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rollup.config.dist.mjs
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rollup.config.dist.mjs
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import commonjs from '@rollup/plugin-commonjs';
import { nodeResolve } from '@rollup/plugin-node-resolve';
import replace from '@rollup/plugin-replace';
import terser from '@rollup/plugin-terser';
import typescript from '@rollup/plugin-typescript';
export default {
// Our games entry point (edit as required)
input: ['./src/game.ts'],
// Where the build file is to be generated.
// Most games being built for distribution can use iife as the module type.
// You can also use 'umd' if you need to ingest your game into another system.
// If using Phaser 3.21 or **below**, add: `intro: 'var global = window;'` to the output object.
output: {
file: './dist/game.js',
name: 'MyGame',
format: 'iife',
sourcemap: false
},
plugins: [
// Toggle the booleans here to enable / disable Phaser 3 features:
replace({
preventAssignment: true,
'typeof CANVAS_RENDERER': JSON.stringify(true),
'typeof WEBGL_RENDERER': JSON.stringify(true),
'typeof WEBGL_DEBUG': JSON.stringify(false),
'typeof EXPERIMENTAL': JSON.stringify(true),
'typeof PLUGIN_CAMERA3D': JSON.stringify(false),
'typeof PLUGIN_FBINSTANT': JSON.stringify(false),
'typeof FEATURE_SOUND': JSON.stringify(true),
'INCLUDE_GRAPHICS: false': 'INCLUDE_GRAPHICS: true'
}),
// Parse our .ts source files
nodeResolve({
extensions: ['.ts', '.tsx']
}),
// We need to convert the Phaser 3 CJS modules into a format Rollup can use:
commonjs({
include: ['node_modules/eventemitter3/**', 'node_modules/phaser/**'],
exclude: [
'node_modules/phaser/src/polyfills/requestAnimationFrame.js',
'node_modules/phaser/src/phaser-esm.js'
],
sourceMap: false,
ignoreGlobal: true
}),
// See https://github.com/rollup/plugins/tree/master/packages/typescript for config options
typescript(),
// See https://github.com/rollup/plugins/tree/master/packages/terser for config options
terser()
]
};