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PaletteColors.h
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PaletteColors.h
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#pragma once
#include "Types.h"
static constexpr byte NES_PALETTE_COLORS_COUNT = 64;
static constexpr RGB NES_PALETTE_COLORS [ NES_PALETTE_COLORS_COUNT ] =
{
{ 0x7C, 0x7C, 0x7C },
{ 0x00, 0x00, 0xFC },
{ 0x00, 0x00, 0xBC },
{ 0x44, 0x28, 0xBC },
{ 0x94, 0x00, 0x84 },
{ 0xA8, 0x00, 0x20 },
{ 0xA8, 0x10, 0x00 },
{ 0x88, 0x14, 0x00 },
{ 0x50, 0x30, 0x00 },
{ 0x00, 0x78, 0x00 },
{ 0x00, 0x68, 0x00 },
{ 0x00, 0x58, 0x00 },
{ 0x00, 0x40, 0x58 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0xBC, 0xBC, 0xBC },
{ 0x00, 0x78, 0xF8 },
{ 0x00, 0x58, 0xF8 },
{ 0x68, 0x44, 0xFC },
{ 0xD8, 0x00, 0xCC },
{ 0xE4, 0x00, 0x58 },
{ 0xF8, 0x38, 0x00 },
{ 0xE4, 0x5C, 0x10 },
{ 0xAC, 0x7C, 0x00 },
{ 0x00, 0xB8, 0x00 },
{ 0x00, 0xA8, 0x00 },
{ 0x00, 0xA8, 0x44 },
{ 0x00, 0x88, 0x88 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0xF8, 0xF8, 0xF8 },
{ 0x3C, 0xBC, 0xFC },
{ 0x68, 0x88, 0xFC },
{ 0x98, 0x78, 0xF8 },
{ 0xF8, 0x78, 0xF8 },
{ 0xF8, 0x58, 0x98 },
{ 0xF8, 0x78, 0x58 },
{ 0xFC, 0xA0, 0x44 },
{ 0xF8, 0xB8, 0x00 },
{ 0xB8, 0xF8, 0x18 },
{ 0x58, 0xD8, 0x54 },
{ 0x58, 0xF8, 0x98 },
{ 0x00, 0xE8, 0xD8 },
{ 0x78, 0x78, 0x78 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0xFC, 0xFC, 0xFC },
{ 0xA4, 0xE4, 0xFC },
{ 0xB8, 0xB8, 0xF8 },
{ 0xD8, 0xB8, 0xF8 },
{ 0xF8, 0xB8, 0xF8 },
{ 0xF8, 0xA4, 0xC0 },
{ 0xF0, 0xD0, 0xB0 },
{ 0xFC, 0xE0, 0xA8 },
{ 0xF8, 0xD8, 0x78 },
{ 0xD8, 0xF8, 0x78 },
{ 0xB8, 0xF8, 0xB8 },
{ 0xB8, 0xF8, 0xD8 },
{ 0x00, 0xFC, 0xFC },
{ 0xF8, 0xD8, 0xF8 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 }
};