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Hide the current raycaster line and attach a white small sphere at the intersection point of any element and hide the white sphere when intersecting at a fixed distance (eg. don't show the sphere if intersecting at z >= 5000). The raycaster returns an intersection event containing x, y, z coordinates where it intersects with an element.
The text was updated successfully, but these errors were encountered:
Hide the current raycaster line and attach a white small sphere at the intersection point of any element and hide the white sphere when intersecting at a fixed distance (eg. don't show the sphere if intersecting at z >= 5000). The raycaster returns an intersection event containing x, y, z coordinates where it intersects with an element.
The text was updated successfully, but these errors were encountered: