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Project Or Game Description:
Protect the Moon is a retro-style game that features classic arcade gameplay. As the defender of one of the most essential and precious
assets of our planet - the Moon, you must protect it at all costs against alien invaders who have taken control of it.
Within the Project manager locate and click on the New Project button. Then from the drop down menu select the Open Existing Project option.
Once Windows Explorer opens, navigate to and select the Protect-the-Moon folder. Once selected click on the Select Folder button.
This will load the Protect-the-Moon project into the Project Manager.
In order to build the project, locate and click on the Build Project button, located on the Protect-the-Moon icon.
Launching the Project
Once the project has been built successfully, the Build Project button will disappear and an Open Editor button should be the only option you can select.
Click on the Open Editor button this will open the Protect-the-Moon project.
Opening the Game-play Level
Once the Asset Processor has completed importing and processing a significance portion of the assets the O3DE Editor will open.
In the Welcome to O3DE splash screen select the Open button to open a new level.
This will open the Open a Level window
Select the Level_01 level and click the open level to launch the level.
Once the level opens, the menu splash screen will ask you to mouse click to start the game.
Controlling the Main Player
Navigation
The Main Player model can be moved around the level using the A and D commands and Left Mouse Clicks will fire your weapon.
License
For terms please see the LICENSE*.TXT files at the root of this repository.
For the sake of clarification licensing information can be also be found below.
OPEN 3D ENGINE LICENSING
The default license for Open 3D Engine is the Apache License, Version 2.0
(see LICENSE_APACHE2.TXT); you may elect at your option to use the Open 3D
Engine under the MIT License (see LICENSE_MIT.TXT). Contributions must be
made under both licenses.
THIRD PARTY COMPONENTS
Open 3D Engine requires the use of (and in some cases makes available to you)
software and assets that have been developed by third parties and are subject
to separate license terms (such as code licensed under other open source
licenses). It is your responsibility to comply with the applicable licenses.
Information on third party materials, and the applicable license terms, are
referenced in or included with the materials, such as in separate LICENSE.txt
files accompanying the materials.
Please note that certain materials are subject to "copyleft" licenses, which