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For additional flexibility, and in order to allow the player to test the different classes without leveling from scratch, the game allows the player to clone a character. Cloning a character requires a clone credit.
Cloning a character creates a new character which can be named and customized, just as a new recruit would be. The clone will have the same attribute points (Body, Mind, Spirit, plus any unspent attribute points), class, level and xp as the original character, but will have his/her training points reset.
The clone will begin with no money and no weapons, but with a full set of level 1 Motor Assist Armor (plus any new recruit accessories chosen). Money and items can be transfered to the clone just like any other character via the footlockers. Any missions that have been completed by the original character are considered to have been completed by the clone (and thus cannot be retaken, unless they are normally repeatable). The clone will have no active missions in the mission log though, and thus any progress towards any uncompleted mission will be lost*.
If you clone your character before completing a Targets of Opportunity quest and claiming your clone credit, special rules apply. Any non-repeatable portions of the quest that have already been completed by your original character will be credited to your new clone. These include things like completing the main story missions in a zone, previously fulfilled quests, etc. Any repeatable portions of the quest, such as kill tasks, must be started over and completed by the clone.
Purpose of Cloning
The design intent of clones is to allow a character to clone prior to selecting a class when a new tier is reached (indeed, a clone credit is automatically awarded when a player reaches enough xp to select a new class). This allows a player to experience both branches of a tier.
Additionally, the refunding of training points makes cloning a viable method of rechoosing how you spend those points. Often top-tier characters will get skills that make points spent in lower-tier skills useless. Making a clone is an opportunity to reclaim those points and spend them in developing more useful areas.
Creating a Clone
A clone may only be created at the character selection menu. The player is provided with a button "Clone" in the tier selection menu for convience, but this simply returns them to the character selection menu so a clone can be created from there. To clone a character, simply select them on the menu and hit the "Clone" button. It will only be available if the selected character has 1 or more clone credits. The number of clone credits the currently selected character has can be seen in the information listed on the left of the screen.
The text was updated successfully, but these errors were encountered:
TaRapedia
For additional flexibility, and in order to allow the player to test the different classes without leveling from scratch, the game allows the player to clone a character. Cloning a character requires a clone credit.
Cloning a character creates a new character which can be named and customized, just as a new recruit would be. The clone will have the same attribute points (Body, Mind, Spirit, plus any unspent attribute points), class, level and xp as the original character, but will have his/her training points reset.
The clone will begin with no money and no weapons, but with a full set of level 1 Motor Assist Armor (plus any new recruit accessories chosen). Money and items can be transfered to the clone just like any other character via the footlockers. Any missions that have been completed by the original character are considered to have been completed by the clone (and thus cannot be retaken, unless they are normally repeatable). The clone will have no active missions in the mission log though, and thus any progress towards any uncompleted mission will be lost*.
Purpose of Cloning
The design intent of clones is to allow a character to clone prior to selecting a class when a new tier is reached (indeed, a clone credit is automatically awarded when a player reaches enough xp to select a new class). This allows a player to experience both branches of a tier.
Additionally, the refunding of training points makes cloning a viable method of rechoosing how you spend those points. Often top-tier characters will get skills that make points spent in lower-tier skills useless. Making a clone is an opportunity to reclaim those points and spend them in developing more useful areas.
Creating a Clone
A clone may only be created at the character selection menu. The player is provided with a button "Clone" in the tier selection menu for convience, but this simply returns them to the character selection menu so a clone can be created from there. To clone a character, simply select them on the menu and hit the "Clone" button. It will only be available if the selected character has 1 or more clone credits. The number of clone credits the currently selected character has can be seen in the information listed on the left of the screen.
The text was updated successfully, but these errors were encountered: