From 34461c591557b245ebf5e84647bc372e7ad80845 Mon Sep 17 00:00:00 2001 From: ItsLeMax Date: Sun, 14 Jul 2024 23:14:21 +0200 Subject: [PATCH] Repository name updated and download mentioned --- README.md | 54 ++++++++++++++++++++++++++++-------------------------- 1 file changed, 28 insertions(+), 26 deletions(-) diff --git a/README.md b/README.md index 5119c6d..b393ce5 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# LectorLips++ +# LectorLipsPlus Converts multiple Character Animator mouth data files to Minecraft Blockbuster Mod NBT data at once > [!NOTE] @@ -13,33 +13,35 @@ Converts multiple Character Animator mouth data files to Minecraft Blockbuster M ## Setup > [!NOTE] -> File imports can usually be done with `drag 'n drop` or something similar to `File > Import` inside the top navigator\ +> File imports inside Adobe applications can usually be done with `drag 'n drop` or something similar to `File > Import` inside the top navigator\ > If any window mentioned is missing it can be activated somewhere inside `Window` -1. Copy the (renamable) `mouth` folder from `/assets/` somewhere into the blockbuster models folder with the basic path being `%appdata%\.minecraft\config\blockbuster\models` -2. Open `settings.ini` inside `/run/` and write down the path from above after `b.a:` -3. Open `Audition` with the audio file you want animations from (in this case one long raw recording that has multiple lines it it) -4. Remove unnecessary white space and bloopers -5. Select every area to create animations from and press `M` to create markers -6. Head to `File > Export > Audio within markers` (or similar) -7. Change export settings as needed, one of which being the path and click on `export` -8. Open `Adobe Character Animator` and create a `new project...` with the proper button -9. Import all illustrator files from `/assets/illustrator/` into the `project` panel -10. Click on each illustrator file and on the `clapperboard` icon below (next to the folder and ai icon) so three scenes get created -11. Import the newly exported audio files -12. *(required if you prefer detailed mouth animations as seen in step 14)* Click on each audio file and head to `properties` into the blank white box where you need to transcribe the spoken words into text using the `play button` above the blue file path as orientation -13. Open the scenes created from the illustrator files by double clicking them inside the `project` panel and import the audio files that fit to the emotion of the scene name into the timeline **next to each other**. -14. Select one timeline object each and you may click on `Timeline > Compute Lip Sync Take from Audio and Transcript` in the navigator above for detailed mouth animation. If you dislike the details and prefer a more basic comic style look or the generation fails as seen on a new timeline marker above you need to use `Timeline > Compute Lip Sync Take from Scene Audio`. -15. *(optional)* Adjust the recognized letters with purple background as needed by changing their length and letters using right click -16. Right click each light purple lip sync layer and click on `Copy Visemes for After Effects` -17. Create folders somewhere matching with the names of the folders inside `/assets/mouth/`, by default `positive`, `neutral` and `negative` and inside them text files for each copy according to its emotion, optimally with a recognizable name, paste the clipboard into each one and save the files -18. Run `convert-folder.bat` inside `/run/` (or `convert-single.bat` if you'd like to convert a single file), enter the folder (or file) path of the text files created before and press enter -19. Navigate to `/export/` and open the file you need the mouth animation from -20. Copy the entire content and head to Minecraft -21. Pick a morph (mostly inside the aperture timeline where someone needs to speak), click on `Edit` and select `Body part` (the limb on the bottom right) -22. Click on `Add a new body part...` (the plus sign on the bottom left), choose `Head` on the right and click on `Pick` -23. Right click into an empty area and press `Paste NBT` -24. Choose the newly created animated mouth inside `Recent Morphs` +1. Download the source code by clicking on `<> Code` & `Download ZIP` and extract the content\ +![download](https://github.com/ItsLeMax/File-Mass-Renaming/assets/80857459/847b4ed1-b820-4479-8a0b-a48bcfe55108) +2. Copy the (renamable) `mouth` folder from `/assets/` somewhere into the blockbuster models folder with the basic path being `%appdata%\.minecraft\config\blockbuster\models` +3. Open `settings.ini` inside `/run/` and write down the path from above after `b.a:` +4. Open `Audition` with the audio file you want animations from (in this case one long raw recording that has multiple lines it it) +5. Remove unnecessary white space and bloopers +6. Select every area to create animations from and press `M` to create markers +7. Head to `File > Export > Audio within markers` (or similar) +8. Change export settings as needed, one of which being the path and click on `export` +9. Open `Adobe Character Animator` and create a `new project...` with the proper button +10. Import all illustrator files from `/assets/illustrator/` into the `project` panel +11. Click on each illustrator file and on the `clapperboard` icon below (next to the folder and ai icon) so three scenes get created +12. Import the newly exported audio files +13. *(required if you prefer detailed mouth animations as seen in step 14)* Click on each audio file and head to `properties` into the blank white box where you need to transcribe the spoken words into text using the `play button` above the blue file path as orientation +14. Open the scenes created from the illustrator files by double clicking them inside the `project` panel and import the audio files that fit to the emotion of the scene name into the timeline **next to each other**. +15. Select one timeline object each and you may click on `Timeline > Compute Lip Sync Take from Audio and Transcript` in the navigator above for detailed mouth animation. If you dislike the details and prefer a more basic comic style look or the generation fails as seen on a new timeline marker above you need to use `Timeline > Compute Lip Sync Take from Scene Audio`. +16. *(optional)* Adjust the recognized letters with purple background as needed by changing their length and letters using right click +17. Right click each light purple lip sync layer and click on `Copy Visemes for After Effects` +18. Create folders somewhere matching with the names of the folders inside `/assets/mouth/`, by default `positive`, `neutral` and `negative` and inside them text files for each copy according to its emotion, optimally with a recognizable name, paste the clipboard into each one and save the files +19. Run `convert-folder.bat` inside `/run/` (or `convert-single.bat` if you'd like to convert a single file), enter the folder (or file) path of the text files created before and press enter +20. Navigate to `/export/` and open the file you need the mouth animation from +21. Copy the entire content and head to Minecraft +22. Pick a morph (mostly inside the aperture timeline where someone needs to speak), click on `Edit` and select `Body part` (the limb on the bottom right) +23. Click on `Add a new body part...` (the plus sign on the bottom left), choose `Head` on the right and click on `Pick` +24. Right click into an empty area and press `Paste NBT` +25. Choose the newly created animated mouth inside `Recent Morphs` ## Credits to Chryfi This project is a fork from [Chrify's LectorLips](https://github.com/Chryfi/LectorLips). Feel free to leave some love. His work is awesome. ❤️ \ No newline at end of file