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fix videopaint feedback loop #2
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Don't draw on mousemove, only send messages. Then draw on message received. Then check for responsiveness. If it lags too much, it is not a workable solution. But this is the approach in other modules |
add an option so you can toggle between local and network use. |
please look at the example in the control panel module how the system checks if it is used locally or via mserver |
got things mixed up. Sending and listening to non local events adds to much delay. |
In the drawing screen the page also lissens to it's own drawing messages. So they are doubled.
Perhaps add an origin to the message?
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