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v.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using TMPro;
public class v : MonoBehaviour
{
public float speed = 10f;
public TMP_Text t1;
public TMP_Text t2;
public GameObject player;
public List<replay> InputRecord = new List<replay>();
public List<replay> InputRecord1 = new List<replay>();
public List<replay> InputRecord2 = new List<replay>();
public List<List<replay>> clonereplay = new List<List<replay>>();
public float jumpforce = 5f;
Rigidbody2D rb;
public GameObject clone1;
public GameObject clone2;
public GameObject clone3;
public GameObject wonui;
public Transform groundcheck;
public LayerMask groundlayer;
public LayerMask clonelayer;
bool isgrounded;
bool isgroundclone;
int spacepress = 0;
public int cloneid = 0;
public int clonenum = 0;
public spwan sc;
public Vector2 spawnpoint;
public Vector2 spawnpoint1;
public Vector2 spawnpoint2;
public Vector2 spawnpoint3;
public Vector2 spawnpoint4;
public int newcloneid;
int i = 0;
public float gravity = 10f;
public GameObject pause;
public AudioSource jump;
public LayerMask flag;
bool iswon;
public float s1;
public float s2;
public float s3;
public int num;
public string n1;
public string n2;
public string n3;
public float period = 1f;
private float nextActionTime = 0.0f;
public float starttime;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
spawnpoint = new Vector2(-6.78f, -3.5f);
//spawnpoint1 = new Vector2(-0.05f, -0.01f);
spawnpoint2 = new Vector2(-7.65f, -3.51f);
spawnpoint3 = new Vector2(-8.77f, -3.51f);
spawnpoint4 = new Vector2(-9.72f, -3.51f);
Time.timeScale = 1f;
//newcloneid = sc.cloneid1;
string path1 = File.ReadAllText(Application.persistentDataPath + "/playernum.json");
select playerdata1 = JsonUtility.FromJson<select>(path1);
num = playerdata1.num;
string path2 = File.ReadAllText(Application.persistentDataPath + "/player.json");
numplayer playerdata2 = JsonUtility.FromJson<numplayer>(path2);
n1 = playerdata2.name1;
n2 = playerdata2.name2;
n3 = playerdata2.name3;
starttime = Time.time;
string path = File.ReadAllText(Application.persistentDataPath + "/level2score.json");
levelscore playerdata = JsonUtility.FromJson<levelscore>(path);
//System.IO.File.WriteAllText(path, gamed);
//string gamed = System.IO.File.ReadAllText(path);
s1 = playerdata.s1;
s2 = playerdata.s2;
s3 = playerdata.s3;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && !iswon)
{
pause.SetActive(true);
Time.timeScale = 0f;
}
if (i < 5 && Input.GetKeyDown(KeyCode.K))
{
//spwanobj();
i++;
newcloneid = i;
if (i == 1)
{
player.transform.position = spawnpoint2;
}
if (i == 2)
{
player.transform.position = spawnpoint3;
}
if (i == 3)
{
player.transform.position = spawnpoint4;
}
}
float t = Time.time - starttime;
if (t > nextActionTime && !iswon)
{
nextActionTime += period;
t += 1;
//i++;
}
isgrounded = Physics2D.OverlapCapsule(groundcheck.position, new Vector2(0.99f, 0.16f), CapsuleDirection2D.Horizontal, 0, groundlayer);
iswon = Physics2D.OverlapCapsule(groundcheck.position, new Vector2(0.99f, 0.16f), CapsuleDirection2D.Horizontal, 0, flag);
isgroundclone = Physics2D.OverlapCapsule(groundcheck.position, new Vector2(0.99f, 0.16f), CapsuleDirection2D.Horizontal, 0, clonelayer);
if (iswon)
{
if (num == 1)
{
//levelscore playerdata = new levelscore();
levelscore playerdata = new levelscore();
if (s1 != 0)
{
if (t < s1)
{
s1 = t;
}
}
else
{
s1 = t;
}
playerdata.s1 = s1;
playerdata.s2 = s2;
playerdata.s3 = s3;
string gamed = JsonUtility.ToJson(playerdata, true);
string path = Application.persistentDataPath + "/level2score.json";
//n3.SetActive(true);
Debug.Log(path);
