobb.
+
+ Gyorstüzelő ágyú
+
Tulajdonosának támadásai elől nem lehet kitérni. A támadási hatótáv kétszer akkora.
+
+ Vörös erősítés
+
A támadások 2.5% égési sebzést okoznak.
+
+ Megváltás
+
25% életerő esetén a közelben lévő összes szövetséges 1000 életerővel gyógyul.
+
+ A szeráf ölelése
+
Minden képességelsütéskor 20 manát tölt vissza.
+
+ Shojin lándzsája
+
Elsütés után a tulajdonosa támadásonként megkapja a maximális mana 20%-át.
+
+ Statikk töltőpengéje
+
Minden 3. támadás 100 szétterülő varázssebzést okoz 3 további célpontra.
+
+ Kardtörő
+
A támadások jó eséllyel leszerelik az áldozatot.
+
+ Emberfelettiek kardja
+
A tulajdonos minden másodpercben 5% eséllyel szerezhet 100%-os kritikus csapást.
+
+ Tüskevért
+
Visszaveri a csökkentett fizikai sebzés 100%-át.
+
+ Titánhidra
+
A támadások a viselő maximális életerejének 10%-ával megegyező mértékű szétterülő sebzést okoznak
+
+ Warmog vértje
+
A tulajdonos 6% maximális életerőt tölt vissza másodpercenként.
+
+ Zeke hírnöke
+
A viselője bal és jobb oldalán két egységnyire elhelyezkedő hősöknek ad +15% támadási sebességet.
+
+ Zefír
+
Csata kezdetén elűzhetsz egy ellenfelet 5 másodpercre.
+
+
+
+
+
+
+
+ Fajok | Képességek és hősök
+
+
+ Démon
+ 25% (2), 50% (4), 85% (6) esély van rá, hogy elégessék az ellenfél
+ aktuális manáját
+ , és a
+ tényleges sebzés
+ -sel egyenértékben sebeznek.
+
+
+ Sárkány
+ A sárkányok ellenállnak a
+ varázssebzésnek
+ (2)
+
+
+ Száműzött
+ A száműzött a 100%
+ életerejének
+ megfelelő pajzsot kap, ha nem áll mellette senki.(1)
+
+
+ Jégkori
+ Ütésenként 20% (2), 30% (4), 45% (6) esély van a
+ kábításra
+ 2 másodpercre.
+
+
+ Birodalmi
+ A birodamliak
+ Duplán sebeznek.
+ Egy véletlenszerű birodamli (1) Az összes birodamli (4)
+
+
+ Nemes
+ A nemesek
+ +100 páncélt
+ és
+ 35 életerő gyógyítást
+ kapnak ütésenként.
+ Egy véletlenszerű szövetséges (3) Minden szövetséges (6)
+
+
+ Nindzsa
+ A nindzák százalékosan
+ sebzést kapnak.
+ +40%
+ Sebzést kap
+ (ha pontosan 1 van)
+ és minden nindzsa +%60
+ sebzést kap, ha
+ (4) van.
+
+
+ Pirate
+ Legfeljebb 4 további
+ aranyat
+ kapsz a harcok után,
+ amit játkosok ellen játszol.
+ (3)
+
+
+ Fantom
+ Megátkoz egy véletlenszerű ellenfelet a harc elején, akinek
+ 100
+ pontra csökkenti az életerejét.(2)
+
+
+ Robot
+ A robotok a harcot 100%
+ manával
+ kezdik.(1)
+
+
+ Üresség
+ Az összes alaptámadás figyelmen kívűl hagyja az ellenfél
+ páncéljának
+ 50%-át.(3)
+
+
+ Vad
+ Támadásonként dühpontot termelnek(legfeljebb 5 alkalommal). Minden dühpont 8%
+ támadási sebességet
+ ad. Vad szövetségesek (2), Minden szövetséges (4)
+
+
+ Yordle
+ A Yordle egységek elleni támadások célt
+ tévesztenek.
+ 25% esély a tévesztésre (3) 60% esély a tévesztésre (6)
+
+
+ Kasztok | Képességek és hősök
+
+
+ Orgyilkos
+ Az orgyilkosok a harc kezdetén a legtávolabbi ellenséghez ugranak és nagyobb
+ kritikus csapás sebzést
+ okoznak. +150%
+ kritikus csapás sebzés
+ (3) +350%
+ kritikus csapás sebzés
+ (6)
+
+
+ Kardmester
+ A kardmesterek 35% eséllyel
+ többször
+ csaphatnak le egy támadás során.
+ Egy további csapás (3) Két további csapás (6)
+
+
+ Bajkeverő
+ A bajkeverők bónusz
+ maximális életerőt
+ kapnak. +300 bónusz
+ maximális életerő
+ (2) +700 bónusz
+ maximális életerő
+ (4)
+
+
+ Elementalista
+ Az elementalisták dupla
+ manát
+ kapnak támadásonként.
+ A harc kezdetén megidéznek egy
+ elementált
+ (3)
+
+
+ Őrző
+ A harc kezdetén, az őrzők és minden mellettük álló hős +30
+ páncélt
+ kap.(2)
+
+
+ Tüzér
+ A tüzéreknek 50% esélyük van, hogy a támadás után egy
+ további támadásra.
+ Megtámad egy
+ véletlenszerű
+ ellenfelet (2) Megtámad
+ két véletlenszerű ellenséget
+ hatótávolságon belül. (4)
+
+
+ Lovag
+ A lovagok
+ sebzést védenek ki
+ minden
+ alaptámadásból
+ 20
+ sebzés kivédés
+ (2) 40
+ sebzés kivédés
+ (4) 80
+ sebzés kivédés
+ (6)
+
+
+ Erdőkerülő
+ Az erdőkerülőknek 3 másodpercenként esélyt kapnak, a
+ támadási sebesség
+ nővelésére 3 másodpercre.
+ 25% esély (2) 65% esély (4)
+
+
+ Alakváltó
+ Az alakváltók bónusz
+ maximális életerőt
+ kapnak amikor átváltoznak.
+ +100% bónusz
+ maximális életerő.
+ (3)
+
+
+ Varázsló
+ A varázslók dupla
+ manát
+ kapnak a támadásokból és a minden szövetséges
+ varázssebzés
+ kap. +35%
+ varázssebzés.
+ (3) +60%
+ varázssebzés.
+ (6)
+
+
+
+
+
+
+
+
+ Tier Roll Chance + Pool Size
+
+
+
+
+
+
+
+
+ FŐMENÜ
+
+
+ TÁRGY ÉPÍTŐ
+
+
+ Átlátszóság
+
+
+ Jobb kattintás a menühöz és bal tartás az ablak mozgatásához.
+
+
+ Beállítások
+ Zárolás
+ Méretezés
+ Ikon átlátszóság
+ Mindig felül
+ Nyelvek
+ Credits
+ Segítség
+ Névjegy
+ Credits
+ Válzotások
+ Lokalizácíó
+ Autómata-Homályosítás
+ Autómata-Frissítés
+ Visszaállítás alapértelmezettre
+ Kilépés
+
+
+
+
+
+
+
+ Visszaállítás
+
\ No newline at end of file
diff --git a/Resource/Localization/ItemStrings_PL.xaml b/Resource/Localization/ItemStrings_PL.xaml
index 134d2fb..f5dead3 100644
--- a/Resource/Localization/ItemStrings_PL.xaml
+++ b/Resource/Localization/ItemStrings_PL.xaml
@@ -1,370 +1,370 @@
-
-
-
-
-
-
- Ostrze Zniszczonego Króla
-
Posiadacz jest także Mistrzem Miecza.
-
- Darkin
-
Posiadacz jest także Demonem.
-
- Siła Natury
-
Dostajesz +1 Miejsce w drużynie.
-
- Lodowy Młot
-
Posiadacz jest także Mroźnym.
-
- Przysięga Rycerska
-
Posiadacz jest także Rycerzem.
-
- Huragan Runaana
-
Atak trafia dodatkowego wroga zadając 25% obrażeń. Może nakładać efekty przy trafieniu.
-
- Widmowe Ostrze Youmuu
-
Posiadacz jest także Zabójcą.
-
- Yuumi
-
Posiadacz jest także Czarodziejem.
-
-
-
- Krwiopijec
-
Ataki leczą za 50% obrażeń.
-
- Ostrze Derwisza
-
Ataki mają 20% szansy na skurczenie (Zredukowanie poziomu gwiazdki o 1 do 0).
-
- Smoczy Pazur
-
Daje 83% odporności na magiczne obrażenia.
-
- Mroźne Serce
-
Sąsiadujący przeciwnicy tracą 25% prędkości ataku.
-
- Anioł Stróż
-
Posiadacz odradza się z 1000 punktów zdrowia po 2 sekundach.
-
- Ostrze Gniewu Guinsoo
-
Atak zapewnia dodatkowe 4% prędkości ataku (Kumuluje się w nieskończoność).
-
- Miecz-Pistolet Hextech
-
Leczy za 33% wszystkich zadanych obrażeń.
-
- Uciszacz
-
Ataki mają 50% szans na Uciszenie trwające 3 sekundy.
-
- Ostrze Nieskończoności
-
Trafienia krytyczne zadają +100% obrażeń.
-
- Jonowa Iskra
-
Gdy jakikolwiek przeciwnik użyje umiejętności, otrzymuje on 150 nieuchronnych obrażeń.
-
- Naszyjnik Żelaznych Solari
-
Posiadacz i sojusznicy na 2 miejsca od lewej i prawej otrzymują 250 punktów tarczy na początek rundy.
-
- Echo Luden
-
Umiejętności zadają podstawowo 200 oraz 200 rozpryskowych obrażeń na trafienie.
-
- Morellonomicon
-
Umiejętności palą wrogów za 5% ich maksymalnego zdrowia na sekundę i uniemożliwiają leczenie.
-
- Widmowy Tancerz
-
Posiadacz unika wszystkie Trafienia Krytyczne.
-
- Zabójczy Kapelusz Rabadona
-
+50% Mocy Umiejętności.
-
- Ognista Armata
-
Ataki posiadacza nie mogą zostać uniknięte. Zasięg ataku jest podwojony.
-
- Czerwone Wzmocnienie
-
Ataki palą wrogów za 13% ich maksymalnego zdrowia i uniemożliwiają leczenie.
-
- Odkupienie
-
Kiedy posiadacz ma 25% zdrowia leczy pobliskich sojuszników o 1000 punktów życia.
-
- Uścisk Serafina
-
Odnawia 20 many za każdym razem kiedy używana jest umiejętność.
-
- Włócznia Shojin
-
Po użyciu umiejętności, posiadacz odnawia 15% many po każdym ataku.
-
- Kosa Statikka
-
Co każdy 3 atak zadaje 90 rozpryskowych magicznych obrażeń 3 dodatkowym wrogom.
-
- Łamimiecz
-
Ataki mają 25% szanse na rozbrojenie.
-
- Boski Miecz
-
Co każdą sekundę, ma 5% szans na zdobycie 100% szans na Trafienie Krytyczne.
-
- Kolczasta Kolczuga
-
Odbija 100% otrzymanych fizycznych obrażeń jako obrażenia magiczne.
-
- Kolosalna Hydra
-
Ataki zadają 10% maksymalnego zdrowia posiadacza jako obrażenia rozpryskowe.
-
- Plemienna Zbroja
-
Posiadacz odnawia 6% brakującego zdrowia na sekundę.
-
- Herold Zeke'a
-
Posiadacz i sojusznicy na 2 miejsca od lewej i prawej otrzymują 15% prędkości ataku na początek rundy.
-
- Zefir
-
Na początku rundy, wyklucza jednego przeciwnika na 5 sekund.
-
-
-
-
-
-
-
- Pochodzenie | Efekty i Bohaterowie
-
-
- Demon
- Demony mają 20% (2), 35% (4), 60% (6) szans podczas ataku na spalenie całej
- aktualnej many celu
- , zadając
- nieuchronne obrażenia
- równe spalonej manie..
-
-
- Smok
- Smoki redukują
- Magiczne Obrażenia.
- (2) 83% Odporności Na Magię.
-
-
- Wygnaniec
- Wygnańcy otrzymują na początku walki tarczę równą 100%
- PŻ
- jeżeli nie sąsiaduje z innymi jednostkami. (1)
-
-
- Mroźny
- Podczas ataku, Mroźni mają 20% (2), 30% (4), 45% (6) na
- ogłuszenie
- na 2 sekundy.
-
-
- Imperialny
- Imperialni zadają
- Podwójne Obrażenia.
- 1 Losowy Imperialny (1) Wszyscy Imperialni (4)
-
-
- Szlachcic
- Szlachcice otrzymują
- 60 Pancerza + Odporności Na Magię
- i
- leczenie za 35
- na trafienie.
- (3) Jeden Losowy Sojusznik (6) Wszyscy sojusznicy
-
-
- Ninja
- Ninje otrzymują zwiększenie
- Obrażenia Od Ataku + Moc Umiejętności.
- (Dokładnie 1) Ninja otrzymuje +40
- Obrażeń + Mocy
- (4)
- +60
- Obrażeń + Mocy
-
-
-
- Pirat
- Piraci zyskują do 4 dodatkowych sztuk
- złota
- po walce
- z innym graczem.
- (3)
-
-
- Widmo
- Na start walki przeklinają losowego przeciwnika, ustawiając jego PŻ na
- 100.
- (2)
-
-
- Robot
- Roboty zaczynają walke z pełną
- maną.
- (1)
-
-
- Mieszkaniec Pustki
- (3) Mieszkańcy Pustki zadają
- Nieuchronne Obrażenia
-
-
- Dziki
- Ataki zapewniają ładunki Furii (do 5). Każdy ładunek Furii zapewnia 10%
- prędkości ataku.
- Tylko Dzicy (2) Wszyscy sojusznicy (4)
-
-
- Yordle
- Ataki i Efekty przy trafieniu przeciwko Yordlom mają szanse na
- pudło.
- (3) 30% szansy na pudło (6) 55% szansy na pudło
-
-
- Klasy | Efekty i Bohaterowie
-
-
- Zabójca
- Zabójcy na początku walki doskakują do najdalszego przeciwnika i mają zwiększone
- Obrażenia Krytyczne.
- +125%
- Obrażeń Krytycznych
- (3) +350%
- Obrażeń Krytycznych
- (6)
-
-
- Mistrz Miecza
- Mistrzowie Miecza mają 45% szans na wyprowadzenie
- dodatkowego ciosu
- podczas każdego ataku.
- (3) 1 Cios (6) 2 Ciosy (9) 4 Ciosy
-
-
- Osiłek
- Osiłki otrzymują dodatkowe
- maksymalne życie.
- (2) +300
- PŻ
- (4) +700
- PŻ
- (6) +1200 PŻ
-
-
- Mistrz Żywiołów
- Mistrzowie Żywiołów otrzymują 2 razy więcej
- many
- z ataków.
- na początku rundy, przyzywają
- Żywiołaka
- (3)
-
-
- Strażnik
- Na początku rundy Strażnicy i sąsiadujący sojusznicy otrzymują (2) +50
- pancerza.
- Strażnicy nie mogą wzmacniać się nawzajem.
-
-
- Rewolwerowiec
- Po ataku Rewolwerowcy mają 50% szans na wystrzelenie
- dodatkowego pocisku.
- (2) 1
- Dodatkowy
- pocisk
- (4) 2 pocisky (6) 3 pociski
- w zasięgu.
-
-
- Rycerz
- Wszyscy sojusznicy
- ignorują obrażenia
- od wszystkich
- źródeł.
- (2) 15
- zablokowanych obrażeń
- (4) 30
- zablokowanych obrażeń
- (6) 55
- zablokowanych obrażeń
-
-
- Zwiadowca
- Zwiadowcy mają szanse na podwojenie ich
- prędkości ataku
- na kolejne 3 sekundy.
- 25% szans (2) 65% szans (4)
-
-
- Zmiennokształtny
- Zmiennokształtni otrzymują dodatkowe
- maksymalne życie
- kiedy się przemieniają.
- (3) +60% bonusowych
- PŻ
- (6) +120% bonusowych PŻ
-
-
- Czarodziej
- Czarodzieje otrzymują 2 razy więcej
- many
- z podstawowych ataków oraz zwiększają sujusznikom
- obrażenia magiczne.
- +35%
- obrażeń magicznych.
- (3) +100%
- obrażeń magicznych.
- (6)
-
-
-
-
-
-
-
-
- Szansa Na Poziom Bohatera Z Rolowania + Ilość W Puli
-
-
- Formuła Zadawanych Obrażeń Przez Gracza
- 2 Punkty Obrażeń (Mała Legenda) +
- Na jednostkę
-
-
-
-
-
-
-
- GŁÓWNY
-
-
- KREATOR PRZEDMIOTÓW
-
-
- Przezroczystość
-
-
- Kliknij prawy przycisk myszy, aby wejść w opcje albo przytrzymaj lewy by ruszyć
-
-
- Preferencje
- Zablokuj
- Powiększenie
- Przezroczystość Ikonek
- Zawsze na górze
- Język
- Napisy
- Pomoc
- Informacje
- Napisy
- Lista Zmian
- Lokalizacja
- Auto-Przygaszacz
- Auto-Aktualizacja
- Przywróć do domyślnych
- Wyjście
-
-
-
-
-
-
-
- Reset
-
-
+
+
+
+
+
+
+ Ostrze Zniszczonego Króla
+
Posiadacz jest także Mistrzem Miecza.
+
+ Darkin
+
Posiadacz jest także Demonem.
+
+ Siła Natury
+
Dostajesz +1 Miejsce w drużynie.
+
+ Lodowy Młot
+
Posiadacz jest także Mroźnym.
+
+ Przysięga Rycerska
+
Posiadacz jest także Rycerzem.
+
+ Huragan Runaana
+
Atak trafia dodatkowego wroga zadając 25% obrażeń. Może nakładać efekty przy trafieniu.
+
+ Widmowe Ostrze Youmuu
+
Posiadacz jest także Zabójcą.
+
+ Yuumi
+
Posiadacz jest także Czarodziejem.
+
+
+
+ Krwiopijec
+
Ataki leczą za 50% obrażeń.
+
+ Ostrze Derwisza
+
Ataki mają 20% szansy na skurczenie (Zredukowanie poziomu gwiazdki o 1 do 0).
+
+ Smoczy Pazur
+
Daje 83% odporności na magiczne obrażenia.
+
+ Mroźne Serce
+
Sąsiadujący przeciwnicy tracą 25% prędkości ataku.
+
+ Anioł Stróż
+
Posiadacz odradza się z 1000 punktów zdrowia po 2 sekundach.
+
+ Ostrze Gniewu Guinsoo
+
Atak zapewnia dodatkowe 4% prędkości ataku (Kumuluje się w nieskończoność).
+
+ Miecz-Pistolet Hextech
+
Leczy za 33% wszystkich zadanych obrażeń.
+
+ Uciszacz
+
Ataki mają 50% szans na Uciszenie trwające 3 sekundy.
+
+ Ostrze Nieskończoności
+
Trafienia krytyczne zadają +100% obrażeń.
+
+ Jonowa Iskra
+
Gdy jakikolwiek przeciwnik użyje umiejętności, otrzymuje on 150 nieuchronnych obrażeń.
+
+ Naszyjnik Żelaznych Solari
+
Posiadacz i sojusznicy na 2 miejsca od lewej i prawej otrzymują 250 punktów tarczy na początek rundy.
+
+ Echo Luden
+
Umiejętności zadają podstawowo 200 oraz 200 rozpryskowych obrażeń na trafienie.
+
+ Morellonomicon
+
Umiejętności palą wrogów za 5% ich maksymalnego zdrowia na sekundę i uniemożliwiają leczenie.
+
+ Widmowy Tancerz
+
Posiadacz unika wszystkie Trafienia Krytyczne.
+
+ Zabójczy Kapelusz Rabadona
+
+50% Mocy Umiejętności.
+
+ Ognista Armata
+
Ataki posiadacza nie mogą zostać uniknięte. Zasięg ataku jest podwojony.
+
+ Czerwone Wzmocnienie
+
Ataki palą wrogów za 13% ich maksymalnego zdrowia i uniemożliwiają leczenie.
+
+ Odkupienie
+
Kiedy posiadacz ma 25% zdrowia leczy pobliskich sojuszników o 1000 punktów życia.
+
+ Uścisk Serafina
+
Odnawia 20 many za każdym razem kiedy używana jest umiejętność.
+
+ Włócznia Shojin
+
Po użyciu umiejętności, posiadacz odnawia 15% many po każdym ataku.
+
+ Kosa Statikka
+
Co każdy 3 atak zadaje 90 rozpryskowych magicznych obrażeń 3 dodatkowym wrogom.
+
+ Łamimiecz
+
Ataki mają 25% szanse na rozbrojenie.
+
+ Boski Miecz
+
Co każdą sekundę, ma 5% szans na zdobycie 100% szans na Trafienie Krytyczne.
+
+ Kolczasta Kolczuga
+
Odbija 100% otrzymanych fizycznych obrażeń jako obrażenia magiczne.
+
+ Kolosalna Hydra
+
Ataki zadają 10% maksymalnego zdrowia posiadacza jako obrażenia rozpryskowe.
+
+ Plemienna Zbroja
+
Posiadacz odnawia 6% brakującego zdrowia na sekundę.
+
+ Herold Zeke'a
+
Posiadacz i sojusznicy na 2 miejsca od lewej i prawej otrzymują 15% prędkości ataku na początek rundy.
+
+ Zefir
+
Na początku rundy, wyklucza jednego przeciwnika na 5 sekund.
+
+
+
+
+
+
+
+ Pochodzenie | Efekty i Bohaterowie
+
+
+ Demon
+ Demony mają 20% (2), 35% (4), 60% (6) szans podczas ataku na spalenie całej
+ aktualnej many celu
+ , zadając
+ nieuchronne obrażenia
+ równe spalonej manie..
+
+
+ Smok
+ Smoki redukują
+ Magiczne Obrażenia.
+ (2) 83% Odporności Na Magię.
+
+
+ Wygnaniec
+ Wygnańcy otrzymują na początku walki tarczę równą 100%
+ PŻ
+ jeżeli nie sąsiaduje z innymi jednostkami. (1)
+
+
+ Mroźny
+ Podczas ataku, Mroźni mają 20% (2), 30% (4), 45% (6) na
+ ogłuszenie
+ na 2 sekundy.
+
+
+ Imperialny
+ Imperialni zadają
+ Podwójne Obrażenia.
+ 1 Losowy Imperialny (1) Wszyscy Imperialni (4)
+
+
+ Szlachcic
+ Szlachcice otrzymują
+ 60 Pancerza + Odporności Na Magię
+ i
+ leczenie za 35
+ na trafienie.
+ (3) Jeden Losowy Sojusznik (6) Wszyscy sojusznicy
+
+
+ Ninja
+ Ninje otrzymują zwiększenie
+ Obrażenia Od Ataku + Moc Umiejętności.
+ (Dokładnie 1) Ninja otrzymuje +40
+ Obrażeń + Mocy
+ (4)
+ +60
+ Obrażeń + Mocy
+
+
+
+ Pirat
+ Piraci zyskują do 4 dodatkowych sztuk
+ złota
+ po walce
+ z innym graczem.
+ (3)
+
+
+ Widmo
+ Na start walki przeklinają losowego przeciwnika, ustawiając jego PŻ na
+ 100.
+ (2)
+
+
+ Robot
+ Roboty zaczynają walke z pełną
+ maną.
+ (1)
+
+
+ Mieszkaniec Pustki
+ (3) Mieszkańcy Pustki zadają
+ Nieuchronne Obrażenia
+
+
+ Dziki
+ Ataki zapewniają ładunki Furii (do 5). Każdy ładunek Furii zapewnia 10%
+ prędkości ataku.
+ Tylko Dzicy (2) Wszyscy sojusznicy (4)
+
+
+ Yordle
+ Ataki i Efekty przy trafieniu przeciwko Yordlom mają szanse na
+ pudło.
+ (3) 30% szansy na pudło (6) 55% szansy na pudło
+
+
+ Klasy | Efekty i Bohaterowie
+
+
+ Zabójca
+ Zabójcy na początku walki doskakują do najdalszego przeciwnika i mają zwiększone
+ Obrażenia Krytyczne.
+ +125%
+ Obrażeń Krytycznych
+ (3) +350%
+ Obrażeń Krytycznych
+ (6)
+
+
+ Mistrz Miecza
+ Mistrzowie Miecza mają 45% szans na wyprowadzenie
+ dodatkowego ciosu
+ podczas każdego ataku.
+ (3) 1 Cios (6) 2 Ciosy (9) 4 Ciosy
+
+
+ Osiłek
+ Osiłki otrzymują dodatkowe
+ maksymalne życie.
+ (2) +300
+ PŻ
+ (4) +700
+ PŻ
+ (6) +1200 PŻ
+
+
+ Mistrz Żywiołów
+ Mistrzowie Żywiołów otrzymują 2 razy więcej
+ many
+ z ataków.
+ na początku rundy, przyzywają
+ Żywiołaka
+ (3)
+
+
+ Strażnik
+ Na początku rundy Strażnicy i sąsiadujący sojusznicy otrzymują (2) +50
+ pancerza.
+ Strażnicy nie mogą wzmacniać się nawzajem.
+
+
+ Rewolwerowiec
+ Po ataku Rewolwerowcy mają 50% szans na wystrzelenie
+ dodatkowego pocisku.
+ (2) 1
+ Dodatkowy
+ pocisk
+ (4) 2 pocisky (6) 3 pociski
+ w zasięgu.
+
+
+ Rycerz
+ Wszyscy sojusznicy
+ ignorują obrażenia
+ od wszystkich
+ źródeł.
+ (2) 15
+ zablokowanych obrażeń
+ (4) 30
+ zablokowanych obrażeń
+ (6) 55
+ zablokowanych obrażeń
+
+
+ Zwiadowca
+ Zwiadowcy mają szanse na podwojenie ich
+ prędkości ataku
+ na kolejne 3 sekundy.
+ 25% szans (2) 65% szans (4)
+
+
+ Zmiennokształtny
+ Zmiennokształtni otrzymują dodatkowe
+ maksymalne życie
+ kiedy się przemieniają.
+ (3) +60% bonusowych
+ PŻ
+ (6) +120% bonusowych PŻ
+
+
+ Czarodziej
+ Czarodzieje otrzymują 2 razy więcej
+ many
+ z podstawowych ataków oraz zwiększają sujusznikom
+ obrażenia magiczne.
+ +35%
+ obrażeń magicznych.
+ (3) +100%
+ obrażeń magicznych.
+ (6)
+
+
+
+
+
+
+
+
+ Szansa Na Poziom Bohatera Z Rolowania + Ilość W Puli
+
+
+ Formuła Zadawanych Obrażeń Przez Gracza
+ 2 Punkty Obrażeń (Mała Legenda) +
+ Na jednostkę
+
+
+
+
+
+
+
+ GŁÓWNY
+
+
+ KREATOR PRZEDMIOTÓW
+
+
+ Przezroczystość
+
+
+ Kliknij prawy przycisk myszy, aby wejść w opcje albo przytrzymaj lewy by ruszyć
+
+
+ Preferencje
+ Zablokuj
+ Powiększenie
+ Przezroczystość Ikonek
+ Zawsze na górze
+ Język
+ Napisy
+ Pomoc
+ Informacje
+ Napisy
+ Lista Zmian
+ Lokalizacja
+ Auto-Przygaszacz
+ Auto-Aktualizacja
+ Przywróć do domyślnych
+ Wyjście
+
+
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+ Reset
+
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diff --git a/Resource/Localization/ItemStrings_RO.xaml b/Resource/Localization/ItemStrings_RO.xaml
index 812db27..ea3667a 100644
--- a/Resource/Localization/ItemStrings_RO.xaml
+++ b/Resource/Localization/ItemStrings_RO.xaml
@@ -1,315 +1,315 @@
-
-
-
-
-
-
-
- Sabia Regelui Înfrânt
-
Purtătorul este si un Maestru al Lamelor.
-
- Demon
-
Purtătorul este si un Demon.
-
- Forța Naturii
-
Beneficiază de +1 la Marimea Echipei.
-
- Ciocan Înghețat
-
Purtătorul este si un Glacial.
-
- Legământul Cavalerului
-
Purtătorul este si un Cavaler.
-
- Uraganul lui Runaan
-
Atacurile lovesc inamici suplimentari care primesc 50% din daune.
-
- Sabia-Fantomă a lui Youmuu
-
Purtătorul este si un Asasin.
-
- Yuumi
-
Purtătorul este si un Vrăjitor.
-
-
- Sabia sângeroasă
-
Aracurile vindecă pentru 50% din daune.
-
- Sabia Blestemată
-
Atacurile au o șansa mica de a lovi (Reduce nivelul stelei inamicului cu 1)
-
- Gheara Dragonului
-
Beneficiază de 83% rezistenta la daune magice
-
- Inimă Înghețată
-
Adiacent inamicii pierd 20% din viteza de atac
-
- Înger Păzitor
-
Purtătorul reînvie cu 300 viața
-
- Spada Furiei lui Guinsoo
-
Atacurile acordă 3% viteză de atac (Stacheaza infinit)
-
- Pușcă cu Baionetă Hextech
-
Vindecă pentru 25% din toată dauna dată
-
- Tăcere
-
Atacurile au o șansa mare de Tăcere
-
- Sabia Infinitului
-
Loviturile critice dau +100% daune
-
- Scânteie Iconică
-
Oricand un inamic aruncă o vrajă, ei iau 200 daune
-
- Blazonul Solarilor de Fier
-
La inceputul luptei, toti inamicii adiacent primesc un scut de 200
-
- Impulsul lui Luden
-
Vrăjile dau 200 daune improşcate pe lovitura
-
- Morellonomicon
-
Vrăjile dau daune arzătoare egale cu 2.5% din viața maximă pe secunda a inamicului
-
- Dansatorul-Fantomă
-
Purtătorul evita toate Loviturile Critice
-
- Pălăria malefică a lui Rabadon
-
+50% Puterea Abilității
-
- Tun-Mitralieră
-
Atacurile purtătorului nu put fi evitate. Distanța atacurilor este dublata
-
- Red Buff
-
Atacurile ard pentru 2.5% din viața maximă și dubleaza vindecarea.
-
- Sanctificare
-
La moarte, vindecă toți aliații dimprejur cu 1000 viața
-
- Îmbrățișarea Serafimului
-
Redobândește 20 mana de fiecare dată cand o vrajă este proiectată
-
- Lancea lui Shojin
-
După proiectare, purtătorul beneficiază de 15% din mana lui maximă pe atac
-
- Cuțit Electrostatic
-
Dupa fiecare a treia lovitura dă 100 daune magice improșcate
-
- Întrerupător de Sabii
-
Atacurile au o șansă de a dezarma
-
- Sabia Divinității
-
După fiecare secundă, purtătorul are 5% șansă de a beneficia de 100% Lovituraă Critică
-
- Armură cu Spini
-
Reflectă 35% din daunele primite de la atacuri
-
- Hidra Titanilor
-
Atacurile dau 10% din viața maximă a purtătorului ca daune improșcate
-
- Armura lui Warmog
-
Purtătorul regenerează 3% din viata maximă pe secundă
-
- Convergența lui Zeke
-
Adiacent aliatii beneficiază de +10% viteză de atatc
-
- Zefir
-
La inceputul luptei, alungă un inamic pentru 5 secunde
-
-
-
-
-
-
-
- Origini | Efecte și Campioni
-
-
- Demoni
- 40% (2), 60% (4), 80% (6) pe lovitură pentru a arde toți inamicii
- mana curenta
- , dând
- daune adevărate
- egale cu mana arsă
-
-
- Dragon
- Dragonii sunt imuni la
- Daune Magice.
- (2)
-
-
- Exil
- Exilații incep lupta cu un scut egal cu 100% din
- Viața Maximă
- când este plasat adiacent cu NICIO alta unitate. (1)
-
-
- Glacial
- Pe lovitura, Glacialii au 20% (2), 30% (4), 45% (6) să
- amețească inamicii
- pentru 2 secunde.
-
-
- Imperial
- Imperialii dau
- Daune Duble.
- 1 Imperial la Nimereala (1) Toți Imperialii (4)
-
-
- Nobil
- Nobilii beneficiază de
- +100 Armură
- și
- vindecă pentru 35
- pe lovitură.
- Un Aliat la Nimereală (3) Toți Aliații (6)
-
-
- Ninja
- Ninja beneficiază de un procentaj de
- Daune de Atac.
- Ninja beneficiază de +40%
- Daune de Atac
- (Exact 1)
- Toți Ninja beneficiază de +60%
- Daune de Atac
- (4)
-
-
- Pirate
- Primește pana la 4 adițional
- aur
- după luptă
- contra alt jucător.
- (3)
-
-
- Fantomă
- Blestemă un inamic la nimereală la începutul luptei, setendu-i Viața la
- 100.
- (2)
-
-
- Robot
- Roboții incep lupta cu
- mana plina.
- (1)
-
-
- Void
- Atacurile normale ale echipei tale ignora 50% din armura
- inamicilor.
- (3)
-
-
- Sălbatic
- Atacurile genereaza stacuri de Furie (pâna la 5). Fiecare atac de Furie beneficiază de 7%
- viteză de atac.
- Aliați Sălbatici (2) Toți aliații (4)
-
-
- Yordle
- Atacurile contra aliații Yordle au o șansă de
- a rata.
- 25% șansă de a rata (3) 60% șansă de a rata (6)
-
-
- Clase | Efecte și Campioni
-
-
- Asasin
- Asasinii sar la cel mai îndepărtat inamic la începutul luptei și dau adițional
- Daune la Loviturile Critice.
- +150%
- Daune la Loviturile Critice
- (3) +350%
- Daune la Loviturile Critice
- (6)
-
-
- Maestrul Lamelor
- Maestrii Lamelor au 35% șansă de a lovi
- timpuri adiționale
- pentru fiecare atac.
- O lovitură adițională (3) Două lovituri adiționale (6)
-
-
- Scandalagiu
- Scandalagii primesc bonus
- viață maximă.
- +300 bonus
- viață maximă
- (2) +700 bonus
- viață maximă
- (4)
-
-
- Elementalist
- Elementaliștii beneficiază de
- dublă mana
- de la atacuri.
- La inceputul luptei, cheamă un
- Elemental
- (3)
-
-
- Gardian
- La inceputul luptei, toți Gardienii și adiacent aliații primesc +30
- armura.
- (2)
-
-
- Pistolar
- Dupa atacare, Pistolarii au 50% șansă de a trage
- atacuri adiționale.
- Atacă alt
- inamic
- la nimereală (2) Atacă
- toți inamicii
- in rază. (4)
-
-
- Cavaler
- Cavalerii
- blochează daunele
- de la
- atacurile de bază.
- 20
- daune blocate
- (2) 40
- daune blocate
- (4) 80
- daune blocate
- (6)
-
-
- Distanțier
- Distanțierii au o șansă de a-și dubla
- viteza de atac
- pentru următoarele 3 seconds.
- 25% șansă (2) 65% șansă (4)
-
-
- Schimbător Formei
- Schimbătorii Formei beneficiază de bonus
- viață maximă
- când se transformă.
- +100% bonus
- viață maximă
- (3)
-
-
- Vrăjitor
- Vrăjitorii beneficiază de dublă
- mana
- după atacuri și aliații au crescute
- daune de la speluri.
- +35%
- daune de la speluri.
- (3) +100%
- daune de la speluri.
- (6)
-
+
+
+
+
+
+
+
+ Sabia Regelui Înfrânt
+
Purtătorul este si un Maestru al Lamelor.
+
+ Demon
+
Purtătorul este si un Demon.
+
+ Forța Naturii
+
Beneficiază de +1 la Marimea Echipei.
+
+ Ciocan Înghețat
+
Purtătorul este si un Glacial.
+
+ Legământul Cavalerului
+
Purtătorul este si un Cavaler.
+
+ Uraganul lui Runaan
+
Atacurile lovesc inamici suplimentari care primesc 50% din daune.
+
+ Sabia-Fantomă a lui Youmuu
+
Purtătorul este si un Asasin.
+
+ Yuumi
+
Purtătorul este si un Vrăjitor.
+
+
+ Sabia sângeroasă
+
Aracurile vindecă pentru 50% din daune.
+
+ Sabia Blestemată
+
Atacurile au o șansa mica de a lovi (Reduce nivelul stelei inamicului cu 1)
+
+ Gheara Dragonului
+
Beneficiază de 83% rezistenta la daune magice
+
+ Inimă Înghețată
+
Adiacent inamicii pierd 20% din viteza de atac
+
+ Înger Păzitor
+
Purtătorul reînvie cu 300 viața
+
+ Spada Furiei lui Guinsoo
+
Atacurile acordă 3% viteză de atac (Stacheaza infinit)
+
+ Pușcă cu Baionetă Hextech
+
Vindecă pentru 25% din toată dauna dată
+
+ Tăcere
+
Atacurile au o șansa mare de Tăcere
+
+ Sabia Infinitului
+
Loviturile critice dau +100% daune
+
+ Scânteie Iconică
+
Oricand un inamic aruncă o vrajă, ei iau 200 daune
+
+ Blazonul Solarilor de Fier
+
La inceputul luptei, toti inamicii adiacent primesc un scut de 200
+
+ Impulsul lui Luden
+
Vrăjile dau 200 daune improşcate pe lovitura
+
+ Morellonomicon
+
Vrăjile dau daune arzătoare egale cu 2.5% din viața maximă pe secunda a inamicului
+
+ Dansatorul-Fantomă
+
Purtătorul evita toate Loviturile Critice
+
+ Pălăria malefică a lui Rabadon
+
+50% Puterea Abilității
+
+ Tun-Mitralieră
+
Atacurile purtătorului nu put fi evitate. Distanța atacurilor este dublata
+
+ Red Buff
+
Atacurile ard pentru 2.5% din viața maximă și dubleaza vindecarea.
+
+ Sanctificare
+
La moarte, vindecă toți aliații dimprejur cu 1000 viața
+
+ Îmbrățișarea Serafimului
+
Redobândește 20 mana de fiecare dată cand o vrajă este proiectată
+
+ Lancea lui Shojin
+
După proiectare, purtătorul beneficiază de 15% din mana lui maximă pe atac
+
+ Cuțit Electrostatic
+
Dupa fiecare a treia lovitura dă 100 daune magice improșcate
+
+ Întrerupător de Sabii
+
Atacurile au o șansă de a dezarma
+
+ Sabia Divinității
+
După fiecare secundă, purtătorul are 5% șansă de a beneficia de 100% Lovituraă Critică
+
+ Armură cu Spini
+
Reflectă 35% din daunele primite de la atacuri
+
+ Hidra Titanilor
+
Atacurile dau 10% din viața maximă a purtătorului ca daune improșcate
+
+ Armura lui Warmog
+
Purtătorul regenerează 3% din viata maximă pe secundă
+
+ Convergența lui Zeke
+
Adiacent aliatii beneficiază de +10% viteză de atatc
+
+ Zefir
+
La inceputul luptei, alungă un inamic pentru 5 secunde
+
+
+
+
+
+
+
+ Origini | Efecte și Campioni
+
+
+ Demoni
+ 40% (2), 60% (4), 80% (6) pe lovitură pentru a arde toți inamicii
+ mana curenta
+ , dând
+ daune adevărate
+ egale cu mana arsă
+
+
+ Dragon
+ Dragonii sunt imuni la
+ Daune Magice.
+ (2)
+
+
+ Exil
+ Exilații incep lupta cu un scut egal cu 100% din
+ Viața Maximă
+ când este plasat adiacent cu NICIO alta unitate. (1)
+
+
+ Glacial
+ Pe lovitura, Glacialii au 20% (2), 30% (4), 45% (6) să
+ amețească inamicii
+ pentru 2 secunde.
+
+
+ Imperial
+ Imperialii dau
+ Daune Duble.
+ 1 Imperial la Nimereala (1) Toți Imperialii (4)
+
+
+ Nobil
+ Nobilii beneficiază de
+ +100 Armură
+ și
+ vindecă pentru 35
+ pe lovitură.
+ Un Aliat la Nimereală (3) Toți Aliații (6)
+
+
+ Ninja
+ Ninja beneficiază de un procentaj de
+ Daune de Atac.
+ Ninja beneficiază de +40%
+ Daune de Atac
+ (Exact 1)
+ Toți Ninja beneficiază de +60%
+ Daune de Atac
+ (4)
+
+
+ Pirate
+ Primește pana la 4 adițional
+ aur
+ după luptă
+ contra alt jucător.
+ (3)
+
+
+ Fantomă
+ Blestemă un inamic la nimereală la începutul luptei, setendu-i Viața la
+ 100.
+ (2)
+
+
+ Robot
+ Roboții incep lupta cu
+ mana plina.
+ (1)
+
+
+ Void
+ Atacurile normale ale echipei tale ignora 50% din armura
+ inamicilor.
+ (3)
+
+
+ Sălbatic
+ Atacurile genereaza stacuri de Furie (pâna la 5). Fiecare atac de Furie beneficiază de 7%
+ viteză de atac.
+ Aliați Sălbatici (2) Toți aliații (4)
+
+
+ Yordle
+ Atacurile contra aliații Yordle au o șansă de
+ a rata.
+ 25% șansă de a rata (3) 60% șansă de a rata (6)
+
+
+ Clase | Efecte și Campioni
+
+
+ Asasin
+ Asasinii sar la cel mai îndepărtat inamic la începutul luptei și dau adițional
+ Daune la Loviturile Critice.
+ +150%
+ Daune la Loviturile Critice
+ (3) +350%
+ Daune la Loviturile Critice
+ (6)
+
+
+ Maestrul Lamelor
+ Maestrii Lamelor au 35% șansă de a lovi
+ timpuri adiționale
+ pentru fiecare atac.
+ O lovitură adițională (3) Două lovituri adiționale (6)
+
+
+ Scandalagiu
+ Scandalagii primesc bonus
+ viață maximă.
+ +300 bonus
+ viață maximă
+ (2) +700 bonus
+ viață maximă
+ (4)
+
+
+ Elementalist
+ Elementaliștii beneficiază de
+ dublă mana
+ de la atacuri.
+ La inceputul luptei, cheamă un
+ Elemental
+ (3)
+
+
+ Gardian
+ La inceputul luptei, toți Gardienii și adiacent aliații primesc +30
+ armura.
+ (2)
+
+
+ Pistolar
+ Dupa atacare, Pistolarii au 50% șansă de a trage
+ atacuri adiționale.
+ Atacă alt
+ inamic
+ la nimereală (2) Atacă
+ toți inamicii
+ in rază. (4)
+
+
+ Cavaler
+ Cavalerii
+ blochează daunele
+ de la
+ atacurile de bază.
+ 20
+ daune blocate
+ (2) 40
+ daune blocate
+ (4) 80
+ daune blocate
+ (6)
+
+
+ Distanțier
+ Distanțierii au o șansă de a-și dubla
+ viteza de atac
+ pentru următoarele 3 seconds.
+ 25% șansă (2) 65% șansă (4)
+
+
+ Schimbător Formei
+ Schimbătorii Formei beneficiază de bonus
+ viață maximă
+ când se transformă.
+ +100% bonus
+ viață maximă
+ (3)
+
+
+ Vrăjitor
+ Vrăjitorii beneficiază de dublă
+ mana
+ după atacuri și aliații au crescute
+ daune de la speluri.
+ +35%
+ daune de la speluri.
+ (3) +100%
+ daune de la speluri.
+ (6)
+
\ No newline at end of file
diff --git a/Resource/Localization/ItemStrings_en-US.xaml b/Resource/Localization/ItemStrings_en-US.xaml
index 274c546..c714a7f 100644
--- a/Resource/Localization/ItemStrings_en-US.xaml
+++ b/Resource/Localization/ItemStrings_en-US.xaml
@@ -1,370 +1,578 @@
-
-
-
-
-
-
- Blade of the Ruined King
-
Wearer is also a Blademaster.
-
- Darkin
-
Wearer is also a Demon.
-
- Force of Nature
-
Gain +1 Team Size.
-
- Frozen Mallet
-
Wearer is also a Glacial.
-
- Knight's Vow
-
Wearer is also a Knight.
-
- Runaan's Hurricane
-
Attacks hit 1 additional enemy and deal 25% damage. Can apply on-hit effects
-
- Youmuu's Ghostblade
-
Wearer is also an Assassin.
-
- Yuumi
-
Wearer is also a Sorcerer.
-
-
-
- Bloodthirster
-
Attacks heal for 50% of damage.
-
- Cursed Blade
-
Attacks have a 20% to shrink (-1 enemy star, down to 0)
-
- Dragon's Claw
-
Gain 83% resistance to magic damage
-
- Frozen Heart
-
Adjacent enemies lose 25% attack speed
-
- Guardian Angel
-
Wearer revives with 1000 health after 2 secs
-
- Guinsoo's Rageblade
-
Attacks grant 4% attack speed (Stacks infinitely)
-
- Hextech Gunblade
-
Heal for 33% of all damage dealt
-
- Hush
-
Attacks have a 50% chance to Silence that lasts for 3 seconds.
-
- Infinity Edge
-
Critical strikes deal +100% damage
-
- Ionic Spark
-
Whenever an enemy casts a spell, they take 150 true damage
-
- Locket of the Iron Solari
-
Wearer and Champions 2 spaces to the left and right gain 250 shield on round start.
-
- Luden's Echo
-
Spells deal 200 primary and 200 splash damage on hit
-
- Morellonomicon
-
Spells deal burn damage equal to 5% of the enemy's maximum health per second and disable healing
-
- Phantom Dancer
-
Wearer dodges all Critical Strikes
-
- Rabadon's Deathcap
-
+50% Ability Power
-
- Rapid Firecannon
-
Wearer's attacks cannot be dodged. Attack range is doubled
-
- Red Buff
-
Attacks burn for 13% max HP and disable healing.
-
- Redemption
-
At 25% health, heal all nearby allies for 1000 health
-
- Seraph's Embrace
-
Regain 20 mana each time a spell is cast
-
- Spear of Shojin
-
After casting, wearer gains 15% of its max mana per attack
-
- Statikk Shiv
-
Every 3rd attack deals 90 splash magical damage to 3 additional targets
-
- Sword Breaker
-
Attacks have a 25% chance to disarm
-
- Sword of the Divine
-
Each second, the wearer has a 5% chance to gain 100% Critical Strike
-
- Thornmail
-
Reflect 100% of physical damage mitigated from attacks as Magic Damage
-
- Titanic Hydra
-
Attacks deal 10% of wearer's max health as splash damage
-
- Warmog's Armor
-
Wearer regenerates 6% missing health per second
-
- Zeke's Herald
-
Grants 15% attack speed to champions two spaces to the left and right of the wearer
-
- Zephyr
-
On start of combat, banish an enemy for 5 seconds
-
-
-
-
-
-
-
- Origins | Effects and Champions
-
-
- Demons
- 20% (2), 35% (4), 60% (6) on hit to burn all of target's
- current mana
- , dealing
- true damage
- equal to mana burned.
-
-
- Dragon
- Dragons take reduced
- Magic Damage.
- (2) 83% Magic Immunity
-
-
- Exile
- Exiles start combat with a shield equal to 100% max
- HP
- when placed adjacent to NO other units. (1)
-
-
- Glacial
- On hit, Glacials have a 20% (2), 30% (4), 45% (6) to
- stun
- for 2 seconds.
-
-
- Imperial
- Imperials deal
- Double Damage.
- 1 Random Imperials (1) All Imperials (4)
-
-
- Noble
- Nobles grant
- 60 Armor + MR
- and
- heal for 35
- on hit.
- (3) One Random Ally (6) All Allies
-
-
- Ninja
- Ninjas gain a flat increase of
- Attack Damage + Ability Power.
- (Exactly 1) Ninja gains +40
- AD + AP
- (4)
- All Ninjas gain +60
- AD + AP
-
-
-
- Pirate
- Earn up to 4 additional
- gold
- after combat
- against another player.
- (3)
-
-
- Phantom
- Curse a random enemy at the start of combat, setting their HP to
- 100.
- (2)
-
-
- Robot
- Robots start combat at full
- mana.
- (1)
-
-
- Void
- (3) Void units deal
- True Damage
-
-
- Wild
- Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10%
- attack speed.
- Wild Allies (2) All Allies (4)
-
-
- Yordle
- Attacks + On-hit effects against ally Yordles can
- miss.
- (3) 30% chance to miss (6) 55% chance to miss
-
-
- Classes | Effects and Champions
-
-
- Assassin
- Assassins leap to the farthest enemy at the start of combat and deal additional
- Critical Strike Damage.
- +125%
- Critical Strike Damage
- (3) +350%
- Critical Strike Damage
- (6)
-
-
- Blademaster
- Blademasters have a 35% chance to strike
- additional times
- each attack.
- (3) 1 Strike (6) 2 Strikes (9) 4 Strikes
-
-
- Brawler
- Brawlers receive bonus
- maximum health.
- (2) +300
- HP
- (4) +700
- HP
- (6) +1200 HP
-
-
- Elementalist
- Elementalists gain double
- mana
- from attacks.
- At the start of combat, summon an
- Elemental
- (3)
-
-
- Guardian
- At the start of combat, all Guardians and adjacent allies receive (2) +50
- armor.
- Guardian's can't buff themselves.
-
-
- Gunslinger
- After attacking, Gunslingers have a 50% chance to fire
- additional attacks.
- (2) 1
- Additional
- attack
- (4) 2 attacks (6) 3 attacks
- in range.
-
-
- Knight
- Knights
- ignore damage
- from all
- sources.
- (2) 15
- damage blocked
- (4) 30
- damage blocked
- (6) 55
- damage blocked
-
-
- Ranger
- Rangers have a chance to double their
- attack speed
- for the next 3 seconds.
- 25% chance (2) 65% chance (4)
-
-
- Shapeshifter
- Shapeshifters gain bonus
- maximum health
- when they transform.
- (3) +60% bonus
- HP
- (6) +120% bonus HP
-
-
- Sorcerer
- Sorcers gain double
- mana
- from attacking and allies have increased
- spell damage.
- +35%
- spell damage.
- (3) +100%
- spell damage.
- (6)
-
-
-
-
-
-
-
-
- Tier Roll Chance + Pool Size
-
-
- Player Damage Formula
- 2 Damage(Little Legend) +
- Per Unit
-
-
-
-
-
-
-
- MAIN
-
-
- ITEM BUILDER
-
-
- Opacity
-
-
- Right click for options or drag to move
-
-
- Preferences
- Lock
- Resize
- Icon Opacity
- Always On Top
- Language
- Credits
- Help
- About
- Credits
- Changelog
- Localization
- Auto-Dim
- Auto-Updater
- Reset to default
- Exit
-
-
-
-
-
-
-
- Reset
-
-
\ No newline at end of file
+
+
+
+
+
+
+ Berserker Axe
+
Wearer is also a Berserker
+
+ Blade of the Ruined King
+
Wearer is also a Blademaster
+
+ Celestial Orb
+
Wearer is also a Celestial
+
+ Darkin
+
Wearer is also a Demon
+
+ Darkstar's Heart
+
Wearer is also a Darkstar
+
+ Demolitionist's Charge
+
Wearer is also a Demolitionist
+
+ Force of Nature
+
Gain +1 Team Size
+
+ Frozen Mallet
+
Wearer is also a Glacial
+
+ Inferno Cinder
+
Wearer is also an Inferno
+
+ Infiltrator's Talons
+
Wearer is also an Infiltrator
+
+ Knight's Vow
+
Wearer is also a Knight
+
+ Mage's Cap
+
Wearer is also a Mage
+
+ Mittens
+
Wearer is also a Yordle
+
+ Protector's Chestguard
+
Wearer is also a Protector
+
+ Rebel Medal
+
Wearer is also a Rebel
+
+ Runaan's Hurricane
+
Attacks hit 1 additional enemy and deal 70% damage, applying on-hit effects
+
+ Star Guardian's Charm
+
Wearer is also a Star Guardian
+
+ Talisman Of Light
+
Wearer is also a Light
+
+ Warden's Mail
+
Wearer is also a Warden
+
+ Youmuu's Ghostblade
+
Wearer is also an Assassin
+
+ Yuumi
+
Wearer is also a Sorcerer
+
+
+
+
+ Bloodthirster
+
Attacks heal for 50% of damage
+
+ Bramble Vest
+
Negates bonus dmg from crits. After being hit by a basic attack deal 100/140/200 (* lvl) magic dmg to all nearby enemies
+
+ Chalice of Favor
+
Casting a spell gives all nearby allies 10 mana
+
+ Cursed Blade
+
Attacks have a 20% to shrink (-1 enemy star, down to 0)
+
+ Deathblade
+
On takedown, gain 15 attack damage for the remainder of the round (Stacks infinitely)
+
+ Dragon's Claw
+
Gain 83% resistance to magic damage
+
+ Frozen Heart
+
Nearby enemies lose 40% attack speed
+
+ Giant Slayer
+
Attacks deal an additional 12% of target's current health as physical damage
+
+ Guardian Angel
+
Wearer revives with 400 health after 2 secs and clears grievous wounds
+
+ Guinsoo's Rageblade
+
Attacks grant 5% attack speed (Stacks infinitely)
+
+ Hand Of Justice
+
At the start of the round gain either 50% increased damage or 50 on-hit healing
+
+ Hextech Gunblade
+
Heal for 35% of all damage dealt
+
+ Hush
+
Attacks have a 20% chance to mana-lock the target for 4 seconds, preventing them from gaining mana
+
+ Iceborn Gauntlet
+
After casting a spell, the wearer's next basic attack freezes the target for 2.5 seconds
+
+ Infinity Edge
+
Grants 100% bonus critical strike damage
+
+ Ionic Spark
+
Enemies within 3 hexes have MR reduced by 50% and take damage equal to 225% of their max mana every spell cast
+
+ Jeweled Gauntlet
+
Wearer's Special Ability can critically strike
+
+ Last Whisper
+
Crits reduce target's Armor by 90% for 3 seconds (doesn't stack)
+
+ Locket of the Iron Solari
+
Wearer and Champions 2 spaces to the left and right gain 250/275/350 (* lvl) shield on round start for 8 seconds
+
+ Luden's Echo
+
Spells deal 150/175/225 (* lvl) magic damage to all adjacent enemies to target
+
+ Morellonomicon
+
Spells deal burn damage equal to 18% of the enemy's maximum health over 10 seconds and reduce healing by 80%
+
+ Neeko's Help
+
Place on a champion to create a 1-star copy of that champion and add it to your bench. Consumes item
+
+ Phantom Dancer
+
Wearer dodges all Critical Strikes
+
+ Quicksilver
+
Wearer is immune to crowd control for 10 seconds
+
+ Rabadon's Deathcap
+
+50% Ability Power
+
+ Rapid Firecannon
+
Attack range is doubled
+
+ Red Buff
+
Attacks burn for 2% max HP per second for 10 seconds and reduce healing by 80%
+
+ Redemption
+
On death, heal entire team 800 HP
+
+ Repeating Crossbow
+
On death, item passes to another ally and grants an additional 30% AS and Crit Chance. Effect stacks with each death
+
+ Seraph's Embrace
+
After casting a spell, the wearer gains 20 mana
+
+ Shroud of Stillness
+
At combat start, shoot a beam forward that causes all enemies hit to have their max mana increased by 40% until they cast once
+
+ Spear of Shojin
+
After casting, wearer gains 18% of its max mana per attack
+
+ Statikk Shiv
+
Every 3rd attack deals 70 magic damage to the target and 3/4/5 (* level) additional targets
+
+ Sword Breaker
+
Attacks have a 33% chance to disarm the target for 3 seconds
+
+ Sword of the Divine
+
Each second, the wearer has a 7% chance to gain 100% Critical Strike
+
+ Thief's Gloves
+
This item takes all three item slots. On round begin, copy two random items
+
+ Thornmail
+
Reflect 100% of physical damage mitigated from attacks as Magic Damage
+
+ Titanic Hydra
+
Attacks deal 3% of wearer's max health to target and adjacent enemies behind them
+
+ Titan's Resolve
+
When wearer is hit or inflicts a crit, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, gain 25 Armor + MR
+
+ Trap Claw
+
Begin combat with a spell shield. The enemy who breaks the shield is stunned for 4 seconds
+
+ Warmog's Armor
+
Wearer regenerates 5% missing health per second (max 400 per tick)
+
+ Zeke's Herald
+
Grants 18% attack speed to champions two spaces to the left and right of the wearer
+
+ Zephyr
+
On start of combat, banish an enemy opposite wearer for 5 seconds
+
+ Zz'Rot Portal
+
Upon death, summon a Voidling with 1000/2000/4000 HP that taunts all nearby enemies
+
+
+
+
+
+
+
+ Origins | Effects and Champions
+
+
+ Celestial
+ All allies heal based on damage dealt
+ (2) 15% of dmg (4) 25% (6) 50%
+
+
+ Chrono
+ All allies gain attack speed every 4 seconds
+ (2) 15% (4) 35% (6) 65%
+
+
+ Cloud
+ All allies gain dodge chance
+ (2) 20% dodge chance (3) 25% dodge chance (4) 35% dodge chance
+
+
+ Crystal
+ Crystal units have a max amount of damage they can take from a single hit
+ (2) 100 Max Damage (4) 60 Max Damage
+
+
+ Cybernetic
+ Cybernetics with an item gain bonus Attack Damage and Health
+ (3) 35 AD and 350 HP (6) 85 AD and 850 HP
+
+
+ Dark Star
+ When a Dark Star dies, it gives increased damage and previous stacks of this effect to the nearest Dark Star ally
+ (3) 50% Increased Damage (6) 80% Increased Damage
+
+
+ Demons
+ 40% chance on-hit to burn 20 mana from their target and gain
+ (2) 15, (4) 30, (6) 45 mana
+
+
+ Desert
+ Reduces each enemy's armor
+ (2) 40% Armor reduction (4) 100% Armor reduction
+
+
+ Dragon
+ Dragons take reduced magic damage
+ (2) 50% Magic Immunity
+
+
+ Electric
+ Electric units shock nearby enemies when they deal or receive a critical strike
+ (2) 100 Damage (3) 300 Damage (4) 500 Damage
+
+
+ Exile
+ (1) Exiles start combat with a shield equal to 100% max HP when placed adjacement to NO other allied units
+
+
+ Glacial
+ On hit, Glacials have a (2) 20%, (4) 35%, (6) 50% to stun for 1.5 seconds
+
+
+ Hextech
+ At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 5 seconds
+ (2) Within a 1 hex radius (4) Within a 2 hex radius
+
+
+ Imperial
+ Imperials deal Double Damage
+ (1) 1 Random Imperial (4) All Imperials
+
+
+ Inferno
+ Infernos spell damage and crits burn the ground beneath their target, dealing
+ (3) +70% (6) +150% 3 hexes (9) +250% 5 hexes bonus damage over 4 seconds
+
+
+ Light
+ When a Light unit dies, all other Light units gain Attack Speed and are healed for 20% of the dying Champ's Max HP
+ (3) +20% AS (6) +30% AS (9) +50% AS
+
+
+ Lunar
+ Every 7 seconds your team gains crit chance, damage, and spell power (stacks up to 4 times)
+ (2) 15% CS, 15% Crit Damage, 15% Spell Power
+
+
+ Mech Pilot
+ (3) At the start of combat, 3 random Mech-Pilot champs are merged into a Super-Mech until it dies
+
+
+ Mountain
+ (2) At the start of combat, one random ally gains a 1500 health Stoneshield
+
+
+ Ninja
+ Ninjas gain a flat increase of Attack Damage + Ability Power
+ (Exactly 1) Ninja gains +50 AD + AP (4) All Ninjas gain +80 AD + AP
+
+
+ Noble
+ Nobles grant 50 Armor + MR and heal for 30 on hit
+ (3) One Random Ally (6) All Allies
+
+
+ Ocean
+ All allies restore mana every 4 seconds
+ (2) +10 mana (4) +30 mana (6) +60 mana
+
+
+ Phantom
+ (2) Curse a random enemy at the start of combat, setting their HP to 100
+
+
+ Poison
+ (3) Poison units apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%
+
+
+ Rebel
+ At start of combat, gain a shield for 8 secs and increased dmg for each adjacent Rebel
+ (3) 125 HP Shield and +10% Dmg (6) 200 HP Shield and +12% Dmg
+
+
+ Robot
+ (1) Robots start combat at full mana
+
+
+ Shadow
+ Shadow units deal increased damage for 6 seconds at combat start, refreshed on Takedown
+ (2) 65% Increased Damage, Self Takedown (4) 165% Increased Damage, any Shadow Takedown
+
+
+ Space Pirate
+ 50% chance to drop gold or items whenever a Space Pirate lands a killing blow
+ (2) 1 Gold (4) 1 Gold and 10% chance to drop an item
+
+
+ Star Guardian
+ Whenever a Star Guardian casts, all others gain mana
+ (3) 30 Mana (6) 60 Mana
+
+
+ Steel
+ Steel units gain damage immunity when they are reduced below 50% health
+ (2) 2 seconds of immunity (3) 3 seconds (4) 4 seconds
+
+
+ Valkyrie
+ (2) Valkyrie attacks and spells always crit targets below 50% Health
+
+
+ Variable
+ These champions can have any of the Elemental Traits
+
+
+ Void
+ (3) Voids deal True Damage
+
+
+ Wild
+ Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% atack speed, up to 60%
+ (2) Wild Allies (4) All Allies AND their basic attacks can't miss
+
+
+ Woodland
+ (3) A random Woodland Champ makes a copy of themselves (6) All Woodlands clone
+
+
+ Yordle
+ Attacks + On-hit effects against ally Yordles can miss
+ (3) 30% chance (6) 60% chance (9) 90% chance
+
+
+ Classes | Effects and Champions
+
+
+ Alchemist
+ Alchemists ignore collision and never stop moving
+
+
+ Assassin
+ Assassins gain additional
+ (3) +10% Crit Chance and +70% Crit Damage (6) +20% CS and +210% CD
+
+
+ Avatar
+ An Avatar's Origin Element is counted twice for Trait bonuses
+
+
+ Berserker
+ Berserkers have a chance to hit all units in a cone in front of them with their attacks
+ (3) 45% chance (6) 100% chance + 25 AD
+
+
+ Blademaster
+ Blademasters have a chance to strike two extra times
+ (3) 35% chance on-hit (6) 55%
+
+
+ Blaster
+ Every fifth Blaster attack fires additional attacks which deal double dmg
+ (2) 3 additional attacks (4) 6 additional attacks
+
+
+ Brawler
+ Brawlers receive bonus max health
+ (2) +300 HP (4) +750 HP
+
+
+ Demolitionist
+ (2) Demolitionist spells stun targets they hit for 1.5 seconds
+
+
+ Druid
+ (2) Druids regenerate 45 health per second
+
+
+ Elementalist
+ (3) Elementalists gain double mana from attacks. At the start of combat summon a Golem with 2200 health and 100 AD
+
+
+ Guardian
+ (2) At the start of combat, all Guardians and adjacent allies receive +40 armor. Guardians can't buff themselves
+
+
+ Gunslinger
+ After attacking, Gunslingers have a 50% chance to fire additional attacks to a random target in range
+ (2) 1 Additional attack (4) 2 attacks (6) 4 attacks
+
+
+ Infiltrator
+ Jump to the back of enemy territory. Gain 60% Attack Speed for the first 6 seconds
+ (2) Bonus Active (4) Refreshes on takedown
+
+
+ Knight
+ All allies ignore damage from all sources
+ (2) 15 damage blocked (4) 30 damage blocked (6) 60 damage blocked
+
+
+ Mage
+ Mages have a chance on cast to instead Doublecast
+ (3) 50% chance (6) 100% chance + 20 AP to all Mages
+
+
+ Mana Reaver
+ (2) First attack (4) All attacks increase the cost of the target's next spell cast by 40%
+
+
+ Mercenary
+ Mercenaries can be paid gold to upgrade their ability
+
+
+ Mystic
+ All allies gain increased Magic Resist
+ (2) 30 Magic Resist (4) 120 Magic Resist
+
+
+ Predator
+ (3) Predators insantly kill enemies they damage who are below 25% health
+
+
+ Protector
+ Protectors gain a shield scaling off max health for 3 seconds whenever they cast
+ (2) 20% Max Health Shield (4) 30%
+
+
+ Ranger
+ Rangers have a chance to double their attack speed for the next 3 seconds
+ (2) 35% chance (4) 80% chance (6) 100% chance
+
+
+ Shapeshifter
+ Shapeshifters gain bonus max health when they transform
+ (3) +60% bonus HP (6) +100% bonus HP
+
+
+ Soulbound
+ (2) The first Soulbound unit to die will instead enter the Spirit Realm becoming untargetable and continuing to fight until all other Soulbound units are dead
+
+
+ Sniper
+ (2) Snipers deal 12% increased dmg for each hex of distance between themselves and their target
+
+
+ Sorcerer
+ Sorcers gain increased Spell Power
+ (2) +20% Spell Power (4) +40% (6) +80%
+
+
+ Starship
+ (1) Starships gains 20 mana/sec, circle the arena, and cannot basic attack
+
+
+ Summoner
+ Summoned units have increased health and duration
+ (3) 30% increase (6) 120% increase
+
+
+ Vanguard
+ Vanguards gain bonus Armor
+ (2) 60 Armor (4) 250 Armor
+
+
+ Warden
+ Wardens gain increased total Armor
+ (2) +150% Armor (4) +300% Armor (6) +999% Armor
+
+
+
+
+
+
+
+
+ Tier Roll Chance + Pool Size
+
+
+ Player Damage Formula
+ 2/3/4/5/6/7 (Based on the Stage) +
+ Per Unit
+
+
+
+
+
+
+
+ MAIN
+
+
+ ITEM BUILDER
+
+
+ Opacity
+
+
+ Right click for options or drag to move
+
+
+ Preferences
+ Lock
+ Resize
+ Icon Opacity
+ Always On Top
+ Language
+ Credits
+ Help
+ About
+ Credits
+ Changelog
+ Localization
+ Auto-Dim
+ Auto-Updater
+ Reset to default
+ Exit
+
+
+
+
+
+
+
+ Reset
+
+
diff --git a/Resource/Localization/ItemStrings_fr-FR.xaml b/Resource/Localization/ItemStrings_fr-FR.xaml
index a2691ad..9c4146b 100644
--- a/Resource/Localization/ItemStrings_fr-FR.xaml
+++ b/Resource/Localization/ItemStrings_fr-FR.xaml
@@ -1,369 +1,369 @@
-
-
-
-
-
-
-
- Lame Du Roi Déchu
-
Le porteur est aussi un Maître des lames.
-
- Darkin
-
Le porteur est aussi un Démon.
-
- Force De La Nature
-
La taille de l'équipe augmente de 1.
-
- Maillet Gelé
-
Le porteur est aussi un Glacial.
-
- Vœu Du Chevalier
-
Le porteur est aussi un Chevalier.
-
- Ouragan De Runaan
-
Les attaques touchent 1 adversaires supplémentaires, leur infligeant 25% des dégâts. Applique désormais les effets à l'impact.
-
- Lame Spectre De Youmuu
-
Le porteur est aussi un Assassin.
-
- Yuumi
-
Le porteur est aussi un Sorcerer.
-
-
-
- Soif De Sang
-
Les auto attaques soignent 50% des dégâts.
-
- Lame Maudite
-
Les auto attaques ont une faible chance de réduire l'adversaire d'un niveau.(Peut désormais réduire les cibles à 0 étoile)
-
- Griffe Du Dragon
-
Le champion équipé gagne 83% de Résistance magique.
-
- Cœur Gelé
-
Les adversaires à proximité perdent 20% de Vitesse d'attaque.
-
- Ange Gardien
-
Le porteur revient à la vie avec 1000 PV après 2 sec.
-
- Lame Enragée De Guinsoo
-
Les auto attaques donnent 4% de Vitesse d'attaque. (S'additionne à l'infini)
-
- Pistolame Hextech
-
Soigne 25% de tous les dégâts infligés.
-
- Chut
-
Les auto attaques ont une chance importante de réduire la cible au silence.
-
- Lame D'infini
-
Les dégâts des coups critiques sont augmentés de 150%.
-
- Etincelle Ionique
-
Chaque fois qu'un adversaire lance un sort, il subit 200 dégâts bruts.
-
- Médaillon De L'iron Solari
-
Au début du combat, les alliés à gauche et à droite gagnent un bouclier de 200 PV.
-
- Echo De Luden
-
Les sorts infligent 200 dégâts à la cible principale et 200 dégâts de zone aux alentours lorsqu'ils touchent une cible.
-
- Morellonomicon
-
Les sorts brûlent les adversaires à hauteur de 5% de leurs PV maximum chaque seconde.
-
- Danseur Fantôme
-
Le champion équipé esquive tous les coups critiques.
-
- Coiffe De Rabadon
-
Décuple le pourcentage de Dégâts magiques du champion équipé de 50%.
-
- Canon Ultrarapide
-
Les attaques du champion équipé ne peuvent pas être esquivées. Sa portée est doublée.
-
- Buff Rouge
-
Les auto attaques infligent 2,5% de dégâts de brûlure supplémentaires. Les adversaires brûlés ne peuvent pas se soigner.
-
- Rédemption
-
Se déclenche à 25% des PV, le héros équipé soigne 1000 PV à tous les alliés à proximité.
-
- Etreinte du Séraphin
-
Récupère 20 Mana chaque fois qu'un sort est lancé.
-
- Lance De Shojin
-
Après avoir lancé un sort, le champion équipé gagne 15% de son mana maximum à chaque auto attaque.
-
- Poignard De Statikk
-
Toutes les 3 auto attaques, la prochaine attaque inflige 100 dégâts magiques supplémentaires qui rebondissent toujours sur 3 cibles supplémentaires.
-
- Briseur D'épée
-
Les auto attaques ont une chance de désarmer.
-
- Epée Du Divin
-
Chaque seconde, le champion équipé a 5% de chance de gagner 100% de chance de coups critiques.
-
- Cotte épineuse
-
Renvoie 100% des dégâts subis lors des auto attaques.
-
- Hydre Titanesque
-
Les auto attaques infligent 10% des PV maximum du champion équipé en zone.
-
- Warmog Armure Vivante
-
Le champion équipé régénère 6% de ses PV maximum chaque seconde.
-
- Héraut De Zeke
-
les alliés à gauche et à droite gagnent gagnent +15% Vitesse d'attaque.
-
- Zéphyr
-
Au début du combat, bannit un adversaire pendant 5 secondes.
-
-
-
-
-
-
-
- Origines | Effets et Champions
-
-
- Démon
- 25% (2), 50% (4), 85% (6) Les Démon A l'impact ont une chance de vider un ennemi de
- tout le mana
- , et d'infliger des
- dégâts bruts
- équivalents au mana vider.
-
-
- Dragons
- Les Dragons sont immunisés aux
- Dégâts magiques.
- (2)
-
-
- Exilé
- Un Exilé débute le combat avec un bouclier équivalent à 100% de ses
- PV max
- Si l'Exilé n'a pas d'allié adjacent. (1)
-
-
- Glacial
- Les attaques, des Glaciaux gagnent une chance 20% (2), 30% (4), 45% (6)
- d'étourdir les ennemis
- pendant 2 sec.
-
-
- Impérial
- Les Imperiaux inflige des
- Dégâts double.
- 1 Imperial aléatoire (1) Tous les Imperiaux (4)
-
-
- Noble
- Nobles Gagne
- +100 Armure
- et
- récupère 35 PV
- à l'impact.
- 1 Allié Aléatoire (3) Tous Les Alliés (6)
-
-
- Ninja
- Les Ninjas gagne un pourcentage de
- Dégâts d'attaque.
- Le Ninja gagne +40% de
- Dégâts d'attaque
- (Exactement 1)
- Tous les Ninjas gagne +60% de
- Dégâts d'attaque
- (4)
-
-
- Pirate
- Gagnez jusqu'à 4 PO
- supplémentaires
- à la fin du combat
- Contre un autre joueur.
- (3)
-
-
- Fantôme
- Au début du combat, inflige une malédiction à un ennemi, définissant ses PV à
- 100.
- (2)
-
-
- Robot
- Les Robots commencent le combat avec leur
- mana rempli.
- (1)
-
-
- Néant
- Toutes les attaques de base alliés ignorent 50% de
- l'armure de l'ennemi.
- (3)
-
-
- Sauvage
- Les attaques génèrent des effets de Fureur (Cumulable jusqu'à 5 fois). Chaque effets de Fureur octroie 10%
- de vitesse d'attaque.
