Once you have libmapper installed, it can be imported into your program:
using Mapper;
If you take a look at the API documentation, there is a section called "modules". This is divided into the following sections:
- Graphs
- Devices
- Signals
- Maps
For this tutorial, the only sections to pay attention to are Devices and Signals. Graphs and Maps are mostly used when building user interfaces for designing mapping configurations.
To create a libmapper device, it is necessary to provide a device name to the constructor. There is an initialization period after a device is created where a unique ordinal is chosen to append to the device name. This allows multiple devices with the same name to exist on the network.
A second optional parameter of the constructor is a Graph object. It is not necessary to provide this, but can be used to specify different networking parameters, such as specifying the name of the network interface to use.
An example of creating a device:
Device dev = new Device("myDevice");
The device lifecycle looks like this:
In other words, after a device is created, it must be continuously polled during its lifetime.
The polling is necessary for several reasons: to respond to requests on the admin bus; to check for incoming signals; to update outgoing signals. Therefore even a device that does not have signals must be polled. The user program must organize to have a timer or idle handler which can poll the device often enough. The polling interval is not extremely sensitive, but should be 100 ms or less. The faster it is polled, the faster it can handle incoming and outgoing signals.
The poll()
function can be blocking or non-blocking, depending on how you want
your application to behave. It takes an optional number of milliseconds during
which it should do some work before returning:
int dev.Poll(int blockMs);
An example of calling it with non-blocking behaviour:
dev.Poll();
If your polling is in the middle of a processing function or in response to a
GUI event for example, non-blocking behaviour is desired. On the other hand if
you put it in the middle of a loop which reads incoming data at intervals or
steps through a simulation for example, you can use poll()
as your "sleep"
function, so that it will react to network activity while waiting.
It returns the number of messages handled, so optionally you could continue to call it until there are no more messages waiting. Of course, you should be careful doing that without limiting the time it will loop for, since if the incoming stream is fast enough you might never get anything else done!
Note that an important difference between blocking and non-blocking polling is that during the blocking period, messages will be handled immediately as they are received. On the other hand, if you use your own sleep, messages will be queued up until you can call poll(); stated differently, it will "time-quantize" the message handling. This is not necessarily bad, but you should be aware of this effect.
Since there is a delay before the device is completely initialized, it is
sometimes useful to be able to determine this using getIsReady()
. Only when
dev.getIsReady()
returns non-zero is it valid to use the device's name.
Now that we know how to create a device, poll it, and free it, we only need to
know how to add signals in order to give our program some input/output
functionality. While libmapper enables arbitrary connections between any
declared signals, we still find it helpful to distinguish between two type of
signals: Incoming
and Outgoing
.
Outgoing
signals are sources of data, updated locally by their parent deviceIncoming
signals are consumers of data and are not generally updated locally by their parent device.
This can become a bit confusing, since the "reverb" parameter of a sound
synthesizer might be updated locally through user interaction with a GUI,
however the normal use of this signal is as a destination for control data
streams so it should be defined as an Incoming
signal. Note that this
distinction is to help with GUI organization and user-understanding –
libmapper enables connections from Incoming
signals and to Outgoing
signals if
desired.
We'll start with creating a "sender", so we will first talk about how to update output signals. A signal requires a bit more information than a device, much of which is optional:
- the direction of the signal: either
Direction.Outgoing
orDirection.Incoming
- a name for the signal (must be unique within a devices inputs or outputs)
- the signal's vector length
- the signal's data type, one of
Type.Int32
,Type.Float
, orType.Double
- the signal's unit (optional)
- the signal's instance count (omit for singleton signals)
examples:
Signal input = dev.AddSignal(Direction.Incoming, "myInput", 1,
Type.Float, "m/s");
int min[4] = {1,2,3,4};
int max[4] = {10,11,12,13};
Signal output = dev.AddSignal(Direction.Outgoing, "myOutput", 4,
Type.Int32, 0, min, max);
The only required parameters here are the signal "length", its name, and data
type. Signals are assumed to be vectors of values, so for usual single-valued
signals, a length of 1 should be specified. Finally, supported types are
currently Type.Int32
, Type.Float
, or Type.Double
, for int
, float
, or double
values, respectively.
The more information you provide describing your signal, the more libmapper
can do some things automatically. For example, if min
and max
are
provided, it will be possible to create linear-scaled connections very quickly.
If unit
is provided, libmapper will be able to similarly figure out a linear
scaling based on unit conversion (from centimeters to inches for example).
Currently automatic unit-based scaling is not a supported feature, but will be
added in the future. You can take advantage of this future development by
simply providing unit information whenever it is available. It is also helpful
documentation for users.
int[] min = {1,2,3,4}, max = {10,11,12,13};
Signal outsig = dev.AddSignal(Direction.Outgoing, "outsig", 1, Type.Float)
.SetProperty(Property.Min, min)
.SetProperty(Property.Max, max);
Lastly, for Incoming
signals it is usually necessary to be informed when the
signal values change. This is done by providing a function to be called whenever
its value is modified by an incoming message. It is specified using the Signal method `SetCallback().
