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I won't abandon the 2D there is absolutely no reason to remove fine, well tested and well documented functionality ! The plan was to keep both, initially putting the 3D in a different module. If it becomes too big, put it in a different package, but once again: I am always against rushing into a new package "too fast".
This is just an "official" issue about 3D billiards, which I had in my mind since a year now.
The main method of propagation used in 2D applies juuuust as well to 3D.
3DParticle
Plane
Sphere
collisiontime
between thesedistance
between thesespecular/periodicity
this is all we need pretty much.
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