This fork of PPCD specializes on extended features that improve the reverse-engineering-experience overall. The main focus are game consoles' CPUs such as the Gekko (Nintendo GameCube), Broadway (Wii) and Espresso (Wii U), but general improvements and bug-fixes are looked forward to as well.
- Counting the number of different branches in the code.
- Storing the offsets/addresses that are being called.
- Automatically writing a label before a called (sub-)function.
- Detecting common file formats for better/easier usage.
- Writing code into a file instead of using "printf()"
- Clean-up
- Improve performance of branch-detecting
- Find out what is executed when the Wii U executable branches out of the file. (implement solution after implementing easy .ELF detection)
Open the Solution(.sln)-File in Visual Studio 2015 and hit compile! (until now it best performs when compiled as a x64 executable, that might change in the future)