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nashgore.txt
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nashgore.txt
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Nash's Gore Mod: Vengeance Edition
Version: 1.01 Hotfix
Requires: GZDoom 4.1.3 or higher
Official forum thread: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Github: https://github.com/nashmuhandes/nashgore
//===========================================================================
//
// VERSION 1.01 HOTFIX NOTES
//
//===========================================================================
This version fixes only 3 essential issues:
- The sprite clashing with Smooth Doom's Imp fireballs
- Crash in multiplayer related to footprints
- Squishy gibs (doors/crushers) work again
//===========================================================================
//
// LOAD ORDER
//
//===========================================================================
Please load nashgore.pk3 last (or fairly late) in your load order, to ensure
that no other mod overrides NGM's content.
//===========================================================================
//
// OPTIONS
//
//===========================================================================
Most of the effects in Nash's Gore Mod can be customized. Please visit
the Options menu for more details.
//===========================================================================
//
// SPECIAL LUMP: BLUDTYPE
//
//===========================================================================
Nash's Gore Mod introduces a new special lump called BLUDTYPE. You can simply
create a BLUDTYPE.txt and load it after NGM; the lumps will stack.
For example: gzdoom.exe -file nashgore.pk3 bludtype.txt
The BLUDTYPE lump is used to list blood actor classes to override. For
example, Smooth Doom changes the Cacodemon blood type to "Blueblood", which
causes NGM's blood to never appear. To fix that, simply add "BlueBlood"
on a new line into BLUDTYPE.txt.
USAGE: Simply list down blood Actor classes you wish to override, each on a
new line.
A sample BLUDTYPE.txt for Smooth Doom:
XBlood
BlueBlood
GreenBlood
//===========================================================================
//
// KNOWN ISSUES/TO DO LIST
//
//===========================================================================
- Heretic Knight's axe spawns blood (A_DripBlood)
- Crushed/squishy gibs probably don't work correctly with crushing polyobjs
- Ice chunks might get stuck inside solid objects
- When frozen enemies automatically shatter, gibs will not appear
- Wall decals do not look the same as floor blood splats. The reason for this
is that wall decals cannot be opaque, they can only be shaded with a single
colour. Fixing this would require GZDoom to implement translatable opaque
wall decals.
//===========================================================================
//
// CREDITS
//
//===========================================================================
Nash's Gore Mod: Vengeance Edition
© 2006 - 2019 Nash Muhandes
All graphics, sprites and code by Nash Muhandes
Slope alignment method by ZZYZX
Sounds by various FreeSound contributors (see below)
Audio mixed and mastered by Nash Muhandes
Special thanks:
Marisa Heit
Graf Zahl
Rachael
dpJudas
Gutawer
phantombeta
ZZYZX
Marisa Kirisame
Caligari87
Namsan
m8f
Sound sources:
https://freesound.org/people/LittleRobotSoundFactory/sounds/270481/
https://freesound.org/people/altfuture/sounds/174634/
https://freesound.org/people/cliftonmcarlson/sounds/345985/
https://freesound.org/people/deoking/sounds/411671/
https://freesound.org/people/Rock%20Savage/sounds/81042/
https://freesound.org/people/altfuture/sounds/174637/
https://freesound.org/people/mattiagreyfox/sounds/202400/
https://freesound.org/people/Hitrison/sounds/251411/
https://freesound.org/people/Hitrison/sounds/251410/
https://freesound.org/people/nicktermer/sounds/259542/
https://freesound.org/people/saturdaysoundguy/sounds/388033/
https://freesound.org/people/LittleRobotSoundFactory/sounds/316534/
https://freesound.org/people/MWLANDI/sounds/85863/
https://freesound.org/people/jvitorml/sounds/393736/
https://freesound.org/people/janbezouska/sounds/399183/
MODDERS:
Feel free to include Nash's Gore Mod in your projects, as long as I am given
credit for it. You must include this text file in your mod. Headers in all
ZScript files must remain intact.
YOU MUST CREDIT "NASH MUHANDES" IF ANY OF MY GRAPHICS OR SPRITES ARE USED
IN YOUR MOD! They are original artwork, please respect my hustle!
You don't need to ask for my permission to embed NGM into your
projects! Happy modding!