Unreal Engine 5.2: Aircraft has bizzare behaviour when spawned too far from Level Origin #1004
RazaZaidi2802
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Thank you so much for that explanation! I should be able to have someone on my team modify the georeferencing plugin accordingly |
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Thank you! I'll forward the correction! Also, I tried the SetWorldOriginLocation as the Aircraft's current location and it just teleported my aircraft to the World Origin instead 2023-12-15.08-48-30.mp4 |
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https://youtu.be/MUC7h6EJWcA In this video, the aircraft is spawned near level origin and acts completely normal, but when spawned a very large distance away from origin, it begins to skid towards world origin and controls are completely unresponsive. I think this might be due to the GeoReferencingSystem actor.
These are the settings in the actor. Does anyone know why this may be happening?
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