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你好 ,我也做了一个关于帧同步的git 项目 https://github.com/dudu502/LittleBee 我这有几个问题想请教一下你,帧同步过程中的寻路问题 case 1 :在游戏运行中A触发了寻路行为,在寻路过程中掉线,那么这个时候A的行为是什么?是这一刻就中止寻路呢,还是让寻路继续直至完成寻路? 如果立刻中止寻路,那么怎么做到其他客户端里也看到A中止了呢?如果继续寻路,那么replay的时候这段掉线发生了什么要怎么处理呢?
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你好 ,我也做了一个关于帧同步的git 项目
https://github.com/dudu502/LittleBee
我这有几个问题想请教一下你,帧同步过程中的寻路问题
case 1 :在游戏运行中A触发了寻路行为,在寻路过程中掉线,那么这个时候A的行为是什么?是这一刻就中止寻路呢,还是让寻路继续直至完成寻路?
如果立刻中止寻路,那么怎么做到其他客户端里也看到A中止了呢?如果继续寻路,那么replay的时候这段掉线发生了什么要怎么处理呢?
The text was updated successfully, but these errors were encountered: