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SNDINFO.BD
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SNDINFO.BD
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//Doomguy's Sounds
$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4
ICOSCRE ICOSCRE
ICOBREAT ICOBREAT
ICOTHUND ICOTHUND
ICOFIRE ICOFIRE
ICOLAUG ICOLAUG
NUKEEXPL NUKEEXPL
$volume ICOLAUG 2.0
ACIDMELT ACIDMELT
MODSTING MODSTING
FLASHON FLASHON
FLASHOFF FLASHOFF
INFRARED INFRARED
$rolloff ICOLAUG 4000 6400
$rolloff ICOFIRE 4000 6400
$rolloff ICOBREAT 4000 6400
$rolloff ICOSCRE 4000 6400
NUKEEXP NUKEEXP
$rolloff NUKEEXP 8000 12000
$random HEDBON { HEDBON1 HEDBON2 HEDBON3 }
HEDBON1 HEDBON1
HEDBON2 HEDBON2
HEDBON3 HEDBON3
DSASHTBT DSASHTBT
$random HEADSHOT { HSHOT1 HSHOT2 }
HSHOT1 HSHOT1
HSHOT2 HSHOT2
DSTELEPT DSTELEPT
$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 TAUNT17 TAUNT18 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
TAUNT17 TAUNT17
TAUNT18 TAUNT18
$limit TAUNT0 1
$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1
$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 PIKUPTALK3 PIKUPTALK4 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
PIKUPTALK3 PIKUPTALK3
PIKUPTALK4 PIKUPTALK4
redburn redburn
world/watersplash splash1
PLSM9 PLSM9
PLSTHRW PLSTHRW
world/sludgegloop dsploosh
world/lavasizzle dslvsiz
world/drip dsdrip2
world/hotsiz dshtsiz
weapons/rifle DSRIFLE
weapons/sg sgfire
weapons/sgpump STGNPUMP
weapons/empty DRYFIRE
DRYFIRE DRYFIRE
CLIPIN CLIPIN
CLIPINSS CLIPINSS
MP40 MP40
$limit MP40 30
$limit weapons/sg 10
insertshell SHELL_IN
DSRLAUN DSRLAUN
DSF2OOF DSF2OOF
//PlayerSounds
$playersound player male *death dspldeth
$playersound player male *xdeath dspdiehi
$playersound player male *gibbed dsslop
$playersound player male *grunt dsoof
$playersounddup player male *land *grunt
$playersound player male *jump dsoof
$playersound player male *fist dspunch
$playersound player male *usefail dsnoway
$playeralias player male plpain Pain1
//$playersound player male *falling dspldeth
/*
$playersound fplayer female *death DSFDETH
$playersound fplayer female *xdeath DSFDIEHI
$playersound fplayer female *gibbed dsslop
$playeralias fplayer female *grunt DSFEMUF
$playersound fplayer female *land DSF2OOF
$volume *land 0.0
$playeralias fplayer female *jump DSFEMUF
$playersound fplayer female *fist dspunch
$playeralias fplayer female *usefail DSFEMUF
$playersound fplayer female *taunt dsftaunt
$playeralias fplayer female plpain DSFPAIN
$playersound fplayer female BIGSCRE DSFDIEHI
$playersound fplayer female *death DSFDETH
$playersound fplayer female SALUTE DSFTAUN2
*/
$random DSFPAIN { DSFPAIN1 DSFPAIN2 DSFPAIN3 DSFPAIN4 DSFPAIN5 DSFPAIN6 DSFPAIN7 }
DSFPAIN1 DSFPAIN1
