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[1.18.2] Soul bar issues/feedback #199
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Regarding showing numbers on the soul bar; I don't believe the number is really necessary - in Minecraft dungeons you don't normally see the exact number of souls you have unless you hover your cursor over the bar, since by design it's more of a "power bar filling up" type thing, kinda like the amount of experience you have (not the level number). |
We're woprking on a wiki page to make it clear how you as a user can move the soulbar around. I hadn't considered incorporating the stretching into it and that's a valid point. The number is there to have parity with the Experience bar. I do agree about the decimals being weird, as well as it showing in creative mode. We'll make those updates too :) I used to have a black border on the font, but then we received remarks that our gui elements were causing a "significant" drop in FPS. After analyzing, the black boarder was part of the problem. |
Glad to hear there's ways to position it better, though I do hope my suggestion can be considered as a default since it looks a lot less like a placeholder that way! The FPS drop sounds strange, assuming the vanilla HUD doesn't lag much I wonder if it's something to do with Forge? Thanks for the positive feedback, it's a breath of fresh air and I look forward to seeing how the mod progresses! |
Just a slight correction to my previous statement: number of held souls isn't shown at all in Minecraft Dungeons. EDIT: Also, if the soul bar were to be given a unique visual it would be distinct enough from the experience bar to not need a number shown. |
So... there's several issues with the souls bar, I can split these into separate issues if needed but wanted to address them all here to reduce issue spam:
Whether or not it should have numbers and/or a soul icon to make it clearer could be worth discussing.
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