File.WriteAllText(path, gamed);
}
if (num == 2)
{
levelscore playerdata1 = new levelscore();
if (s2 != 0)
{
if (t < s2)
{
s2 = t;
}
}
else
{
s2 = t;
}
playerdata1.s1 = s1;
playerdata1.s2 = s2;
playerdata1.s3 = s3;
string gamed = JsonUtility.ToJson(playerdata1, true);
string path = Application.persistentDataPath + "/level2score.json";
//n3.SetActive(true);
Debug.Log(path);
File.WriteAllText(path, gamed);
}
if (num == 3)
{
levelscore playerdata2 = new levelscore();
playerdata2.s1 = s1;
playerdata2.s2 = s2;
if (s3 != 0)
{
if (t < s3)
{
s3 = t;
}
}
else
{
s3 = t;
}
playerdata2.s3 = s3;
string gamed = JsonUtility.ToJson(playerdata2, true);
string path = Application.persistentDataPath + "/level2score.json";
//n3.SetActive(true);
Debug.Log(path);
File.WriteAllText(path, gamed);
}
string path1 = File.ReadAllText(Application.persistentDataPath + "/level2score.json");
levelscore player = JsonUtility.FromJson<levelscore>(path1);
//System.IO.File.WriteAllText(path, gamed);
//string gamed = System.IO.File.ReadAllText(path);
s1 = player.s1;
s2 = player.s2;
s3 = player.s3;
t2.text = s1 + "\n\n" + s2 + "\n\n" + s3;
t1.text = n1 + "\n\n" + n2 + "\n\n" + n3;
wonui.SetActive(true);
Time.timeScale = 0f;
}
}
// Update is called once per frame
void FixedUpdate()
{
float horizontal = Input.GetAxisRaw("Horizontal");
if (Input.GetKey(KeyCode.W))
{
spacepress = 1;
}
else
{
spacepress = 0;
}
//replay temp = new replay { x = horizontal , y = spacepress};
//InputRecord.Add(temp);
player.transform.position = new Vector3(player.transform.position.x + horizontal * speed * Time.fixedDeltaTime, player.transform.position.y);
if (Input.GetKey(KeyCode.W))
{
if (isgroundclone || isgrounded)
{
rb.velocity = new Vector2(rb.velocity.x, jumpforce);
jump.Play();
}
}
if (newcloneid == 0)
{
replay temp = new replay { x = horizontal, y = spacepress };
InputRecord.Add(temp);
}
else if (newcloneid == 1)
{
replay temp1 = new replay { x = horizontal, y = spacepress };
InputRecord1.Add(temp1);
}
else if (newcloneid == 2)
{
replay temp2 = new replay { x = horizontal, y = spacepress };
InputRecord2.Add(temp2);
}
/*if (Input.GetKeyDown(KeyCode.K))
{
clonenum += 1;
player.transform.position = spawnpoint;
}*/
/*if (clone1.activeSelf != true)
{
replay temp1 = new replay { x = horizontal, y = spacepress };
InputRecord.Add(temp1);
}
if (clone1.activeSelf == true && clone2.activeSelf != true)
{
replay temp2 = new replay { x = horizontal, y = spacepress };
InputRecord1.Add(temp2);
}
if (Input.GetKeyDown(KeyCode.K))
{
if (clone1.activeSelf != true)
{
clone1.SetActive(true);
clone1.transform.position = spawnpoint;
}
if(clone1.activeSelf==true && clone2.activeSelf != true)
{
clone2.SetActive(true);
clone2.transform.position = spawnpoint;
}
}*/
/*if (clonenum == 0)
{
replay temp1 = new replay { x = horizontal, y = spacepress };
InputRecord.Add(temp1);
if (Input.GetKeyDown(KeyCode.K))
{
clone1.SetActive(true);
clone1.transform.position = spawnpoint;
player.transform.position = spawnpoint;
clonenum += 1;
}
}
if (clonenum == 1)
{
replay temp2 = new replay { x = horizontal, y = spacepress };
InputRecord1.Add(temp2);
if (Input.GetKeyDown(KeyCode.K))
{
clone2.SetActive(true);
clone2.transform.position = spawnpoint;
clone1.transform.position = spawnpoint;
player.transform.position = spawnpoint;
clonenum += 1;
}
}
if (clonenum == 2)
{
replay temp3 = new replay { x = horizontal, y = spacepress };
InputRecord2.Add(temp3);
}*/
//Debug.Log(clonenum);
/*if (Input.GetKeyDown(KeyCode.K))
{
cloneid += 1;
Debug.Log(cloneid+" "+ InputRecord.Count);
clonereplay.Add(InputRecord);
Debug.Log("h" + clonereplay.Count);
InputRecord.Clear();
}*/
}
}