-
set terrain(s) list of terrains, randomly choose one
-
set layer(s) list of layers, apply all
-
standard filter
- above/below degree
- above/below level
-
onlyOnTerrain(s)
list of terrains, OR -
onlyOnLayer(s) list of layers, OR
-
onLand
-
onWater
-
onLava (is that not a lava block?)
-
onBiome
-
setTerrain and use -1 to skip when chosen: "terrain": [0,-1] => 50% skipped, 50% grass
-
setBiome (is that a layer?)
-
restrict operated area from (x,y) to (x,y)
-
above/below WaterDepth
-
perlin noise filter
- absolute
-
advanced filter
- gradual
- multiple filters addition, chaining, logical operations
- react frontend to interactivly build filters and export to config