diff --git a/About/About.xml b/About/About.xml
index 9afc21e..18f9d3c 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -3,7 +3,6 @@
CollapserJaxe
- 0.19.0
- Mod Version: 1.1\n\n\nRemove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.\n\nWithout this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead mountain roof collapses and there is a non-overhead roof on a tile directly adjacent to it then the overhead mountain will be removed..
- https://github.com/Jaxe-Dev/Collapser
+ 1.0.0
+ Mod Version: 1.2\n\n\nRemove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.\n\nWithout this mod there is no way to remove overhead mountain, no matter how many times it collapses it does not go away. With this mod if an overhead mountain roof collapses and there is a non-overhead roof on a tile directly adjacent to it then the overhead mountain will be removed..
diff --git a/About/Manifest.xml b/About/Manifest.xml
new file mode 100644
index 0000000..eb238b9
--- /dev/null
+++ b/About/Manifest.xml
@@ -0,0 +1,8 @@
+
+
+
+ Collapser
+ 1.2
+ https://github.com/Jaxe-Dev/Collapser/master/About/Manifest.xml
+ https://github.com/Jaxe-Dev/Collapser/releases/latest
+
diff --git a/About/ModSync.xml b/About/ModSync.xml
index 430d396..8cb727c 100644
--- a/About/ModSync.xml
+++ b/About/ModSync.xml
@@ -3,7 +3,7 @@
59f538ed-f86d-4506-a4a5-7e9faaa37509Collapser
- v1.1
+ v1.2FalseJaxe-Dev
diff --git a/Assemblies/Collapser.dll b/Assemblies/Collapser.dll
index 3957c6c..bb4ab52 100644
Binary files a/Assemblies/Collapser.dll and b/Assemblies/Collapser.dll differ
diff --git a/README.md b/README.md
index 7449e66..64adb7a 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,14 @@
# Collapser
-![](https://img.shields.io/badge/Mod_Version-1.1-blue.svg)
-![](https://img.shields.io/badge/Built_for_RimWorld-B19-blue.svg)
-![](https://img.shields.io/badge/Powered_by_Harmony-1.2.0.1-blue.svg)
+![Mod Version](https://img.shields.io/badge/Mod_Version-1.2-blue.svg)
+![RimWorld Version](https://img.shields.io/badge/Built_for_RimWorld-1.0-blue.svg)
+![Harmony Version](https://img.shields.io/badge/Powered_by_Harmony-1.2.0.1-blue.svg)\
+![Steam Subscribers](https://img.shields.io/badge/dynamic/xml.svg?label=Steam+Subscribers&query=//table/tr[2]/td[1]&colorB=blue&url=https://steamcommunity.com/sharedfiles/filedetails/%3Fid=1499847220&suffix=+total)
+![GitHub Downloads](https://img.shields.io/github/downloads/Jaxe-Dev/Collapser/total.svg?colorB=blue&label=GitHub+Downloads)
[Link to Steam Workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=1499847220)\
[Link to Ludeon Forum thread](https://ludeon.com/forums/index.php?topic=43486.0)
-------------
+---
Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.
@@ -14,7 +16,12 @@ Without this mod there is no way to remove overhead mountain, no matter how many
While there are other mods that enable removing overhead mountains manually like normal roofs, this mod restricts it to only edges of mountains so you could technically remove a whole mountain as long as you start from the edge and work inwards.
-------------
+---
-##### INSTALLATION
+##### STEAM INSTALLATION
+- **[Go to the Steam Workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=1499847220) and subscribe to the mod.**
+
+---
+
+##### NON-STEAM INSTALLATION
- **[Download the latest release](https://github.com/Jaxe-Dev/Collapser/releases/latest) and unzip it into your *RimWorld/Mods* folder.**
diff --git a/Source/Collapser.csproj b/Source/Collapser.csproj
index 094a81f..36d0ed8 100644
--- a/Source/Collapser.csproj
+++ b/Source/Collapser.csproj
@@ -48,6 +48,9 @@
-\About\About.xml
+
+ -\About\Manifest.xml
+
-\About\ModSync.xml
diff --git a/Source/Mod.cs b/Source/Mod.cs
index 67d8c2b..d147438 100644
--- a/Source/Mod.cs
+++ b/Source/Mod.cs
@@ -8,7 +8,7 @@ internal static class Mod
{
public const string Id = "Collapser";
public const string Name = Id;
- public const string Version = "1.1";
+ public const string Version = "1.2";
static Mod() => HarmonyInstance.Create(Id).PatchAll();
}