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A system for generating Zelda-like dungeons in UE4, using generative grammars.

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Dungeon Generator

A system for generating Zelda-like dungeons in UE4, using generative grammars.

This code was inspired from the articles "Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games" (PDF) and "The Zelda Dungeon Generator: Adopting Generative Grammars to Create Levels for Action-Adventure Games " (PDF, main website is here).

The grammar state machine is based on the state machine created in one of Epic Games' live training sessions.

How do I use this?

A tutorial is available on the wiki, (hopefully) explaining everything you need to start generating your own dungeons.

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A system for generating Zelda-like dungeons in UE4, using generative grammars.

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