- Alliés Sauvages (2) Tous les Alliés (4)
-
-
- Yordle
- Les Yordle ont une chance que les attaques ennemies soient
- esquiver.
- 25% chance to miss (3) 60% chance to miss (6)
-
-
- Classes | Effets et Champions
-
-
- Assassin
- Au début du combat, Les Assassins bondissent sur l'ennemi le plus éloigné et les coups critiques infligent des
- Dégâts des coups critiques supplémentaires.
- +125%
- Dégâts des coups critiques supplémentaires.
- (3) +350%
- Dégâts des coups critiques supplémentaires.
- (6)
-
-
- Maître des lames
- Les attaques des Maître des lames ont 35% de déclencher
- des attaques supplémentaires
- à l'impact.
- Une attaque supplémentaire (3) Deux attaque supplémentaires (6)
-
-
- Bagarreur
- Les Bagarreur gagnent des
- PV max supplémentaires.
- +300
- PV max supplémentaires
- (2) +700
- PV max supplémentaires
- (4)
-
-
- Élémentaliste
- Les Élémentaliste gagnent deux fois plus de
- mana
- avec leurs attaques.
- Au début du combat, vous invoquez un
- Golem
- (3)
-
-
- Gardien
- Au début du combat, tous les Gardien et chaque allié adjacent gagnent +30
- armure.
- (2)
-
-
- Pistolero
- Les attaques des, Pistolero gagnent 50% de chances de céclencher des
- attaques supplémentaires.
- Attaques
- au hasard
- un autre ennemi (2) Attaque
- 2 au hasard
- (4)
-
-
- Chevalier
- Les Chevalier
- bloquent les dégâts
- des
- attaques de base.
- 20 pts
- de dégâts bloqués
- (2) 40 pts
- de dégâts bloqués
- (4) 80 pts
- de dégâts bloqués
- (6)
-
-
- Rôdeur
- Les Rôdeur gagnent une chance de doubler leur
- vitesse d'attaque
- pendant 3 sec.
- 25% de chances (2) 65% de chances (4)
-
-
- Métamorphe
- Les Métamorphe reçoivent un bonus en
- PV max supplémentaires
- quand ils se transforment.
- +60% de
- PV max supplémentaires
- (3)
-
-
- Sorcier
- Les Sorcier gagnent deux fois plus de
- mana
- avec leurs attaques et tous les alliés augmente leur
- Puissance des sorts.
- +45% de
- Puissance des sorts.
- (3) +100% de
- Puissance des sorts.
- (6)
-
-
-
-
-
-
-
-
- Tier Roll Chance + Pool Size
-
-
-
-
-
-
-
-
- PRINCIPAL
-
-
- CONSTRUCTEUR D'OBJET
-
-
- Opacité
-
-
- Clique droit pour les options ou glisser pour déplacer
-
-
- Préférences
- Vérrouiller
- Redimensionner
- Opacité des icônes
- Toujours en haut
- La langue
- Credits
- Aide
- à propos
- Credits
- Liste Des Modifications
- Localisation
- Auto-Dimension
- Auto-Mise à Jour
- Réinitialiser par défaut
- Fermer
-
-
-
-
-
-
-
- Réinitialiser
-
+
+
+
+
+
+
+
+ Lame Du Roi Déchu
+
Le porteur est aussi un Maître des lames.
+
+ Darkin
+
Le porteur est aussi un Démon.
+
+ Force De La Nature
+
La taille de l'équipe augmente de 1.
+
+ Maillet Gelé
+
Le porteur est aussi un Glacial.
+
+ Vœu Du Chevalier
+
Le porteur est aussi un Chevalier.
+
+ Ouragan De Runaan
+
Les attaques touchent 1 adversaires supplémentaires, leur infligeant 25% des dégâts. Applique désormais les effets à l'impact.
+
+ Lame Spectre De Youmuu
+
Le porteur est aussi un Assassin.
+
+ Yuumi
+
Le porteur est aussi un Sorcerer.
+
+
+
+ Soif De Sang
+
Les auto attaques soignent 50% des dégâts.
+
+ Lame Maudite
+
Les auto attaques ont une faible chance de réduire l'adversaire d'un niveau.(Peut désormais réduire les cibles à 0 étoile)
+
+ Griffe Du Dragon
+
Le champion équipé gagne 83% de Résistance magique.
+
+ Cœur Gelé
+
Les adversaires à proximité perdent 20% de Vitesse d'attaque.
+
+ Ange Gardien
+
Le porteur revient à la vie avec 1000 PV après 2 sec.
+
+ Lame Enragée De Guinsoo
+
Les auto attaques donnent 4% de Vitesse d'attaque. (S'additionne à l'infini)
+
+ Pistolame Hextech
+
Soigne 25% de tous les dégâts infligés.
+
+ Chut
+
Les auto attaques ont une chance importante de réduire la cible au silence.
+
+ Lame D'infini
+
Les dégâts des coups critiques sont augmentés de 150%.
+
+ Etincelle Ionique
+
Chaque fois qu'un adversaire lance un sort, il subit 200 dégâts bruts.
+
+ Médaillon De L'iron Solari
+
Au début du combat, les alliés à gauche et à droite gagnent un bouclier de 200 PV.
+
+ Echo De Luden
+
Les sorts infligent 200 dégâts à la cible principale et 200 dégâts de zone aux alentours lorsqu'ils touchent une cible.
+
+ Morellonomicon
+
Les sorts brûlent les adversaires à hauteur de 5% de leurs PV maximum chaque seconde.
+
+ Danseur Fantôme
+
Le champion équipé esquive tous les coups critiques.
+
+ Coiffe De Rabadon
+
Décuple le pourcentage de Dégâts magiques du champion équipé de 50%.
+
+ Canon Ultrarapide
+
Les attaques du champion équipé ne peuvent pas être esquivées. Sa portée est doublée.
+
+ Buff Rouge
+
Les auto attaques infligent 2,5% de dégâts de brûlure supplémentaires. Les adversaires brûlés ne peuvent pas se soigner.
+
+ Rédemption
+
Se déclenche à 25% des PV, le héros équipé soigne 1000 PV à tous les alliés à proximité.
+
+ Etreinte du Séraphin
+
Récupère 20 Mana chaque fois qu'un sort est lancé.
+
+ Lance De Shojin
+
Après avoir lancé un sort, le champion équipé gagne 15% de son mana maximum à chaque auto attaque.
+
+ Poignard De Statikk
+
Toutes les 3 auto attaques, la prochaine attaque inflige 100 dégâts magiques supplémentaires qui rebondissent toujours sur 3 cibles supplémentaires.
+
+ Briseur D'épée
+
Les auto attaques ont une chance de désarmer.
+
+ Epée Du Divin
+
Chaque seconde, le champion équipé a 5% de chance de gagner 100% de chance de coups critiques.
+
+ Cotte épineuse
+
Renvoie 100% des dégâts subis lors des auto attaques.
+
+ Hydre Titanesque
+
Les auto attaques infligent 10% des PV maximum du champion équipé en zone.
+
+ Warmog Armure Vivante
+
Le champion équipé régénère 6% de ses PV maximum chaque seconde.
+
+ Héraut De Zeke
+
les alliés à gauche et à droite gagnent gagnent +15% Vitesse d'attaque.
+
+ Zéphyr
+
Au début du combat, bannit un adversaire pendant 5 secondes.
+
+
+
+
+
+
+
+ Origines | Effets et Champions
+
+
+ Démon
+ 25% (2), 50% (4), 85% (6) Les Démon A l'impact ont une chance de vider un ennemi de
+ tout le mana
+ , et d'infliger des
+ dégâts bruts
+ équivalents au mana vider.
+
+
+ Dragons
+ Les Dragons sont immunisés aux
+ Dégâts magiques.
+ (2)
+
+
+ Exilé
+ Un Exilé débute le combat avec un bouclier équivalent à 100% de ses
+ PV max
+ Si l'Exilé n'a pas d'allié adjacent. (1)
+
+
+ Glacial
+ Les attaques, des Glaciaux gagnent une chance 20% (2), 30% (4), 45% (6)
+ d'étourdir les ennemis
+ pendant 2 sec.
+
+
+ Impérial
+ Les Imperiaux inflige des
+ Dégâts double.
+ 1 Imperial aléatoire (1) Tous les Imperiaux (4)
+
+
+ Noble
+ Nobles Gagne
+ +100 Armure
+ et
+ récupère 35 PV
+ à l'impact.
+ 1 Allié Aléatoire (3) Tous Les Alliés (6)
+
+
+ Ninja
+ Les Ninjas gagne un pourcentage de
+ Dégâts d'attaque.
+ Le Ninja gagne +40% de
+ Dégâts d'attaque
+ (Exactement 1)
+ Tous les Ninjas gagne +60% de
+ Dégâts d'attaque
+ (4)
+
+
+ Pirate
+ Gagnez jusqu'à 4 PO
+ supplémentaires
+ à la fin du combat
+ Contre un autre joueur.
+ (3)
+
+
+ Fantôme
+ Au début du combat, inflige une malédiction à un ennemi, définissant ses PV à
+ 100.
+ (2)
+
+
+ Robot
+ Les Robots commencent le combat avec leur
+ mana rempli.
+ (1)
+
+
+ Néant
+ Toutes les attaques de base alliés ignorent 50% de
+ l'armure de l'ennemi.
+ (3)
+
+
+ Sauvage
+ Les attaques génèrent des effets de Fureur (Cumulable jusqu'à 5 fois). Chaque effets de Fureur octroie 10%
+ de vitesse d'attaque.
+ Alliés Sauvages (2) Tous les Alliés (4)
+
+
+ Yordle
+ Les Yordle ont une chance que les attaques ennemies soient
+ esquiver.
+ 25% chance to miss (3) 60% chance to miss (6)
+
+
+ Classes | Effets et Champions
+
+
+ Assassin
+ Au début du combat, Les Assassins bondissent sur l'ennemi le plus éloigné et les coups critiques infligent des
+ Dégâts des coups critiques supplémentaires.
+ +125%
+ Dégâts des coups critiques supplémentaires.
+ (3) +350%
+ Dégâts des coups critiques supplémentaires.
+ (6)
+
+
+ Maître des lames
+ Les attaques des Maître des lames ont 35% de déclencher
+ des attaques supplémentaires
+ à l'impact.
+ Une attaque supplémentaire (3) Deux attaque supplémentaires (6)
+
+
+ Bagarreur
+ Les Bagarreur gagnent des
+ PV max supplémentaires.
+ +300
+ PV max supplémentaires
+ (2) +700
+ PV max supplémentaires
+ (4)
+
+
+ Élémentaliste
+ Les Élémentaliste gagnent deux fois plus de
+ mana
+ avec leurs attaques.
+ Au début du combat, vous invoquez un
+ Golem
+ (3)
+
+
+ Gardien
+ Au début du combat, tous les Gardien et chaque allié adjacent gagnent +30
+ armure.
+ (2)
+
+
+ Pistolero
+ Les attaques des, Pistolero gagnent 50% de chances de céclencher des
+ attaques supplémentaires.
+ Attaques
+ au hasard
+ un autre ennemi (2) Attaque
+ 2 au hasard
+ (4)
+
+
+ Chevalier
+ Les Chevalier
+ bloquent les dégâts
+ des
+ attaques de base.
+ 20 pts
+ de dégâts bloqués
+ (2) 40 pts
+ de dégâts bloqués
+ (4) 80 pts
+ de dégâts bloqués
+ (6)
+
+
+ Rôdeur
+ Les Rôdeur gagnent une chance de doubler leur
+ vitesse d'attaque
+ pendant 3 sec.
+ 25% de chances (2) 65% de chances (4)
+
+
+ Métamorphe
+ Les Métamorphe reçoivent un bonus en
+ PV max supplémentaires
+ quand ils se transforment.
+ +60% de
+ PV max supplémentaires
+ (3)
+
+
+ Sorcier
+ Les Sorcier gagnent deux fois plus de
+ mana
+ avec leurs attaques et tous les alliés augmente leur
+ Puissance des sorts.
+ +45% de
+ Puissance des sorts.
+ (3) +100% de
+ Puissance des sorts.
+ (6)
+
+
+
+
+
+
+
+
+ Tier Roll Chance + Pool Size
+
+
+
+
+
+
+
+
+ PRINCIPAL
+
+
+ CONSTRUCTEUR D'OBJET
+
+
+ Opacité
+
+
+ Clique droit pour les options ou glisser pour déplacer
+
+
+ Préférences
+ Vérrouiller
+ Redimensionner
+ Opacité des icônes
+ Toujours en haut
+ La langue
+ Credits
+ Aide
+ à propos
+ Credits
+ Liste Des Modifications
+ Localisation
+ Auto-Dimension
+ Auto-Mise à Jour
+ Réinitialiser par défaut
+ Fermer
+
+
+
+
+
+
+
+ Réinitialiser
+
\ No newline at end of file
diff --git a/Resource/Localization/ItemStrings_it-IT.xaml b/Resource/Localization/ItemStrings_it-IT.xaml
index 4c7782e..aa73e4d 100644
--- a/Resource/Localization/ItemStrings_it-IT.xaml
+++ b/Resource/Localization/ItemStrings_it-IT.xaml
@@ -1,369 +1,369 @@
-
-
-
-
-
-
-
- Blade of the Ruined King
-
Chi lo indossa è anche un Maestro d'Armi.
-
- Darkin
-
Chi lo indossa è anche un Demone.
-
- Force of Nature
-
Ottieni +1 slot nella tua squadra.
-
- Frozen Mallet
-
Chi lo indossa è anche un Glaciale.
-
- Knight's Vow
-
Chi lo indossa è anche un Cavaliere.
-
- Runaan's Hurricane
-
Gli attacchi colpisono un nemico extra. Il colpo extra infligge il 25% del danno, può applicare effetti a colpo.
-
- Youmuu's Ghostblade
-
Chi lo indossa è anche unn Assassino.
-
- Yuumi
-
Chi lo indossa è anche un Mago.
-
-
- Bloodthirster
-
Gli attacchi curano del 50% del danno inflitto.
-
- Cursed Blade
-
Ogni attacco ha una bassa possiblità di fare Shrink (Ridurre di 1 le stelle del nemico)
-
- Dragon's Claw
-
Ottieni 83% di resistenza magica
-
- Frozen Heart
-
I nemici adiacenti perdono il 20% di Velocità di Attacco
-
- Guardian Angel
-
Chi lo indossa rinasce con 1000 punti vita dopo 2 secondi
-
- Guinsoo's Rageblade
-
Ogni attacco garantisce il 4% di velocità d'Attacco. (Continua all'infinito)
-
- Hextech Gunblade
-
Cura del 25% del danno inflitto
-
- Hush
-
Gli attacchi hanno un'alta possibilità di silenziare
-
- Infinity Edge
-
Gli attacchi critici infliggono +150% dei danni
-
- Ionic Spark
-
Ogni qualcosa un nemico lancia un'ablitià, subisce 200 danni
-
- Locket of the Iron Solari
-
Protegge con uno scudo di 300 il portatore e i campioni nei due spazi a sinistra e a destra del portatore all'inizio del turno
-
- Luden's Echo
-
Le abilità infliggono 200 danni ad area per ogni colpo
-
- Morellonomicon
-
Le abilità bruciano il nemico, infliggendoli 5% della sua vita massima.
-
- Phantom Dancer
-
Chi lo indossa schiva tutti i colpi critici
-
- Rabadon's Deathcap
-
+50% Potere Magico
-
- Rapid Firecannon
-
Gli attacchi di chi lo indossa non possono essere schivati. Il suo raggio d'attacco è raddoppiato
-
- Red Buff
-
Gli attacchi bruciano il nemico infliggendoli 13% della sua vita massima come danno e negando le cure
-
- Redemption
-
Quando il portatore raggiunge il 25% della sua saluta cura tutti gli alleati vicini (e se stesso se ancora vivo) di 1000
-
- Seraph's Embrace
-
Riottieni 20 mana per ogni abilità lanciata
-
- Spear of Shojin
-
Dopo il lancio, ottieni 15% di mana massimo per ogni attacco
-
- Statikk Shiv
-
Ogni terzo attacco infligge 100 danni a 3 bersagli aggiuntivi
-
- Sword Breaker
-
Gli attacchi hanno una possibilità di disarmare
-
- Sword of the Divine
-
Ogni secondo, chi lo indossa ha il 5% di ottenere al 100% un Colpo Critico
-
- Thornmail
-
Rifletti come danno pure il 100% dei danni fisici mitigati
-
- Titanic Hydra
-
Gli attacchi infliggono il 10% della vita massima di chi lo indossa come danni ad area
-
- Warmog's Armor
-
Chi lo indossa rigenera il 6% dei punti vita ogni secondo
-
- Zeke's Herald
-
Ogni alleato vicino guadagna il 15% di velocità d'attacco
-
- Zephyr
-
All'inizio del combattimento, bandisci un nemico per 5 secondi
-
-
-
-
-
-
-
-
- Origini | Effetti e Campioni
-
-
- Demoni
- 25% (2), 50% (4), 85% (6) a colpo di bruciare a tutti i target
- il loro mana
- , infliggendo
- danni puri
- pari al mana bruciato.
-
-
- Draghi
- i Draghi sono immuni
- ai Danni Magici.
- (2)
-
-
- Esiliati
- Gli Esiliati iniziano con uno scudo pari al 100% degli
- HP
- quando NON sono posizionati vicino agli alleati (1)
-
-
- Glaciali
- Per ogni colpo, i Glaciali hanno 20% (2), 30% (4), 45% (6) di
- stunnare
- per 2 secondi.
-
-
- Imperiali
- Imperiali infliggono
- Danno Doppio.
- 1 Imperiale casuale (1) Tutti gli imperiali. (4)
-
-
- Nobili
- Nobili ottengono
- +100 Armatura
- e
- si curano di 35 HP
- ogni colpo.
- Un Nobile casuale (3) Tutti gli alleati. (6)
-
-
- Ninja
- Ninja ottengono una percentuale bonus di
- Danno Fisico.
- Ninja ottengono +40%
- Danno Fisico.
- (Esattamente 1)
- Tutti i Ninja ottengono +60%
- Danno Fisico.
- (4)
-
-
- Pirati
- Ottengono fino a 4
- oro
- dopo un combattimento
- contro un altro player.
- (3)
-
-
- Fantasmi
- All'inizio del combattimento la vita di un nemico casuale diventa.
- 100.
- (2)
-
-
- Robot
- Robot iniziano il combattimento con il massimo del
- Mana.
- (1)
-
-
- Vuoto
- Gli attacchi basi del team ignorano il 50%
- dell'Armatura
- del nemico.(3)
-
-
- Selvaggi
- Gli attacchi generano Furia (fino a 5). Ogni furia garantisce l'10%
- di Velocità d'Attacco.
- Solo Selvaggi (2) Tutti gli Alleati (4)
-
-
- Yordle
- Gli attacchi contro gli Yordle hanno una possibilità di
- mancare.
- 25% di possibilità di mancare. (3) 60% di possibilità di mancare. (6)
-
-
- Classi | Effetti e Campioni
-
-
- Assassini
- Gli Assassini attaccano il nemico più lontano e infliggono
- Danni Critici.
- +125%
- Danni Critici
- (3) +350%
- Danni Critici
- (6)
-
-
- Maestro d'Armi
- i Maestro d'armi hanno il 35% di possibilità di ottenere
- colpi extra
- per attacco.
- Un colpo extra. (3) due colpi extra. (6)
-
-
- Combattenti
- i Combattenti ottengono un bonus sulla
- vita massima.
- +300 bonus
- vita massima
- (2) +700 bonus
- vita massima
- (4)
-
-
- Elementalisti
- Elementalisti ottengono doppio
- mana
- per attacco.
- All'inizio del combattimento evoca un
- Elementale
- (3)
-
-
- Guardiani
- All'inizio del combattimento, tutti i Guardiani e gli alleati adiacenti ottengono +30
- armatura.
- (2)
-
-
- Pistoleri
- Dopo un attacco, i Pistoleri hanno il 50% di sparare
- un colpo extra.
- Attaccando un
- nemico
- casuale (2) Attaccando
- 2 nemici casuali
- (4) nel raggio d'attacco.
-
-
- Cavalieri
- Cavalieri
- bloccando danni
- provenienti
- dagli attacchi base.
- 20
- di danno bloccato
- (2) 40
- di danno bloccato
- (4) 80
- di danno bloccato
- (6)
-
-
- Tiratori
- i Tiratori hanno una possibilità di raddoppiare la loro
- Velocità d'Attacco
- per 3 secodni.
- 25% di possibilità (2) 65% di possibilità (4)
-
-
- Mutaforma
- i Mutaforma ottengono un bonus sulla
- vita massima
- quando si trasformano.
- +60% bonus
- sulla vita massima
- (3)
-
-
- Stregoni
- Stregoni ottengono doppio
- mana
- per attacco e gli alleati infliggono più
- Danno Magico.
- +45%
- Danno Magico.
- (3) +100%
- Danno Magico.
- (6)
-
-
-
-
-
-
-
-
- Possibilità + Numero di campioni per Tier
-
-
-
-
-
-
-
-
- Principale
-
-
- Costruzione Item
-
-
- Opacità
-
-
- Fai clic con il pulsante destro del mouse sulle opzioni o trascina per spostare
-
-
- Preferenze
- Blocca
- Ridimensiona
- Opacità icone
- Sempre in Primo Piano
- Lingua
- Crediti
- Aiuto
- Info
- Crediti
- Changelog
- Localizzazione
- Auto-Dim
- Auto-Aggiornamento
- Reimposta a Default
- Esci
-
-
-
-
-
-
-
- Reset
-
+
+
+
+
+
+
+
+ Blade of the Ruined King
+
Chi lo indossa è anche un Maestro d'Armi.
+
+ Darkin
+
Chi lo indossa è anche un Demone.
+
+ Force of Nature
+
Ottieni +1 slot nella tua squadra.
+
+ Frozen Mallet
+
Chi lo indossa è anche un Glaciale.
+
+ Knight's Vow
+
Chi lo indossa è anche un Cavaliere.
+
+ Runaan's Hurricane
+
Gli attacchi colpisono un nemico extra. Il colpo extra infligge il 25% del danno, può applicare effetti a colpo.
+
+ Youmuu's Ghostblade
+
Chi lo indossa è anche unn Assassino.
+
+ Yuumi
+
Chi lo indossa è anche un Mago.
+
+
+ Bloodthirster
+
Gli attacchi curano del 50% del danno inflitto.
+
+ Cursed Blade
+
Ogni attacco ha una bassa possiblità di fare Shrink (Ridurre di 1 le stelle del nemico)
+
+ Dragon's Claw
+
Ottieni 83% di resistenza magica
+
+ Frozen Heart
+
I nemici adiacenti perdono il 20% di Velocità di Attacco
+
+ Guardian Angel
+
Chi lo indossa rinasce con 1000 punti vita dopo 2 secondi
+
+ Guinsoo's Rageblade
+
Ogni attacco garantisce il 4% di velocità d'Attacco. (Continua all'infinito)
+
+ Hextech Gunblade
+
Cura del 25% del danno inflitto
+
+ Hush
+
Gli attacchi hanno un'alta possibilità di silenziare
+
+ Infinity Edge
+
Gli attacchi critici infliggono +150% dei danni
+
+ Ionic Spark
+
Ogni qualcosa un nemico lancia un'ablitià, subisce 200 danni
+
+ Locket of the Iron Solari
+
Protegge con uno scudo di 300 il portatore e i campioni nei due spazi a sinistra e a destra del portatore all'inizio del turno
+
+ Luden's Echo
+
Le abilità infliggono 200 danni ad area per ogni colpo
+
+ Morellonomicon
+
Le abilità bruciano il nemico, infliggendoli 5% della sua vita massima.
+
+ Phantom Dancer
+
Chi lo indossa schiva tutti i colpi critici
+
+ Rabadon's Deathcap
+
+50% Potere Magico
+
+ Rapid Firecannon
+
Gli attacchi di chi lo indossa non possono essere schivati. Il suo raggio d'attacco è raddoppiato
+
+ Red Buff
+
Gli attacchi bruciano il nemico infliggendoli 13% della sua vita massima come danno e negando le cure
+
+ Redemption
+
Quando il portatore raggiunge il 25% della sua saluta cura tutti gli alleati vicini (e se stesso se ancora vivo) di 1000
+
+ Seraph's Embrace
+
Riottieni 20 mana per ogni abilità lanciata
+
+ Spear of Shojin
+
Dopo il lancio, ottieni 15% di mana massimo per ogni attacco
+
+ Statikk Shiv
+
Ogni terzo attacco infligge 100 danni a 3 bersagli aggiuntivi
+
+ Sword Breaker
+
Gli attacchi hanno una possibilità di disarmare
+
+ Sword of the Divine
+
Ogni secondo, chi lo indossa ha il 5% di ottenere al 100% un Colpo Critico
+
+ Thornmail
+
Rifletti come danno pure il 100% dei danni fisici mitigati
+
+ Titanic Hydra
+
Gli attacchi infliggono il 10% della vita massima di chi lo indossa come danni ad area
+
+ Warmog's Armor
+
Chi lo indossa rigenera il 6% dei punti vita ogni secondo
+
+ Zeke's Herald
+
Ogni alleato vicino guadagna il 15% di velocità d'attacco
+
+ Zephyr
+
All'inizio del combattimento, bandisci un nemico per 5 secondi
+
+
+
+
+
+
+
+
+ Origini | Effetti e Campioni
+
+
+ Demoni
+ 25% (2), 50% (4), 85% (6) a colpo di bruciare a tutti i target
+ il loro mana
+ , infliggendo
+ danni puri
+ pari al mana bruciato.
+
+
+ Draghi
+ i Draghi sono immuni
+ ai Danni Magici.
+ (2)
+
+
+ Esiliati
+ Gli Esiliati iniziano con uno scudo pari al 100% degli
+ HP
+ quando NON sono posizionati vicino agli alleati (1)
+
+
+ Glaciali
+ Per ogni colpo, i Glaciali hanno 20% (2), 30% (4), 45% (6) di
+ stunnare
+ per 2 secondi.
+
+
+ Imperiali
+ Imperiali infliggono
+ Danno Doppio.
+ 1 Imperiale casuale (1) Tutti gli imperiali. (4)
+
+
+ Nobili
+ Nobili ottengono
+ +100 Armatura
+ e
+ si curano di 35 HP
+ ogni colpo.
+ Un Nobile casuale (3) Tutti gli alleati. (6)
+
+
+ Ninja
+ Ninja ottengono una percentuale bonus di
+ Danno Fisico.
+ Ninja ottengono +40%
+ Danno Fisico.
+ (Esattamente 1)
+ Tutti i Ninja ottengono +60%
+ Danno Fisico.
+ (4)
+
+
+ Pirati
+ Ottengono fino a 4
+ oro
+ dopo un combattimento
+ contro un altro player.
+ (3)
+
+
+ Fantasmi
+ All'inizio del combattimento la vita di un nemico casuale diventa.
+ 100.
+ (2)
+
+
+ Robot
+ Robot iniziano il combattimento con il massimo del
+ Mana.
+ (1)
+
+
+ Vuoto
+ Gli attacchi basi del team ignorano il 50%
+ dell'Armatura
+ del nemico.(3)
+
+
+ Selvaggi
+ Gli attacchi generano Furia (fino a 5). Ogni furia garantisce l'10%
+ di Velocità d'Attacco.
+ Solo Selvaggi (2) Tutti gli Alleati (4)
+
+
+ Yordle
+ Gli attacchi contro gli Yordle hanno una possibilità di
+ mancare.
+ 25% di possibilità di mancare. (3) 60% di possibilità di mancare. (6)
+
+
+ Classi | Effetti e Campioni
+
+
+ Assassini
+ Gli Assassini attaccano il nemico più lontano e infliggono
+ Danni Critici.
+ +125%
+ Danni Critici
+ (3) +350%
+ Danni Critici
+ (6)
+
+
+ Maestro d'Armi
+ i Maestro d'armi hanno il 35% di possibilità di ottenere
+ colpi extra
+ per attacco.
+ Un colpo extra. (3) due colpi extra. (6)
+
+
+ Combattenti
+ i Combattenti ottengono un bonus sulla
+ vita massima.
+ +300 bonus
+ vita massima
+ (2) +700 bonus
+ vita massima
+ (4)
+
+
+ Elementalisti
+ Elementalisti ottengono doppio
+ mana
+ per attacco.
+ All'inizio del combattimento evoca un
+ Elementale
+ (3)
+
+
+ Guardiani
+ All'inizio del combattimento, tutti i Guardiani e gli alleati adiacenti ottengono +30
+ armatura.
+ (2)
+
+
+ Pistoleri
+ Dopo un attacco, i Pistoleri hanno il 50% di sparare
+ un colpo extra.
+ Attaccando un
+ nemico
+ casuale (2) Attaccando
+ 2 nemici casuali
+ (4) nel raggio d'attacco.
+
+
+ Cavalieri
+ Cavalieri
+ bloccando danni
+ provenienti
+ dagli attacchi base.
+ 20
+ di danno bloccato
+ (2) 40
+ di danno bloccato
+ (4) 80
+ di danno bloccato
+ (6)
+
+
+ Tiratori
+ i Tiratori hanno una possibilità di raddoppiare la loro
+ Velocità d'Attacco
+ per 3 secodni.
+ 25% di possibilità (2) 65% di possibilità (4)
+
+
+ Mutaforma
+ i Mutaforma ottengono un bonus sulla
+ vita massima
+ quando si trasformano.
+ +60% bonus
+ sulla vita massima
+ (3)
+
+
+ Stregoni
+ Stregoni ottengono doppio
+ mana
+ per attacco e gli alleati infliggono più
+ Danno Magico.
+ +45%
+ Danno Magico.
+ (3) +100%
+ Danno Magico.
+ (6)
+
+
+
+
+
+
+
+
+ Possibilità + Numero di campioni per Tier
+
+
+
+
+
+
+
+
+ Principale
+
+
+ Costruzione Item
+
+
+ Opacità
+
+
+ Fai clic con il pulsante destro del mouse sulle opzioni o trascina per spostare
+
+
+ Preferenze
+ Blocca
+ Ridimensiona
+ Opacità icone
+ Sempre in Primo Piano
+ Lingua
+ Crediti
+ Aiuto
+ Info
+ Crediti
+ Changelog
+ Localizzazione
+ Auto-Dim
+ Auto-Aggiornamento
+ Reimposta a Default
+ Esci
+
+
+
+
+
+
+
+ Reset
+
\ No newline at end of file
diff --git a/Resource/Localization/ItemStrings_zh-CN.xaml b/Resource/Localization/ItemStrings_zh-CN.xaml
index 847b0a1..d016ca1 100644
--- a/Resource/Localization/ItemStrings_zh-CN.xaml
+++ b/Resource/Localization/ItemStrings_zh-CN.xaml
@@ -1,370 +1,580 @@
-
-
-
-
-
-
-
- 破败王者之刃
-
携带者也是一名剑师
-
- 暗裔
-
携带者也是一名恶魔
-
- 自然之力
-
上限人口+1
-
- 冰霜之锤
-
携带者也是一名极地生物
-
- 骑士之誓
-
携带者也是一名骑士
-
- 卢安娜的飓风
-
攻击可选取1个额外敌人,造成25%伤害并施加攻击特效
-
- 幽梦之灵
-
携带者也是一名刺客
-
- 悠米
-
携带者也是一名法师
-
-
- 饮血剑
-
+50%普通攻击吸血
-
- 诅咒之刃
-
普通攻击有20%概率使敌人缩小1星
-
- 巨龙之爪
-
获得83%对魔法伤害的抗性
-
- 冰霜之心
-
邻近格子的敌人们失去20%攻击速度
-
- 守护天使
-
携带者会复活并具有1000生命值,复活时间2秒
-
- 鬼索的狂暴之刃
-
攻击提供4%攻击速度。可无限叠加
-
- 海克斯科技枪刃
-
+25%全能吸血
-
- 肃静
-
攻击有50%几率造成沉默效果,持续3秒
-
- 无尽之刃
-
暴击造成+150%伤害
-
- 离子火花
-
敌人在每次施放技能时,都会承受150真实伤害
-
- 钢铁烈阳之匣
-
战斗开始时,为持有者及其左右两格内的英雄提供250点护盾,持续4秒
-
- 卢登的回声
-
技能在命中时造成200溅射伤害
-
- 莫雷洛秘典
-
技能造成燃烧伤害,每秒伤害值相当于敌人5%的最大生命值
-
- 幻影之舞
-
携带者会闪避所有暴击
-
- 灭世者的死亡之帽
-
+50%法术伤害
-
- 疾射火炮
-
携带者的攻击不会被闪避,攻击距离翻倍
-
- 红色增益
-
攻击造成2.5%燃烧伤害,并阻止生命回复
-
- 救赎
-
生命值低于25%时,治疗附近友军1000生命值
-
- 炽天使之拥
-
在每有一个技能被施放时回复20法力
-
- 朔极之矛
-
在第一次技能施放后,每次攻击回复自身15%最大法力值
-
- 斯塔提克电刃
-
携带者的第三次攻击会对额外3个目标造成90点魔法伤害
-
- 折剑者
-
攻击有25%几率造成缴械效果
-
- 神圣之剑
-
携带者每秒都有5%几率获得100%暴击几率
-
- 荆棘之甲
-
反弹所减免伤害的100%的魔法伤害
-
- 巨型九头蛇
-
攻击造成基于携带者10%最大生命值的溅射伤害
-
- 狂徒铠甲
-
携带者每秒回复6%已损失生命值
-
- 基克的先驱
-
战斗开始时,为持有者及其左右两格内的英雄提供15%攻速
-
- 灵风
-
战斗开始时,放逐一名敌人5秒
-
-
-
-
-
-
-
- 种族 | 羁绊效果
-
-
- 恶魔
- 20% (2), 35% (4), 60% (6) 概率燃烧普攻命中的目标的
- 当前魔力
- , 并造成
- 真实伤害
- (等同于燃烧的魔力值)
-
-
- 龙
- 龙减少
- 魔法伤害
- (2) 83%魔法免伤
-
-
- 浪人
- 浪人获得一层护盾,护盾值相当于其100%最大
- 生命值
- 当战斗开始时他附近1格没有友军(1)
-
-
- 极地
- 极地的攻击有20% (2), 30% (4), 45% (6)概率
- 眩晕
- 目标2秒
-
-
- 帝国
- 帝国单位们造成
- 双倍伤害
- (2)1名随机帝国单位 (4)所有帝国单位
-
-
- 贵族
- 贵族获得
- +60护甲和魔抗
- 并且每次攻击
- 治疗35生命值
- .
