You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On snapshot versions of gdx-gltf, cascade shadow mapping is now added. It may be worth upgrading to a non-release version to get access to this feature. The upgrade will not be trivial, as gdx-gltf shaders on latest versions have been refactored and broken down into multiple files using pre-processors which will affect our custom version of the PBR shader and may be a bit tricky to upgrade.
The text was updated successfully, but these errors were encountered:
On snapshot versions of gdx-gltf, cascade shadow mapping is now added. It may be worth upgrading to a non-release version to get access to this feature. The upgrade will not be trivial, as gdx-gltf shaders on latest versions have been refactored and broken down into multiple files using pre-processors which will affect our custom version of the PBR shader and may be a bit tricky to upgrade.
The text was updated successfully, but these errors were encountered: