Releases: InvadingOctopus/octopuskit
4.0.0 Beta 5
Incomplete notes; Compare with previous release or latest development branch
❗️ Older projects may not compile. Many things have been renamed/modified/removed!
Requires Xcode 15, macOS 14 Sonoma and iOS 17
See the release notes for 4.0.0 Beta 4
4.0.0 Beta 4
Incomplete notes; Compare with previous release or latest development branch
❗️ Older projects will not compile. Many things have been renamed/modified/removed!
Requires Xcode 12, iOS 14 and macOS 11 Big Sur
⭐️ Major New Stuff:
- Swift 5.3 and SwiftUI 2.0
- Support for Turn-Based games!
- Tile Maps and Tile-Based components!
- Device-independent "directional" input components (keyboard for now, gamepad next)
- Lots of other new components!
⚡️ Massive Improvements:
- Renamed the
Octopus
prefix toOK
, finally adopting the prevailing convention :) - Improved shader support
- Improved ECS core functionality and convenience
- SwiftUI-like "Modifiers" for SpriteKit types
- Improvements and overhaul for many components
- Improved Logging
- Lots of helper extensions, utilities, operators and aliases
✨ Fixed & Polished:
- Improved macOS support
- Randomization
- Xcode Templates
- Warnings and tips for gotchas and pitfalls
- Various bugs
🍱 Miscellaneous:
- Improved Documentation
- Better file organization and code formatting
3.2.0: Back To The Mac + TV
Compare with previous release or latest development branch
❤️🎄💚 𝗦𝗨𝗣𝗘𝗥 𝗫𝗠𝗔𝗦 𝗩𝗔𝗟𝗘𝗡𝗧𝗜𝗡𝗘𝗦* 𝗘𝗗𝗜𝗧𝗜𝗢𝗡 💚🎄❤️
🖥 Major New Stuff:
- Fixed and improved macOS and tvOS support! \(^▽^)/
- OS-agnostic pointer input components that can be used with both touch and mouse!
- Keyboard support!
- Single QuickStart template for iOS, macOS and tvOS!
- Easier to share a ton of code between all 3 platforms!
⚡️ Massive Improvements:
- Sexier and smoother ECS core!
- Time-dependent components now have options for per-frame or per-second time-steps.
- Physics and movement-based components now have consistent support for acceleration.
- More components!
- Tests, finally!
- Better, more-documenty documentation!
- Logging
✨ Fixed and Polished:
- Performance:
@inlinable
all the things! - Give into the more common convention of two-letter prefixes instead of
Octopus
by adding type aliases that begin withOK
. - New logo inspired by the Sinclair ZX Spectrum ❤
- Bug squishes
- OCD indentation and other code formatting
Notes
* This release was ready 2 months ago but I forgot to publish the draft.. 😖
Jump from 3.0.0 to 3.2.0 because it ended up including better tvOS support as well. ^—^
3.0.0: SwiftUI & Swift Package
Woo! A release so awesome it skips a version number! (See footnotes for explanation.)
Compare with previous release or latest development branch
Requires Xcode 11, iOS 13 and macOS 10.15 Catalina.
⭐️ Major New Stuff:
- Super Sexy SwiftUI!
- OK is now a proper Swift Package Manager package
- Swift 5.1
⚡️ Massive Improvements:
- Engine initialization and setup
- Streamlined frame cycle updates
- Subclass override/customization points
- More sensible object hierarchy and roles
- Eliminate boilerplate
- Awesome QuickStart template
Thanks to new Swift features (+ an increase in my INT), OK's core objects can now be initialized with much fewer lines of code which make a lot more sense, while still allowing advanced customization.
✨ Fixed and Polished:
- Documentation (now with animated gifs! so hip!)
- Xcode Templates
- Logging
🍱 Miscellaneous:
@OctopusUserDefault
property wrapper to easily save and read user settings- Various convenience extensions to Apple APIs
Notes
This is actually the first "proper" public release, as a full framework that can be "import"ed and used with Xcode project templates without hacks, so it should actually be tagged 1.0, but since OctopusKit has gone through 3 incarnations – first as a simple SpriteKit helper library, then GameplayKit ECS, and now SwiftUI and Swift Package – so the public version might as well reflect that. ^—^
There are still a lot of commonly needed components (like game controller input) yet to be added. Onward to 3.1! \(^▽^)/
1.1.0: Swift 4.2 and iOS 12
- Updated for Swift 4.2 and iOS 12 (albeit both are still in beta.)
- Quickstart project recreated in Xcode 10 (also in beta.)
- API improvements.
- Bugfixes.
- Code cleanup.
- Documentation improvements.
I'm not good at writing proper change logs yet, sorry! 😓
But you can compare between tags.
Hello World! (and invaders)
The first public release!
There are still a lot of rough edges to smooth and a lot of holes to cover, but it is usable enough to build full games with.
Targets iOS 11.4, Swift 4.1 and Xcode 9.4.