- (3)1名随机友军 (6)所有友军
-
-
- 忍者
- 忍者获得额外的
- 攻击力和法术强度
- (1名) 忍者 +40
- 攻击力和法强
- (4)
- 所有忍者 +60
- 攻击力和法强
-
-
-
- 海盗
- 赚取最多4枚
- 金币
- 在与另一名玩家
- 战斗之后
- (3)
-
-
- 暗影
- 在战斗开始时诅咒一名随机的敌人,将其
- 生命值设置为100
- (2)
-
-
- 机器人
- 机器人在开始战斗时就有
- 满额的法力值
- (1)
-
-
- 虚空
- (3) 虚空单位造成
- 真实伤害
-
-
- 狂野
- 攻击会生成怒气层数(最多可叠5层),每层怒气
- 提供10%攻击速度
- 仅限狂野单位友军(2) 所有友军(4)
-
-
- 约德尔人
- 对友方约德尔人进行的攻击(包括攻击特效)会有一定几率
- 未命中
- 30%几率造成未命中(3) 55%几率造成未命中(6)
-
-
- 职业 | 羁绊效果
-
-
- 刺客
- 刺客们会获得额外的
- 暴击伤害
- +125%
- 暴击伤害
- (3) +350%
- 暴击伤害
- (6)
-
-
- 剑士
- 剑士们有35%几率打出一定次数的
- 额外攻击
- (每次普攻)
- 1次额外攻击(3) 2次额外攻击(6)
-
-
- 斗士
- 斗士获得额外的
- 最大生命值
- 300
- 额外生命值
- (2) 700
- 额外生命值
- (4)
-
-
- 元素使
- 元素使们的攻击提供双倍
- 法力值
- (普攻时)
- 在战斗开始时, 召唤
- 小菊
- (3)
-
-
- 护卫
- 在战斗开始时,所有护卫邻近格子的友军 (2)+50
- 护甲
- 护卫们不会给自己提供增益
-
-
- 枪手
- 枪手们的攻击有50%几率打出
- 额外的攻击
- 攻击另一名
- 随机
- 敌人(2) 攻击额外
- 2名随机敌人
- (4)(在攻击范围内)
-
-
- 骑士
- 你的队伍
- 无视
- 来自所有
- 来源的
- (2) 15
- 点伤害
- (4) 30
- 点伤害
- (6) 55
- 点伤害
-
-
- 游侠
- 游侠们每3秒都有一定几率来使他们在接下来的3秒内
- 攻速
- 翻倍
- 25%几率是攻速翻倍(2) 65%几率使攻速翻倍(4)
-
-
- 换形师
- 换形师们会在他们
- 变形时获得
- 额外的最大生命值。
- +60%额外
- 最大生命值
- (3)
-
-
- 法师
- 法师们的攻击提供双倍
- 魔法值。
- 友军的
- 技能伤害得到提升
- +45%
- 技能伤害
- (3) +100%
- 技能伤害
- (6)
-
-
-
-
-
-
-
-
- 每级随机英雄几率 + 英雄随机池大小
-
-
- 玩家伤害公式
- 2点(小小英雄) +
- 每个单位的伤害
-
-
-
-
-
-
-
- 主界面
-
-
- 物品生成器
-
-
- 透明度
-
-
- 右击进行设置,或者拖拽移动
-
-
- 偏爱
- 锁定位置
- 调整大小
- 图标透明度
- 是否最前端显示
- 语言
- 本地化鸣谢
- 帮助
- 关于
- 鸣谢
- 更新日志
- 本地化
- 自动隐藏
- 自动更新
- 恢复默认设置
- 退出
-
-
-
-
-
-
-
- 重置
-
-
\ No newline at end of file
+
+
+
+
+
+
+ 狂战士之斧
+
携带者也是 狂战士
+
+ 破败王者之刃
+
携带者也是 剑士
+
+ 星神法球
+
携带者也是 星神
+
+ 暗裔
+
装备者也是 恶魔
+
+ 暗星之心
+
携带者也是 暗星
+
+ 爆破专家的电荷
+
携带者也是 爆破专家
+
+ 自然之力
+
可上阵人数 +1
+
+ 冰霜之锤
+
装备者也是 极地
+
+ 地狱火熔渣
+
携带者也是 地狱火
+
+ 刺客的利爪
+
携带者也是 刺客
+
+ 骑士之誓
+
携带者也是 骑士
+
+ 法师之帽
+
携带者也是 魔法师
+
+ 连指手套
+
携带者也是 约德尔人
+
+ 圣盾使的胸甲
+
携带者也是 圣盾使
+
+ 奥德赛勋章
+
携带者也是 奥德赛
+
+ 卢安娜的飓风
+
普攻对额外 1 个目标造成伤害,额外攻击造成攻击力 70% 的伤害,附带普攻特效
+
+ 星之守护者的挂坠
+
携带者也是 星之守护者
+
+ 光之护符
+
携带者也是 光
+
+ 守护神板甲
+
携带者也是 守护神
+
+ 幽梦之灵
+
携带者也是 刺客
+
+ 悠米
+
携带者也是法师单位
+
+
+
+ 饮血剑
+
普攻攻击附带 35% 吸血
+
+ 荆刺背心
+
使来自暴击的额外伤害变得无效。在被一次普通攻击命中时,对附近的所有敌人造成 100/140/200 (携带者星级)魔法伤害(每 2 秒最多触发 1 次)
+
+ 善行圣杯
+
每当你施放技能,为附近的所有友军提供 10 点法力值。
+
+ 诅咒之刃
+
普通攻击有 20% 使敌人缩小 1 星
+
+ 死亡之刃
+
在击杀或助攻后,获得一层额外的 15 攻击力,持续到战斗结束(可无限叠加)
+
+ 巨龙之爪
+
装备者获得 50% 魔法抗性
+
+ 冰霜之心
+
降低邻近格子的敌人 25% 攻击速度,持续1秒(多个 冰霜之心 可提升效果的半径,而非减速的幅度)
+
+ 巨人杀手
+
攻击额外造成目标当前生命值 12% 的物理伤害
+
+ 守护天使
+
阵亡后清除自身的负面效果, 2 秒后复活且恢复 400 生命值,在复活状态期间不能被治疗
+
+ 鬼索的狂暴之刃
+
每次攻击增加 5% 攻击速度,无上限
+
+ 正义之手
+
在准备阶段开始,装备持有者将增加 50% 的伤害或在普通攻击命中时治疗自身 50 生命值
+
+ 海克斯科技枪刃
+
+25% 全能吸血
+
+ 肃静
+
普通攻击有25%的几率沉默敌人,在4秒内阻止敌人获取法力值
+
+ 冰脉护手
+
在施放一次技能后,携带者的下次普通攻击会冻结目标2.5秒
+
+ 无尽之刃
+
+100% 暴击伤害
+
+ 离子火花
+
2 格内的敌人在施放技能时会被震击,受到相当于其 225% 最大法力值的魔法伤害,减少附近敌人 50% 魔法抗性
+
+ 珠光护手
+
佩戴者的技能可以暴击
+
+ 最后的轻语
+
暴击会使目标的护甲降低至 90%,持续 3 秒(效果不叠加)
+
+ 钢铁烈阳之匣
+
战斗开始时,为持有者及其左右两格内的英雄提供 250/275/350 (携带者星级)的护盾,持续 8 秒
+
+ 卢登的回声
+
技能对命中目标以及周围英雄造成 120/160/200 (携带者星级)魔法伤害
+
+ 莫雷洛秘典
+
技能 10 秒内共造成敌人最大生命值 30% 的真实伤害,并阻止 80% 治疗效果(无法叠加)
+
+ 妮蔻之助
+
创建一个与其相同的 1 星卡牌,将它添加到您的台上
+
+ 幻影之舞
+
装备者闪避所有暴击攻击(包含来自技能的暴击伤害)
+
+ 水银
+
携带者最初15秒免疫控制
+
+ 灭世者的死亡之帽
+
增加 50% 技能伤害
+
+ 疾射火炮
+
携带者的攻击距离翻倍
+
+ 红色增益
+
攻击后 10 秒内共造成敌人最大生命值 30% 的真实伤害,并禁止 80% 治疗效果(无法叠加)
+
+ 救赎
+
携带者在阵亡时治疗整个队伍 800 生命值
+
+ 复用型十字弩
+
携带者死亡时,该装备转移至一个新单位,并且其获得 30% 攻速和 30% 暴击率,每次交接都会叠加
+
+ 炽天使之拥
+
佩戴者每次施放技能时,回复 20 点法力值
+
+ 静止法衣
+
战斗开始时,向前射出一道光线,使得所有被击中的敌人最大法力值提高 40%,直到他们施放一次技能
+
+ 朔极之矛
+
在使用技能后,携带者的每次攻击回复 18% 最大法力值
+
+ 斯塔提克电刃
+
每3次攻击,对 3/4/5 (携带者星级)个目标造成 75 点魔法伤害。
+
+ 折剑者
+
攻击有 25% 造成 3 秒缴械效果
+
+ 神圣之剑
+
携带者每秒都有 7% 几率获得 100% 暴击几率
+
+ 窃贼手套
+
携带者不能装备其它装备。准备阶段,暂时获得 2 件装备,品质取决于自身等级
+
+ 荆棘之甲
+
反弹所受到物理伤害的 100% 的真实伤害
+
+ 巨型九头蛇
+
攻击对目标及目标身后的敌人造成携带者 3% 最大生命值的魔法伤害
+
+ 泰坦的坚决
+
受到或造成暴击时获得一层增加 2% 伤害的加成,最多叠加50层。叠满后获得 25 点护甲和魔抗,体型提升(多个该装备效果相加,而不是相乘)
+
+ 伏击之爪
+
携带者在回合开始后会有一个法术护盾,打破护盾的敌人会被眩晕 4 秒
+
+ 狂徒铠甲
+
每秒恢复 4% 已损失生命值,每次战斗最高恢复 400
+
+ 基克的先驱
+
为持有者左右两格内的英雄提供 18% 攻速
+
+ 灵风
+
战斗开始时,将棋盘斜对面 1 个敌人放逐 5 秒
+
+ 兹若特传送门
+
死亡后,召唤一个拥有 1000/2000/4000 生命值的虚灵,虚灵可嘲讽附近所有的敌人
+
+
+
+
+
+
+
+ 种族 | 羁绊效果
+
+
+ 星神
+ 所有友军在用技能或攻击造成伤害时,会获得相当于一部分伤害值的治疗效果
+ (2) 15% (4) 30% (6) 60%
+
+
+ 未来战士
+ 所有友军每 4 秒获得攻击速度加成
+ (2) 15% (4) 35% (6) 65%
+
+
+ 云霄
+ 全体友军提升闪避几率
+ (2) 20% 闪避几率 (3) 25% 闪避几率 (4) 35% 闪避几率
+
+
+ 水晶
+ 水晶英雄所承受的单次伤害不会超过
+ (2) 110 点 (4) 60 点
+
+
+ 源计划
+ 源计划英雄只要带了至少 1 件装备,就会获得攻击力和生命值
+ (3) 35 攻击力 and 350 生命值 (6) 80 攻击力 and 850 生命值
+
+
+ 暗星
+ 当一名暗星英雄死亡时,该英雄会提供伤害提升效果,外加该英雄身上已有的此效果层数,给距离最近的友方暗星英雄
+ (3) 50% 伤害提升 (6) 80% 伤害提升
+
+
+ 恶魔
+ 10% (2), 30% (4), 45% (6)
+ 概率燃烧普攻命中的目标的
+
+
+ 沙漠
+ 削减敌方队伍
+ (2) 40% 护甲 (4) 100% 护甲
+
+
+ 龙
+ 龙减少魔法伤害
+ (2) 75%魔法免伤
+
+
+ 雷霆
+ 雷霆英雄在暴击或受到暴击时对相邻敌方单位造成
+ (2) 80 点伤害 (3) 275 点伤害 (4) 550 点伤害
+
+
+ 浪人
+ 浪人获得一层护盾,护盾值相当于其100%最大生命值当战斗开始时他附近 1 格没有友军(1)
+
+
+ 极地
+ 极地英雄的攻击有25%的几率眩晕目标 1.5 秒并造成 (2) 75点, (4) 175点, (6) 475点 的魔法伤害
+
+
+ 海克斯科技
+ 在战斗开始时发射一枚脉冲导弹,来使附近敌人的装备暂时失效5秒
+ (2) 1格半径 (4) 2格半径
+
+
+ 帝国
+ 帝国单位们造成双倍伤害
+ (2)1名随机帝国单位 (4)所有帝国单位
+
+
+ 炼狱
+ 炼狱英雄的技能或普攻暴击会在 4 秒内灼烧地面,对目标额外造成
+ (3) +70% 魔法伤害 (6) +150% 魔法伤害、灼烧3格 (9) +250% 魔法伤害、灼烧5格
+
+
+ 光
+ 光英雄死亡时,对其他光英雄施加阵亡单位 25% 最大生命值的治疗,并提升他们
+ (3) +20% 攻速 (6) +30% 攻速 (9) +50% 攻速
+
+
+ 月蚀
+ 每过 7 秒,队伍中所有英雄获得 暴击几率、暴击伤害和法术强度的提升(至多叠加 4 层)
+ (2) 20% 暴击几率, 20% 暴击伤害, 15% 法术强度
+
+
+ 银河魔装机神
+ (3) 在战斗开始时,3 名随机的银河魔装机神英雄会被传送到一台超级魔装机神中, 直至其阵亡
+
+
+ 山脉
+ (2) 战斗开始时随机赋予一个友军 1500 点的护盾
+
+
+ 忍者
+ 忍者获得额外的攻击力和法术强度
+ (1名) 忍者 +50攻击力和法强 (4)所有忍者 +80攻击力和法强
+
+
+ 贵族
+ 贵族获得50甲和魔抗并且每次攻击治疗30生命值
+ (3)1名随机友军 (6)所有友军
+
+
+ 海洋
+ 所有友军每 4 秒回复
+ (2) +10 法力值 (4) +30 法力值 (6) +60 法力值
+
+
+ 暗影
+ 在战斗开始时诅咒一名随机的敌人,将其生命值设置为100 (2)
+
+
+ 海盗
+ 赚取最多4枚金币在与另一名玩家战斗之后 (3)
+
+
+ 剧毒
+ (3) 造成伤害时,增加被攻击目标 33% 的蓝耗
+
+
+ 奥德赛
+ 在战斗开始时,奥德赛英雄们会为每个邻格的奥德赛英雄提供一个 8 秒护盾和伤害提升效果
+ (3) 150 护盾值和 +10% 伤害提升 (6) 225 护盾值和 +12% 伤害提升
+
+
+ 机器人
+ 机器人在开始战斗时就有满额的法力值 (1)
+
+
+ 影
+ 影英雄在开局 6 秒内提升
+ (3) 65% 的伤害,参与击杀后刷新 (6) 150% 的伤害,任意影单位参与击杀后刷新
+
+
+ 太空海盗
+ 每当一名太空海盗英雄完成致命一击时, 50% 几率掉落金币或装备
+ (2) 1 金币 (4) 1 金币 并且 15% 几率掉落装备
+
+
+ 星之守护者
+ 星之守护者英雄在施放技能时会为其他星之守护者英雄提供法力值
+ (3) 30 法力值 (6) 60 法力值
+
+
+ 钢铁
+ 钢铁英雄生命值低于 50% 时,获得免疫伤害的效果,持续
+ (2) 2 秒 (3) 3 秒 (4) 4 秒
+
+
+ 女武神
+ (2) 女武神英雄的攻击和技能总会对生命值低于 50% 的目标造成暴击
+
+
+ 大元素使
+ 这些元素使者可以拥有任何元素特质
+
+
+ 虚空
+ (2) 一虚空单位造成真实伤害 (4) 所有虚空单位造成真实伤害
+
+
+ 狂野
+ 攻击会生成怒气层数(最多可叠5层),每层怒气提供10%攻击速度,最高60%
+ (2) 狂野单位 (4) 所有友军且攻击不能被闪避
+
+
+ 森林
+ (3) 战斗开始时随机复制一个森林英雄的镜像 (6) 战斗开始时复制出所有森林英雄的镜像
+
+
+ 约德尔人
+ 友方约德尔人有一定几率闪避攻击和攻击特效
+ 30%几率闪避(3) 60%几率闪避(6) 90%几率闪避(9)
+
+
+ 职业 | 羁绊效果
+
+
+ 炼金师
+ 炼金师会穿过其他单位并且永不停止移动(免疫灵风)
+
+
+ 刺客
+ 刺客们会获得额外的暴击伤害和暴击几率
+ (3) 10% 的几率造成 50% 的暴伤 (6) 20% 的几率造成 150% 的暴伤
+
+
+ 大元素使
+ 大元素使在计算元素特质加成时按双倍计算
+ 通过转职装备获得的羁绊不享有双倍效果
+
+
+ 狂战士
+ 狂战士的攻击有几率对目标背后锥形区域造成伤害
+ (3) 45% 几率 (6) 100% 几率 + 30 AD
+
+
+ 剑士
+ 剑士们有 40% 几率打出一定次数的额外攻击(每次普攻)
+
+
+ 强袭枪手
+ 每个强袭枪手英雄的第四次攻击会发射若干次额外攻击
+ (2) 3 次额外攻击 (4) 6 次额外攻击
+
+
+ 斗士
+ 斗士获得额外的最大生命值
+ 250额外生命值(2) 500额外生命值(4) 900额外生命值
+
+
+ 爆破专家
+ (2) 爆破专家英雄施放的技能在对目标造成伤害后,会将目标们眩晕 1.5 秒
+
+
+ 德鲁伊
+ (2) 德鲁伊英雄每秒获得 45 点的生命回复
+
+
+ 元素使
+ 元素使们的攻击提供双倍法力值(普攻时)在战斗开始时, 召唤小菊(3)
+
+
+ 护卫
+ 在战斗开始时,所有护卫邻近格子的友军 (2)+40护甲护卫们不会给自己提供增益
+
+
+ 枪手
+ 枪手们的攻击有50%几率打出额外的攻击攻击另一名随机
+ 敌人(2) 攻击额外2名随机敌人(4) 攻击4名随机敌人(6) 4 attacks
+
+
+ 刺客
+ 刺客英雄会移动到敌人的后排. 获得持续 6 秒的 50% 攻击速度加成
+ (2) 加成激活 (4) 80% 攻击速度加成,击杀后刷新
+
+
+ 骑士
+ 你的队伍无视来自所有来源的
+ (2) 15点伤害(4) 35点伤害(6) 65点伤害
+
+
+ 魔法师
+ 魔法师有几率在释放完技能后再次释放技能
+ (3) 50% 几率 (6) 100% 几率,并提供20法强
+
+
+ 破法战士
+ (2) 初次攻击 (4) 所有攻击会使目标施放下个技能的法力消耗提升 40%
+
+
+ 佣兵
+ 佣兵英雄可以在商店中购买他们的技能升级
+
+
+ 秘术
+ 为全体友军增加魔法抗性
+ (2) 40 魔抗 (4) 120 魔抗
+
+
+ 掠食者
+ (3) 掠食者们的伤害会秒杀生命值低于 25% 的敌人
+
+
+ 圣盾使
+ 圣盾使英雄每次施放技能时都会为自己提供一个持续 3 秒的护卫盾(护盾值基于最大生命值)
+ (2) 20% 最大生命值 (4) 30%
+
+
+ 游侠
+ 游侠们每 3 秒都有一定几率来使他们在接下来的 3 秒内攻速翻倍
+ (2) 35% 几率 (4) 80% 几率 (6) 100% 获得2.5倍攻速
+
+
+ 换形师
+ 换形师们会在他们变形时获得额外的最大生命值。
+ (3) +60%额外最大生命值 (6) +100%额外最大生命值
+
+
+ 系魂
+ (2) 第一位【系魂】英雄在阵亡后将作为不可被选取的灵体来继续作战,直到所有其他的【系魂】英雄阵亡为止
+
+
+ 狙神
+ (2) 狙神英雄对处在自身和目标之间的格子上的敌人们造成提升过的伤害,提升幅度为 12%
+
+
+ 法师
+ 法师们的攻击提供双倍魔法值。友军的技能伤害得到提升
+ +40%技能伤害(3) +120%技能伤害(6) +200%
+
+
+ 星舰龙神
+ (1) 星舰龙神每秒获得 20 法力值, 围绕着期盼不断回旋,但无法进行普通攻击
+
+
+ 召唤使
+ 增加召唤物的生命值和持续时间
+ (3) 30% 提升 (6) 120% 提升
+
+
+ 重装战士
+ 重装战士们获得额外护甲
+ (2) 60 护甲 (4) 250 护甲
+
+
+ 守护神
+ 守护者们获得额外护甲
+ (2) +150% 护甲 (4) +300% 护甲 (6) +999% 护甲
+
+
+
+
+
+
+
+ 每级随机英雄几率 + 英雄随机池大小
+
+
+ 玩家伤害公式
+ 2/3/4/5/6/7 (根据游戏阶段) +
+ 每个单位的伤害
+
+
+
+
+
+
+
+ 主界面
+
+
+ 物品生成器
+
+
+ 透明度
+
+
+ 右击进行设置,或者拖拽移动
+
+
+ 偏爱
+ 锁定位置
+ 调整大小
+ 图标透明度
+ 是否最前端显示
+ 语言
+ 本地化鸣谢
+ 帮助
+ 关于
+ 鸣谢
+ 更新日志
+ 本地化
+ 自动隐藏
+ 自动更新
+ 恢复默认设置
+ 退出
+
+
+
+
+
+
+
+ 重置
+
+
diff --git a/Resource/Localization/ItemStrings_zh-TW.xaml b/Resource/Localization/ItemStrings_zh-TW.xaml
index 90f1506..2dd0001 100644
--- a/Resource/Localization/ItemStrings_zh-TW.xaml
+++ b/Resource/Localization/ItemStrings_zh-TW.xaml
@@ -1,368 +1,368 @@
-
-
-
-
-
-
-
- 殞落王者之劍
-
佩戴者附加劍士職業。
-
- 冥血族
-
佩戴者附加惡魔血統。
-
- 自然之力
-
+1戰棋放置上限。
-
- 冰霜之錘
-
佩戴者附加冰川使者血統。
-
- 騎士誓願
-
佩戴者附加騎士職業。
-
- 芮蘭颶風箭
-
普攻會額外對一個目標射出箭矢,箭矢只造成25%傷害,可觸發命中效果。
-
- 妖夢鬼刀
-
佩戴者附加刺客職業。
-
- 悠咪
-
佩戴者附加巫師職業。
-
-
- 嗜血者
-
+50%普攻吸血。
-
- 詛咒之刃
-
普攻有低機率使目標受到縮小詛咒,減少該目標1星。最低可以將目標降為 0 星等。
-
- 龍之爪
-
額外獲得83%魔法傷害減免。
-
- 冰霜之心
-
降低周圍敵人20%攻速。
-
- 守護天使
-
佩帶者可以1000生命復活一次,復活時間2秒。
-
- 鬼索的狂暴之刃
-
每次攻擊命中即增加4%攻速,可以無限疊加。
-
- 海克斯科技槍刃
-
治療所有傷害的25%。
-
- 沉默
-
普攻高機率沉默目標。
-
- 無盡之刃
-
增加100%爆擊傷害。
-
- 艾歐尼亞星火
-
當敵人施放技能時,對施放者造成200點真實傷害。
-
- 日輪的加冕
-
開場時給予裝備者及其左右兩格內友軍英雄200點護盾。
-
- 盧登回音
-
技能造成額外200點魔法傷害並彈跳至鄰近敵人身上。
-
- 黑魔禁書
-
被技能命中的目標將會燃燒,每秒造成3%目標最大生命值的真實傷害。
-
- 幻影之舞
-
閃避所有普攻爆擊。
-
- 死亡之帽
-
+50%總魔攻
-
- 衝擊火炮
-
增加攻擊距離為兩倍,攻擊無法閃避。
-
- 樹精長老增益效果
-
普攻會附加燃燒狀態,每秒造成目標最大血量2.5%的真實傷害,且無法被治療。
-
- 贖罪神石
-
佩帶者在 25% 生命時觸發,經過短暫延遲,治療周圍的隊友1000點生命。
-
- 熾天使的擁抱
-
每施放一次技能就回復20魔力
-
- 精進之矛
-
第一次施放技能後,每次普攻都會回復15%最大魔力。
-
- 史提克彈簧刀
-
每三次普通攻擊,造成額外100點魔法傷害並彈跳至3名鄰近敵人身上。
-
- 折劍者
-
普攻將有機率使目標無法普攻。
-
- 神聖之劍
-
每秒都有5%的機率100%爆擊。
-
- 荊棘之甲
-
反彈100%已轉換的物理傷害。
-
- 泰坦九頭蛇
-
每次普攻對目標及目標後方錐狀範圍內敵人造成自身10%最大生命的額外傷害。
-
- 好戰者鎧甲
-
每秒回復6%已失去生命。
-
- 錫柯的號角
-
開場時給予裝備者左右兩格內友軍英雄額外15%攻速。
-
- 西風匕首
-
在戰鬥開始時,放逐對方一個單位5秒。
-
-
-
-
-
-
-
- 血統效果與英雄
-
-
- 惡魔
- 25% (2), 50% (4), 85% (6) 機率普攻命中燃燒目標的
- 當前魔力
- ,並造成
- 真實傷害
- (等同於燃燒的魔力值)。
-
-
- 飛龍
- 飛龍免疫
- 魔法傷害。
- (2)
-
-
- 浪人
- 在戰鬥開始時,如果浪人的鄰近棋格沒有友軍,浪人會獲得一個護盾,等同於100%最大
- 生命值
- 。(鄰近棋格不能有友軍) (1)
-
-
- 冰川使者
- 冰川使者的攻擊有 20% (2), 30% (4), 45% (6) 機率
- 暈眩
- 目標2秒。
-
-
- 帝王
- 帝王造成
- 雙倍傷害。
- 1個隨機帝王(1) 所有帝王(4)
-
-
- 貴族
- 貴族給予
- 100護甲
- 與
- 35生命值
- (普攻時)
- 一位隨機隊友(3) 整個隊伍(6)
-
-
- 忍者
- 忍者獲得百分比的
- 物理攻擊。
- 忍者獲得40%
- 物理攻擊
- (僅限1位)
- 所有忍者獲得80%
- 物理攻擊
- (4)
-
-
- 海盜
- 獲得最多額外4
- 金幣。(
- 在戰鬥之後
- )
- (3)
-
-
- 鬼魂
- 在遊戲一開始詛咒一個隨機的敵人,降低他們的起始生命至
- 100
- 。(2)
-
-
- 機器人
- 機器人在戰鬥開始時獲得全滿的
- 魔力。
- (1)
-
-
- 虛空生物
- 你的隊伍無視目標50%的
- 物防。
- (3)
-
-
- 獸人
- 攻擊時獲得野性堆疊(最多5層)。每次堆疊獲得8%
- 攻速。
- 獸人成員 (2) 所有隊員 (4)
-
-
- 約德爾人
- 攻擊約德爾人時有一定機率
- 無法命中。
- 25%機率無法命中(3) 60%機率無法命中(6)
-
-
- 職業效果與英雄
-
-
- 刺客
- 刺客於戰鬥的一開始會跳躍至最遠的目標並且製造額外的
- 爆擊傷害。
- +150%
- 爆擊傷害
- (3) +350%
- 爆擊傷害
- (6)
-
-
- 劍士
- 劍士有35%機率獲得
- 額外攻擊次數
- (每次普攻)。
- 額外1次攻擊(3) 額外2次攻擊(6)
-
-
- 武鬥家
- 武鬥家獲得額外
- 最大生命值。
- +300 額外
- 最大生命值
- (2) +700 額外
- 最大生命值
- (4)
-
-
- 元素使
- 元素使獲得雙倍
- 魔力
- (普攻時)。
- 在戰鬥一開始時召喚1個
- 魔像
- 來為你而戰。(3)
-
-
- 守護者
- 守護者於戰鬥的一開始給予他們和鄰近他們一格的友軍30
- 物防。
- (2)
-
-
- 神射手
- 神射手的攻擊有50%機率命中
- 額外目標。
- 攻擊額外1名
- 隨機
- 敵人(2) 攻擊額外
- 2名隨機敵人
- (4)(在攻擊範圍內)
-
-
- 騎士
- 騎士
- 格擋傷害
- (來自
- 普攻的傷害)。
- 20
- 傷害格擋
- (2) 40
- 傷害格擋
- (4) 80
- 傷害格擋
- (6)
-
-
- 遊俠
- 遊俠有一定機率獲得雙倍
- 攻擊速度
- ,在接下來的3秒內。
- 25%機率(2) 65%機率(4)
-
-
- 變形師
- 變形師獲得額外
- 最大生命值
- ,當他們轉換型態時。
- +60%額外
- 最大生命值
- (3)
-
-
- 巫師
- 巫師會普攻獲得雙倍
- 魔力
- ,並且隨著巫師增加獲得
- 魔法攻擊。
- +35%
- 魔法攻擊
- (3) +100%
- 魔法攻擊
- (6)
-
-
-
-
-
-
-
-
- 等級刷新機率+英雄池數量
-
-
-
-
-
-
-
-
- 主頁
-
-
- 裝備合成器
-
-
- 不透明度
-
-
- 右鍵開啟選項或者拖曳移動。
-
-
- 偏好設定
- 鎖定
- 調整大小
- 項目不透明度
- 固定在頂端
- 語言
- 特別感謝
- 幫助
- 關於
- 特別感謝
- 更新日誌
- 本地化
- 自動淡出
- 自動更新
- 重設至預設值
- 離開
-
-
-
-
-
-
-
- 重置
-
-
+
+
+
+
+
+
+
+ 殞落王者之劍
+
佩戴者附加劍士職業。
+
+ 冥血族
+
佩戴者附加惡魔血統。
+
+ 自然之力
+
+1戰棋放置上限。
+
+ 冰霜之錘
+
佩戴者附加冰川使者血統。
+
+ 騎士誓願
+
佩戴者附加騎士職業。
+
+ 芮蘭颶風箭
+
普攻會額外對一個目標射出箭矢,箭矢只造成25%傷害,可觸發命中效果。
+
+ 妖夢鬼刀
+
佩戴者附加刺客職業。
+
+ 悠咪
+
佩戴者附加巫師職業。
+
+
+ 嗜血者
+
+50%普攻吸血。
+
+ 詛咒之刃
+
普攻有低機率使目標受到縮小詛咒,減少該目標1星。最低可以將目標降為 0 星等。
+
+ 龍之爪
+
額外獲得83%魔法傷害減免。
+
+ 冰霜之心
+
降低周圍敵人20%攻速。
+
+ 守護天使
+
佩帶者可以1000生命復活一次,復活時間2秒。
+
+ 鬼索的狂暴之刃
+
每次攻擊命中即增加4%攻速,可以無限疊加。
+
+ 海克斯科技槍刃
+
治療所有傷害的25%。
+
+ 沉默
+
普攻高機率沉默目標。
+
+ 無盡之刃
+
增加100%爆擊傷害。
+
+ 艾歐尼亞星火
+
當敵人施放技能時,對施放者造成200點真實傷害。
+
+ 日輪的加冕
+
開場時給予裝備者及其左右兩格內友軍英雄200點護盾。
+
+ 盧登回音
+
技能造成額外200點魔法傷害並彈跳至鄰近敵人身上。
+
+ 黑魔禁書
+
被技能命中的目標將會燃燒,每秒造成3%目標最大生命值的真實傷害。
+
+ 幻影之舞
+
閃避所有普攻爆擊。
+
+ 死亡之帽
+
+50%總魔攻
+
+ 衝擊火炮
+
增加攻擊距離為兩倍,攻擊無法閃避。
+
+ 樹精長老增益效果
+
普攻會附加燃燒狀態,每秒造成目標最大血量2.5%的真實傷害,且無法被治療。
+
+ 贖罪神石
+
佩帶者在 25% 生命時觸發,經過短暫延遲,治療周圍的隊友1000點生命。
+
+ 熾天使的擁抱
+
每施放一次技能就回復20魔力
+
+ 精進之矛
+
第一次施放技能後,每次普攻都會回復15%最大魔力。
+
+ 史提克彈簧刀
+
每三次普通攻擊,造成額外100點魔法傷害並彈跳至3名鄰近敵人身上。
+
+ 折劍者
+
普攻將有機率使目標無法普攻。
+
+ 神聖之劍
+
每秒都有5%的機率100%爆擊。
+
+ 荊棘之甲
+
反彈100%已轉換的物理傷害。
+
+ 泰坦九頭蛇
+
每次普攻對目標及目標後方錐狀範圍內敵人造成自身10%最大生命的額外傷害。
+
+ 好戰者鎧甲
+
每秒回復6%已失去生命。
+
+ 錫柯的號角
+
開場時給予裝備者左右兩格內友軍英雄額外15%攻速。
+
+ 西風匕首
+
在戰鬥開始時,放逐對方一個單位5秒。
+
+
+
+
+
+
+
+ 血統效果與英雄
+
+
+ 惡魔
+ 25% (2), 50% (4), 85% (6) 機率普攻命中燃燒目標的
+ 當前魔力
+ ,並造成
+ 真實傷害
+ (等同於燃燒的魔力值)。
+
+
+ 飛龍
+ 飛龍免疫
+ 魔法傷害。
+ (2)
+
+
+ 浪人
+ 在戰鬥開始時,如果浪人的鄰近棋格沒有友軍,浪人會獲得一個護盾,等同於100%最大
+ 生命值
+ 。(鄰近棋格不能有友軍) (1)
+
+
+ 冰川使者
+ 冰川使者的攻擊有 20% (2), 30% (4), 45% (6) 機率
+ 暈眩
+ 目標2秒。
+
+
+ 帝王
+ 帝王造成
+ 雙倍傷害。
+ 1個隨機帝王(1) 所有帝王(4)
+
+
+ 貴族
+ 貴族給予
+ 100護甲
+ 與
+ 35生命值
+ (普攻時)
+ 一位隨機隊友(3) 整個隊伍(6)
+
+
+ 忍者
+ 忍者獲得百分比的
+ 物理攻擊。
+ 忍者獲得40%
+ 物理攻擊
+ (僅限1位)
+ 所有忍者獲得80%
+ 物理攻擊
+ (4)
+
+
+ 海盜
+ 獲得最多額外4
+ 金幣。(
+ 在戰鬥之後
+ )
+ (3)
+
+
+ 鬼魂
+ 在遊戲一開始詛咒一個隨機的敵人,降低他們的起始生命至
+ 100
+ 。(2)
+
+
+ 機器人
+ 機器人在戰鬥開始時獲得全滿的
+ 魔力。
+ (1)
+
+
+ 虛空生物
+ 你的隊伍無視目標50%的
+ 物防。
+ (3)
+
+
+ 獸人
+ 攻擊時獲得野性堆疊(最多5層)。每次堆疊獲得8%
+ 攻速。
+ 獸人成員 (2) 所有隊員 (4)
+
+
+ 約德爾人
+ 攻擊約德爾人時有一定機率
+ 無法命中。
+ 25%機率無法命中(3) 60%機率無法命中(6)
+
+
+ 職業效果與英雄
+
+
+ 刺客
+ 刺客於戰鬥的一開始會跳躍至最遠的目標並且製造額外的
+ 爆擊傷害。
+ +150%
+ 爆擊傷害
+ (3) +350%
+ 爆擊傷害
+ (6)
+
+
+ 劍士
+ 劍士有35%機率獲得
+ 額外攻擊次數
+ (每次普攻)。
+ 額外1次攻擊(3) 額外2次攻擊(6)
+
+
+ 武鬥家
+ 武鬥家獲得額外
+ 最大生命值。
+ +300 額外
+ 最大生命值
+ (2) +700 額外
+ 最大生命值
+ (4)
+
+
+ 元素使
+ 元素使獲得雙倍
+ 魔力
+ (普攻時)。
+ 在戰鬥一開始時召喚1個
+ 魔像
+ 來為你而戰。(3)
+
+
+ 守護者
+ 守護者於戰鬥的一開始給予他們和鄰近他們一格的友軍30
+ 物防。
+ (2)
+
+
+ 神射手
+ 神射手的攻擊有50%機率命中
+ 額外目標。
+ 攻擊額外1名
+ 隨機
+ 敵人(2) 攻擊額外
+ 2名隨機敵人
+ (4)(在攻擊範圍內)
+
+
+ 騎士
+ 騎士
+ 格擋傷害
+ (來自
+ 普攻的傷害)。
+ 20
+ 傷害格擋
+ (2) 40
+ 傷害格擋
+ (4) 80
+ 傷害格擋
+ (6)
+
+
+ 遊俠
+ 遊俠有一定機率獲得雙倍
+ 攻擊速度
+ ,在接下來的3秒內。
+ 25%機率(2) 65%機率(4)
+
+
+ 變形師
+ 變形師獲得額外
+ 最大生命值
+ ,當他們轉換型態時。
+ +60%額外
+ 最大生命值
+ (3)
+
+
+ 巫師
+ 巫師會普攻獲得雙倍
+ 魔力
+ ,並且隨著巫師增加獲得
+ 魔法攻擊。
+ +35%
+ 魔法攻擊
+ (3) +100%
+ 魔法攻擊
+ (6)
+
+
+
+
+
+
+
+
+ 等級刷新機率+英雄池數量
+
+
+
+
+
+
+
+
+ 主頁
+
+
+ 裝備合成器
+
+
+ 不透明度
+
+
+ 右鍵開啟選項或者拖曳移動。
+
+
+ 偏好設定
+ 鎖定
+ 調整大小
+ 項目不透明度
+ 固定在頂端
+ 語言
+ 特別感謝
+ 幫助
+ 關於
+ 特別感謝
+ 更新日誌
+ 本地化
+ 自動淡出
+ 自動更新
+ 重設至預設值
+ 離開
+
+
+
+
+
+
+
+ 重置
+
+
diff --git a/Styles/MainWindowStyles.xaml b/Styles/MainWindowStyles.xaml
index 0e35253..a05a8e7 100644
--- a/Styles/MainWindowStyles.xaml
+++ b/Styles/MainWindowStyles.xaml
@@ -392,6 +392,35 @@
+
+