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SNDINFO.GunFoley
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SNDINFO.GunFoley
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//Created/edited/mixed by Dissy EX
//(Sorry it took me so long my guy ily)
GUNSLNG GUNSLNG
//Pistol
//
foley/PistolSlideBack PISTFOL1
foley/PistolSlideForward PISTFOL2
$random foley/PistolInspectMisc { PISTFOL3 PISTFOL4 PISTFOL5 }
PISTFOL3 PISTFOL3
PISTFOL4 PISTFOL4
PISTFOL5 PISTFOL5
foley/PistolDualWieldSelect PISTFOL6
foley/PistolDualWieldDeselect PISTFOL7
foley/PistolSilencerIn PISTFOL8
foley/PistolSilencerOut PISTFOL9
//SMG
$random foley/SMGInspectMisc { SMGFOL1 SMGFOL2 SMGFOL3 }
SMGFOL1 SMGFOL1
SMGFOL2 SMGFOL2
SMGFOL3 SMGFOL3
$volume foley/SMGInspectMisc 0.6
foley/SMGDualWieldSelect SMGFOL4
foley/SMGDualWieldDeselect SMGFOL5
foley/SMGReloadOut SMGFOL6
foley/SMGReloadIn SMGFOL7
//Assault Shotgun
foley/ASGDrumOut ASGFOL1
foley/ASGDrumIn ASGFOL2
$volume foley/ASGDrumIn 0.7
foley/ASGPump ASGFOL3
foley/ASGPlasma ASGFOL4
foley/ASGBuckshot ASGFOL5
//Shotgun (orgams)
$random foley/ShotgunPumpIn {PMPFOL1 PMPFOL2 PMPFOL3 }
PMPFOL1 PMPFOL1
PMPFOL2 PMPFOL2
PMPFOL3 PMPFOL3
$volume foley/ShotgunPumpIn 0.6
$random foley/ShotgunPumpOut {PMPFOL4 PMPFOL5 PMPFOL6 }
PMPFOL4 PMPFOL4
PMPFOL5 PMPFOL5
PMPFOL6 PMPFOL6
$volume foley/ShotgunPumpOut 0.6
$random foley/ShotgunPumpMisc {PMPFOL7 PMPFOL8 PMPFOL9 }
PMPFOL7 PMPFOL7
PMPFOL8 PMPFOL8
PMPFOL9 PMPFOL9
$random foley/ShotgunReloadShell {PMPFOL10 PMPFOL11 PMPFOL12 PMPFOL13 PMPFOL14 PMPFOL15 }
PMPFOL10 PMPFOL10
PMPFOL11 PMPFOL11
PMPFOL12 PMPFOL12
PMPFOL13 PMPFOL13
PMPFOL14 PMPFOL14
PMPFOL15 PMPFOL15
$random foley/ShotgunReloadRaise {PMPFOL16 PMPFOL17 PMPFOL18 }
PMPFOL16 PMPFOL16
PMPFOL17 PMPFOL17
PMPFOL18 PMPFOL18
$volume foley/ShotgunReloadRaise 0.9
$random foley/ShotgunReloadLower {PMPFOL19 PMPFOL20 PMPFOL21 }
PMPFOL19 PMPFOL19
PMPFOL20 PMPFOL20
PMPFOL21 PMPFOL21
$volume foley/ShotgunReloadLower 0.8
$random insertshell {Shellin1 Shellin3}
Shellin1 Shellin1
Shellin3 Shellin3
//SSG
$random foley/SSGshellEject {SSGFOL1 SSGFOL2 SSGFOL3 SSGFOL4}
SSGFOL1 SSGFOL1
SSGFOL2 SSGFOL2
SSGFOL3 SSGFOL3
SSGFOL4 SSGFOL4
foley/SSGopen SSGFOL5
foley/SSGclose SSGFOL6
$random foley/SSGinsertSingle {SSGFOL7 SSGFOL8 SSGFOL9}
SSGFOL7 SSGFOL7
SSGFOL8 SSGFOL8
SSGFOL9 SSGFOL9
$random foley/SSGinsertShells {SSGFOL10 SSGFOL11 SSGFOL12 SSGFOL13}
SSGFOL10 SSGFOL10
SSGFOL11 SSGFOL11
SSGFOL12 SSGFOL12
SSGFOL13 SSGFOL13
$random foley/SSGlowerBeforeOpen {SSGFOL15 SSGFOL16}
SSGFOL14 SSGFOL14
SSGFOL15 SSGFOL15
$volume foley/SSGlowerBeforeOpen 0.8
$random foley/SSGraiseAfterClose {SSGFOL16 SSGFOL17}
SSGFOL16 SSGFOL16
SSGFOL17 SSGFOL17
$volume foley/SSGraiseAfterClose 0.6
//Machinegun
$random foley/MGMoveBeforeGrenadeReload {LMGFOL1 LMGFOL2 LMGFOL3 }
LMGFOL1 LMGFOL1
LMGFOL2 LMGFOL2
LMGFOL3 LMGFOL3
$random foley/MGMoveAfterGrenadeReload {LMGFOL4 LMGFOL5 LMGFOL6 }
LMGFOL4 LMGFOL4
LMGFOL5 LMGFOL5
LMGFOL6 LMGFOL6
foley/MGopenTube LMGFOL7
foley/MGcloseTube LMGFOL8
foley/MGinsertBelt LMGFOL9
foley/MGboltPull LMGFOL10
//Rifle
$random foley/RifleInspectMisc {RIFFOL1 RIFFOL2}//RIFFOL3}
RIFFOL1 RIFFOL1
RIFFOL2 RIFFOL2
RIFFOL3 RIFFOL3
//Minigun
foley/NailgunInspect MINFOL1
foley/NailgunToMinigun MINFOL2
foley/MinigunToNailgun MINFOL3
foley/NailgunInsertMag MINFOL4
foley/MinigunInspectRotor MINFOL5
//Grenade Launcher
foley/GLDownwardsToOpen GLFOL1
foley/GLUpwardsToClose GLFOL2
foley/GLOpen GLFOL3
foley/GLClose GLFOL4
foley/GLEjectShell GLFOL5
foley/GLLoadShell GLFOL6
//RocketLauncher
foley/SpinDrum RLFOL1
foley/ActivateLaster RLFOL2
foley/DisableLaser RLFOL3
//Railgun
$random foley/RailgunIceSlap {RAIFOL1 RAIFOL2 RAIFOL3 RAIFOL4}
RAIFOL1 RAIFOL1
RAIFOL2 RAIFOL2
RAIFOL3 RAIFOL3
RAIFOL4 RAIFOL4
foley/RailgunRippingMagMovement RAIFOL5
$volume foley/RailgunRippingMagMovement 0.8
foley/RailgunInsectCellMovement RAIFOL6
$volume foley/RailgunInsectCellMovement 0.6
foley/RailgunCellBeingInserted RAIFOL7
foley/RailgunInspectRemove RAIFOL8
foley/RailgunInspectInsert RAIFOL9
//Plasmagun
foley/PlasmaButtonBeep PLAFOL1
$random foley/PlasmaInspectMisc {PLAFOL2 PLAFOL3}
PLAFOL2 PLAFOL2
PLAFOL3 PLAFOL3
$random PlasmagunFire { PLSFIRE1 PLSFIRE2 }
PLSFIRE1 PLSFIRE1
PLSFIRE2 PLSFIRE2