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checklist.md

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Basic Checklist

Still use the grading matrix for each category.

Research

  • Survey
  • Research into similar games (mechanics/programming perspective)
  • Research into "programming stuff"
  • Include sources (Harvard)
  • Research tools used (game engine, C#, etc.) with justification
  • Extra conflicting opinions and analysis
  • Theme if applicable and target audience (market research)
  • Feedback from playtesters (and replies to that feedback)

Context

  • Statement of Intent
  • Initial sketches and ideation upon ideas e.g. sketching out how mechanics will work, several game ideas, etc.

Planning and Production

  • Weekly breakdown on Trello
  • Technical document of all systems with flow diagrams and- pseudo code
  • Assets list

Presentation

  • Itch page (screenshots and details)
  • (Polished) game build
  • Neatly organised Trello board

Problem Solving

  • List of tutorials in Trello
  • Problem solving detailing current problems and suspected problems before development is started. Can and should include non-programming related problems like hitting the target audience, goal, etc.

Practical Skills

  • Game build
  • Source code

Evaluation and Reflections

  • Weekly reflections document
  • Evaluation at the end of the project
  • Optionally, devlog on Itch