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ViewController.swift
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ViewController.swift
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//
// ViewController.swift
// CoreGraphics
//
// Created by Julian Moorhouse on 26/08/2019.
// Copyright © 2019 Mindwarp Consultancy Ltd. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
@IBOutlet var imageView: UIImageView!
var currentDrawType = 0
override func viewDidLoad() {
super.viewDidLoad()
//drawRectangle()
drawWordTwin()
}
@IBAction func redrawTapped(_ sender: Any) {
currentDrawType += 1
if currentDrawType > 7 {
currentDrawType = 0
}
switch currentDrawType {
case 7:
drawRectangle()
case 1:
drawCircle()
case 2:
drawCheckerBoard()
case 3:
drawRotatedSquares()
case 4:
drawLines()
case 5:
drawImagesAndText()
case 6:
drawEmojis()
case 0:
drawWordTwin()
default:
break
}
}
func drawRectangle() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512)
ctx.cgContext.setFillColor(UIColor.red.cgColor)
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.setLineWidth(10) // 5 points inside and 5 outside
ctx.cgContext.addRect(rectangle) // does actually draw it
ctx.cgContext.drawPath(using: .fillStroke) // this draws it
}
imageView.image = image
}
func drawCircle() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512).insetBy(dx: 5, dy: 5)
ctx.cgContext.setFillColor(UIColor.red.cgColor)
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.setLineWidth(10) // 5 points inside and 5 outside
ctx.cgContext.addEllipse(in: rectangle) // does actually draw it
ctx.cgContext.drawPath(using: .fillStroke) // this draws it
}
imageView.image = image
}
func drawCheckerBoard() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
ctx.cgContext.setFillColor(UIColor.black.cgColor)
for row in 0 ..< 8 {
for col in 0 ..< 8 {
if (row + col) % 2 == 0 {
ctx.cgContext.fill(CGRect(x: col * 64, y: row * 64, width: 64, height: 64))
}
}
}
}
imageView.image = image
}
func drawRotatedSquares() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
ctx.cgContext.setFillColor(UIColor.black.cgColor)
// rotate around the center rather than the top left corner
ctx.cgContext.translateBy(x: 256, y: 256)
// how much we want to rotate and how many times
let rotations = 16
let amount = Double.pi / Double(rotations)
for _ in 0 ..< rotations {
ctx.cgContext.rotate(by: CGFloat(amount))
// back and left by 128 because we're drawing from the center
ctx.cgContext.addRect(CGRect(x: -128, y: -128, width: 256, height: 256))
}
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.strokePath()
}
imageView.image = image
}
func drawLines() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
// rotate around the center rather than the top left corner
ctx.cgContext.translateBy(x: 256, y: 256)
var first = true
var length: CGFloat = 256
for _ in 0 ..< 256 {
ctx.cgContext.rotate(by: .pi / 2) // 90 degress
if first {
ctx.cgContext.move(to: CGPoint(x: length, y: 50))
first = false
} else {
ctx.cgContext.addLine(to: CGPoint(x: length, y: 50))
}
length *= 0.99
}
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.strokePath()
}
imageView.image = image
}
func drawImagesAndText() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = .center
let attrs: [NSAttributedString.Key: Any] = [
.font: UIFont.systemFont(ofSize: 36),
.paragraphStyle: paragraphStyle
]
let string = "The best-laid schemes o'\nmice an' me gang aft agley"
let attributedString = NSAttributedString(string: string, attributes: attrs)
attributedString.draw(with: CGRect(x: 32, y: 32, width: 448, height: 448), options: .usesLineFragmentOrigin, context: nil)
let mouse = UIImage(named: "mouse")
mouse?.draw(at: CGPoint(x: 300, y: 150))
}
imageView.image = image
}
func drawEmojis() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let image = renderer.image { ctx in
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = .center
let attrs: [NSAttributedString.Key: Any] = [
.font: UIFont.systemFont(ofSize: 36),
.paragraphStyle: paragraphStyle
]
let string = "😀 ⭐️ ✭ ★ ⭐︎"
let attributedString = NSAttributedString(string: string, attributes: attrs)
attributedString.draw(with: CGRect(x: 32, y: 32, width: 448, height: 448), options: .usesLineFragmentOrigin, context: nil)
}
imageView.image = image
}
func drawWordTwin() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 512, height: 512))
let blockLength = 25.0
let image = renderer.image { ctx in
// T
ctx.cgContext.move(to: CGPoint(x: blockLength, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 2, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 2, y: blockLength * 4))
ctx.cgContext.move(to: CGPoint(x: blockLength * 2, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 3, y: blockLength))
// W
ctx.cgContext.move(to: CGPoint(x: blockLength * 4, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 5, y: blockLength * 4))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 5.5, y: blockLength * 3))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 6, y: blockLength * 4))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 7, y: blockLength))
// I
ctx.cgContext.move(to: CGPoint(x: blockLength * 8, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 8, y: blockLength * 4))
// N
ctx.cgContext.move(to: CGPoint(x: blockLength * 9, y: blockLength * 4))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 9, y: blockLength))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 11, y: blockLength * 4))
ctx.cgContext.addLine(to: CGPoint(x: blockLength * 11, y: blockLength))
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.setLineWidth(2) // 5 points inside and 5 outside
ctx.cgContext.strokePath()
}
imageView.image = image
}
}