An example of creating a "barebones" int
scalar output signal with no unit,
minimum, or maximum information:
Signal sig = dev.AddSignal(Direction.Outgoing, "outA", 1, Type.Int32);
An example of a float
signal where some more information is provided:
float min = 0.0f;
float max = 5.0f;
Signal sig;
sig = dev.AddSignal(Direction.Outgoing, "sensor1", 1, Type.Float, "V")
.SetProperty(Property.Min, min)
.SetProperty(Property.Max, max);
So far we know how to create a device and to specify an output signal for it. To recap, let's review the code so far:
using Mapper;
public class Tutorial
{
Device dev("testSender");
Signal sig = dev.AddSignal(Direction.Outgoing, "sensor1", 1, Type.Float, "V")
.SetProperty(Property.Min, 0.0)
.SetProperty(Property.Max, 5.0);
while (true) {
dev.Poll(10);
... do stuff ...
... update signals ...
}
}
It is possible to retrieve a device's signals at a later time using the function dev.GetSignals()
. This function returns an object of type Mapper.List<Mapper.Signal>
which can be used to retrieve all of the signals belonging to a particular
device:
Console.WriteLine("Signals belonging to " + dev);
List<Signal> list = dev.GetSignals(Direction.Incoming);
foreach (Signal s in list) {
Console.WriteLine("signal: " + s);
}
We can imagine the above program getting sensor information in a loop. It could be running on an network-enable ARM device and reading the ADC register directly, or it could be running on a computer and reading data from an Arduino over a USB serial port, or it could just be a mouse-controlled GUI slider. However it's getting the data, it must provide it to libmapper so that it will be sent to other devices if that signal is mapped.
This is accomplished by the function SetValue()
, which is overloaded to
accept a wide variety of argument types (scalars and arrays of int, float, or
double). Check the API documentation for more information. The data passed to SetValue()
is not
required to match the length and type of the signal itself—libmapper will perform type coercion if necessary.
So in the "sensor1" example, assuming in DoStuff()
we have some code which
reads sensor 1's value into a float variable called v1
, the loop becomes:
while (true) {
dev.Poll(50);
// call a hypothetical user function that reads a sensor
float v1 = DoStuff();
sig.SetValue(v1);
}
This is about all that is needed to expose sensor 1's value to the network as a mappable parameter. The libmapper GUI can now map this value to a receiver, where it could control a synthesizer parameter or change the brightness of an LED, or whatever else you want to do.
Most synthesizers of course will not know what to do with the value of sensor1—it is an electrical property that has nothing to do with sound or music. This is where libmapper really becomes useful.
Scaling or other signal conditioning can be taken care of before exposing the signal, or it can be performed as part of the mapping. Since the end user can demand any mathematical operation be performed on the signal, they can perform whatever mappings between signals as they wish.
As a developer, it is therefore your job to provide information that will be useful to the end user.
For example, if sensor1 is a position sensor, instead of publishing "voltage", you could convert it to centimeters or meters based on the known dimensions of the sensor, and publish a "/sensor1/position" signal instead, providing the unit information as well.
We call such signals "semantic", because they provide information with more meaning than a relatively uninformative value based on the electrical properties of the sensing technqiue. Some sensors can benefit from low-pass filtering or other measures to reduce noise. Some sensors may need to be combined in order to derive physical meaning. What you choose to expose as outputs of your device is entirely application-dependent.
You can even publish both "/sensor1/position" and "/sensor1/voltage" if desired, in order to expose both processed and raw data. Keep in mind that these will not take up significant processing time, and zero network bandwidth, if they are not mapped.
Now that we know how to create a sender, it would be useful to also know how to
receive signals, so that we can create a sender-receiver pair to test out the
provided mapping functionality. The current value and timestamp for a signal can
be retrieved at any time by calling the function value()
on your signal
object, however for event-driven applications you may want to be informed of new
values as they are received or generated.
As mentioned above, the SetCallback()
function can be used to specify a function that will be called whenever the value of that signal changes.
To create a receiver for a synthesizer parameter
"pulse width" (given as a ratio between 0 and 1). We'll imagine there is some C# synthesizer implemented
as a class Synthesizer
which has functions SetPulseWidth()
which sets the
pulse width in a thread-safe manner, and StartAudioInBackground()
which sets
up the audio thread.
Create the handler function, which is fairly simple,
private static void PulseWidthHandler(Signal s, Signal.Event e, float f, Time t)
{
synth.SetPulseWidth(f);
}
Then Main()
will look like,
public static void Main(string[] args)
{
synth = new Synthesizer();
synth.StartAudioInBackground();
Device dev = new Device("synth");
Signal pulseWidth = dev.AddSignal(Direction.Incoming, "pulsewidth",
1, Type.Float).
