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Sorry for late reply, as far as I can remeber there is no special steps needed, just import the model into godot add an shadermaterial with the wind shader to it and adjust the shader settings. But the shader works only good for simple foliage like grass and small plants.. it doesn't work right for trees or something like that..
Is there a special way of preparing foilage
models in blender before importing to
Godot and using this shader? Any tutorials
describing process?
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