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When connecting to the Pandaros server it works fine if I delete "gamedata/cache", the game simply downloads 'everything'.
If I leave the cache from my last play session, the world blocks are not shown, but the colonists are.
I don't know if this is useful knowledge or not, it sounds a bit like a problem from the 'main game'.
The log when it works, i.e. when playing without a prepopulated cache directory is something like this:
[2020-04-21_][Log]:Thread tcp sending (Re)started
[2020-04-21_][Log]:Set steam server by IP to 173.95.143.121:27004
[2020-04-21_][Log]:Active connection state changed to ConnectionAccepted
[2020-04-21_][Log]:Active connection state changed to RequestedLoadingData
[2020-04-21_][Log]:Received 4701 hashes...
[2020-04-21_][Log]:Active connection state changed to FillingFileTable [2020-04-21_][Log]:Receiving 296 researches [2020-04-21_][Warning]:Frame took 1.4884356
[2020-04-21_][Warning]:Missing texture: .\gamedata\mods\1923004272\gamedata\textures\normal\woodveneer.png
[2020-04-21_][Log]:Active connection state changed to FinalFrame
[2020-04-21_][Log]:Active connection state changed to Done
[2020-04-21_][Log]:Async load op scene FirstPerson done
[2020-04-21_][Log]:Unloading scene ConnectingScreen [2020-04-21_][Log]:Async unload op scene ConnectingScreen done
[2020-04-21_][Log]:[Floating Origin] Set origin to [720:96:800]
[2020-04-21_][Log]:Received player position: (729.0, 101.0, 801.0), rot (7.0, 187.0, 0.0)
When it fails it is something like this:
[2020-04-21_][Log]:Thread tcp sending (Re)started
[2020-04-21_][Log]:Set steam server by IP to 173.95.143.121:27004
[2020-04-21_][Log]:Active connection state changed to ConnectionAccepted
[2020-04-21_][Log]:Active connection state changed to RequestedLoadingData [2020-04-21_][Log]:Read 4701 content hash descriptions for cache
[2020-04-21_][Log]:Received 4701 hashes...
[2020-04-21_][Log]:Active connection state changed to FillingFileTable
[2020-04-21_][Warning]:Missing texture: .\gamedata\mods\1923004272\gamedata\textures\normal\woodveneer.png
[2020-04-21_][Log]:Active connection state changed to FinalFrame
[2020-04-21_][Log]:Active connection state changed to Done
[2020-04-21_][Log]:Async load op scene FirstPerson done
[2020-04-21_][Log]:Unloading scene ConnectingScreen NullReferenceException: Object reference not set to an instance of an object
ItemTypesClient.GetIconByType (ItemTypes+ItemType type) (at <5a641f70c3fb4314a4c81338d5c52979>:0)
ColonySurvival.Client.UI.Ingame.InventoryBar.Update () (at <5a641f70c3fb4314a4c81338d5c52979>:0)
Bold emphasis is mine to show the difference in the log, in case that rings a bell.
The text was updated successfully, but these errors were encountered:
When connecting to the Pandaros server it works fine if I delete "gamedata/cache", the game simply downloads 'everything'.
If I leave the cache from my last play session, the world blocks are not shown, but the colonists are.
I don't know if this is useful knowledge or not, it sounds a bit like a problem from the 'main game'.
The log when it works, i.e. when playing without a prepopulated cache directory is something like this:
When it fails it is something like this:
Bold emphasis is mine to show the difference in the log, in case that rings a bell.
The text was updated successfully, but these errors were encountered: