The purpose of the software is to allow the end user to be able to create scenarios and export them for use in games.
The graphics module is intended to assist in the manipulation of images. Textures atlases can be loaded and their images can be sliced and edited to later be transformed into important scenario data.
The module of manipulation of things aims to create a list of all objects (things) that can fill the scenario.
The utility module, no less important, contains tools that help other modules to achieve their purposes.
The artistic module provides tools to allow visualization of the scene and facilitates the creation process.
- Download Gtk+ and set up.
- Download Microsoft Visual C++ 2019.
- Clone this repository.
- Select Configuration "Release".
- Create a new empty project under Visual Studio.
- Select project properties. Under Tab "Configuration Properties", select Tab "General". Under Menu "C++ Language Standard", choose "Preview - Features the Latest C++ Working Draft (std:C++latest).
- Select Tab "Linker". Select Tab "input". Go to Menu "Additional Dependencies" them add opengl32.lib.
- Select Tab "C/C++". Go to Menu "Additional Include Directories" them add "include Folder". JSON LIB & GLM
- Add all source code to the project.
- Build!
- Download Glade Interface 3.8.5.
- Import a file "builder.ui".