Engine magnetos #1112
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Taking a look at the source code there is the ability to set the active engine. jsbsim/src/models/FGPropulsion.cpp Lines 817 to 818 in c867cc7 Which is then used for magnetos, starter etc. Although there is no modelling of multiple magnetos per engine. jsbsim/src/models/FGPropulsion.cpp Lines 592 to 607 in c867cc7 |
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So given the following property binding: jsbsim/src/models/FGPropulsion.cpp Line 814 in c867cc7 That means anytime the property And as shown in the code snippet I posted in the earlier post you'll see that if the And by default: jsbsim/src/models/FGPropulsion.cpp Line 77 in c867cc7 Ignore the following statement I made, I assumed
Whereas it's really: jsbsim/src/models/propulsion/FGPiston.cpp Lines 564 to 568 in c867cc7 |
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engine magnetos according to the manual is the property
propulsion/magneto_cmd
In flightgear it's not exposed in the property tree.
I have a 4 engines heavy bomber where I need to test each engines left right and both magneto functionality
Now I mentioned flightgear above but it's not for that simulation it's for another.
Is there anyway in the future I could have access to individual engines magnetos
regards
Simon
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