.SetProperty(Property.Min, 0.0)
.SetProperty(Property.Max, 1.0);
.SetCallback((Action<Signal, Signal.Event, float, Time>)pulseWidthHandler, Signal.Event.Update);
while (!done)
dev.poll(50);
}
libmapper uses the Time
class to store
NTP timestamps.
For example, the handler function called when a signal update is received
contains a time
argument. This argument indicates the time at which the
source signal was sampled (in the case of sensor signals) or generated (in
the case of sequenced or algorithimically-generated signals).
libmapper provides helper functions for getting the current device-time,
setting the value of a Timetag
from other representations, and comparing or
copying timetags. Check the API documentation for more information.
libmapper also provides support for signals with multiple instances, for example:
- control parameters for polyphonic synthesizers;
- touches tracked by a multitouch surface;
- "blobs" identified by computer vision systems;
- objects on a tabletop tangible user interface;
- temporal objects such as gestures or trajectories.
The important qualities of signal instances in libmapper are:
- instances are interchangeable: if there are semantics attached to a specific instance it should be represented with separate signals instead.
- instances can be ephemeral: signal instances can be dynamically created and destroyed. libmapper will ensure that linked devices share a common understanding of the relatonships between instances when they are mapped.
- map once for all instances: one mapping connection serves to map all of a signal's instances.
All signals possess one instance by default. If you would like to reserve more instances you can use:
sig.ReserveInstances(int num);
After reserving instances you can update a specific instance, for example:
Signal.Instance i = sig.GetInstance(id);
i.SetValue(value);
// or more simply
sig.GetInstance(id).SetValue(value);
All of the arguments except one should be familiar from the documentation of
SetValue()
presented earlier. The id
argument does not have to be
considered as an array index - it can be any integer that is convenient for
labelling your instance. libmapper will internally create a map from your id
label to one of the preallocated instance structures.
For instanced signals it is necessary to modify our callback function slightly:
void Handler(Signal.Instance inst, Signal.Event evt, float f, Time time)
{
...
}
The inner class Signal.Instance
can be updated and read using the same functions as its parent. Remember – if you want to receive instance updates
that you will need to reserve instances for your input signal using the
numInstances
argument in the signal constructor or by calling
sig.ReserveInstances()
.
For handling cases in which the sender signal has more instances than the receiver signal, the instance allocation mode can be set for an input signal to set an action to take in case all allocated instances are in use and a previously unseen instance id is received. Use the function:
sig.SetProperty(Property.Stealing, mode);
The argument mode
can have one of the following values:
Stealing.None
Default value, in which no stealing of instances will occur;Stealing.Oldest
Release the oldest active instance and reallocate its resources to the new instance;Stealing.Newest
Release the newest active instance and reallocate its resources to the new instance;
If you want to use another method for determining which active instance to release (e.g. the sound with the lowest volume), you can create a handler for the signal and write the method yourself:
void MyHandler(Signal.Instance s, Signal.Event e, Float f, Time t)
{
if (e == Signal.Event.Overflow) {
// user code chooses which instance to release
UInt64 releaseMe = ChooseInstanceToRelease(sig);
sig.GetInstance(releaseMe).Release();
}
}
For this function to be called when instance stealing is necessary, we need to
register it for Signal.Event.Overflow
events:
sig.SetCallback(MyHandler, Signal.Event.Update | Signal.Event.Overflow);
Things like device names, signal units, and ranges, are examples of metadata --information about the data you are exposing on the network.
libmapper also provides the ability to specify arbitrary extra metadata in the form of name-value pairs. These are not interpreted by libmapper in any way, but can be retrieved over the network. This can be used for instance to give a device X and Y information, or to perhaps give a signal some property like "reliability", or some category like "light", "motor", "shaker", etc.
Some GUI could then use this information to display information about the network in an intelligent manner.
Any time there may be extra knowledge about a signal or device, it is a good idea to represent it by adding such properties, which can be of any OSC-compatible type. (So, numbers and strings, etc.)
The property interface is through the functions,
void <object>.SetProperty(<name>, <value>);
The <value>
arguments can be a scalar, or array of type int
,
float
, double
, or string
.
For example, to store a float
indicating the position of a device, you can
call it like this:
dev.SetProperty("position", [12.5, 5.6, 0.0]);
sig.SetProperty("sensingMethod", "resistive");
You can use any property name not already reserved by libmapper.
Object | Reserved keys |
---|---|
All | data , description , id , is_local , name , status , version |
Device | host , libversion , num_maps , num_maps_in , num_maps_out , num_sigs_in , num_sigs_out , ordinal , port , signal , synced |
Signal | device , direction , ephemeral , jitter , length , max , maximum , min , minimum , num_inst , num_maps , num_maps_in , num_maps_out , period , rate , steal , type , unit |
Maps | bundle , expr , muted , num_destinations , num_sources , process_loc , protocol , scope , signal , slot , use_inst |