DSFPAIN2 DSFPAIN2
DSFPAIN3 DSFPAIN3
DSFPAIN4 DSFPAIN4
DSFPAIN5 DSFPAIN5
DSFPAIN6 DSFPAIN6
DSFPAIN7 DSFPAIN7
$random DSFEMUF { dsfnowa1 dsfnowa2 dsfnowa3 }
dsfnowa3 dsfnowa3
dsfnowa2 dsfnowa2
dsfnowa1 dsfnowa1
TIRED TIRED
$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
$limit MTAUN 1
LANDS1 LANDS1
$limit PlayerLandSound 3
$random FTAUNT { FTAUNT1 FTAUNT2 FTAUNT3 FTAUNT4}
FTAUNT1 FTAUNT1
FTAUNT2 FTAUNT2
FTAUNT3 FTAUNT3
FTAUNT4 FTAUNT4
$playersound player male BIGSCRE bigscrea
//$playersound player female BIGSCRE DSFDIEHI
//$playersound player female *death DSFDETH
DSFDTHE BIGSCRE
DSSALUTE DSSALUTE
$playersound player male SALUTE DSSALUTE
//$playersound player female SALUTE DSFTAUN2
$limit FUCK 1
$limit weapons/rifle 0
$rolloff weapons/rifle 100 2200
$rolloff weapons/pistol 100 2200
LAUNCH LAUNCH
PLREADY PLREADY
BFGREADY BFGREADy
RLREADY RLREADY
BFGEXPLO BFGEXPLO
$rolloff BFGEXPLO 1200 2000
BFGEXPL2 BFGEXPL2
$rolloff BFGEXPL2 4000 8000
BFGCHARGE BFGCHARG
BFGFIRE BFGFIRE
ARMOR ARMOR
GOTHPB GOTHPB
GOTHPS GOTHPS
10KIDLE 10KIDLE
10KSTART 10KSTART
10KFIRE 10KFIRE
10KSTOP 10KSTOP
IBRN1 IBRN1
IBRN2 IBRN2
IBRN3 IBRN3
RELOAD RELOAD
weapons/reloadgrenade GRELOAD
GRLLO1 GRLLO1
GRLLO2 GRLLO2
$limit world/watersplash 4
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
$limit world/lavasizzle 2
$volume ricochet/hit 0.7
$volume world/watersplash 0.3
$volume weapons/casing2 0.7
$rolloff world/watersplash 300 300
$volume weapons/sshoto 1.5
$volume weapons/sshotc 1.5
$volume weapons/sshotl 1.5
weapons/plasmarifle PLASMA
$limit weapons/plasmarifle 0
$volume weapons/plasmarifle 0.9
$random RAILHIT { RAILHIT1 RAILHIT2 }
RAILHIT1 RAILHIT1
RAILHIT2 RAILHIT2
RAILHIT3 RAILHIT3
Rocket/Launch DSRLAUN
RKTSML RKTSML
$rolloff world/RKTSML 1200 2000
SSHFIRE SSHFIRE
weapons/ssg/open SSGOPEN
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGFIRE
FireSuperShotgun SSGFIRE1
$volume FireSuperShotgun 1.3
$random world/ricochet { ricochet/hit world/b1lank }
$random ricochet/hit { world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1 ricoche1
world/ricochet2 ricoche2
world/ricochet3 ricoche3
world/ricochet4 ricoche4
world/ricochet5 ricoche5
world/ricochet6 ricoche6
world/ricochet7 ricoche7
world/blank1 blanksnd
world/blank2 blanksnd
$random bulletwhistle { WHIST1 WHIST2 WHIST3 WHIST4 WHIST5 WHIST6 WHIST7}
WHIST1 WHIST1
WHIST2 WHIST2
WHIST3 WHIST3
WHIST4 WHIST4
WHIST5 WHIST5
WHIST6 WHIST6
WHIST7 WHIST7
//$rolloff bulletwhistle 100 200
//$volume bulletwhistle 0.7
$random BHITDIR { BHITDIR1 BHITDIR2 BHITDIR3 BHITDIR4 BHITDIR5 world/b1lank}
BHITDIR1 BHITDIR1
BHITDIR2 BHITDIR2
BHITDIR3 BHITDIR3
BHITDIR4 BHITDIR4
BHITDIR5 BHITDIR5
$limit BHITDIR1 6
$limit BHITDIR2 6
$limit BHITDIR3 6
$limit BHITDIR4 6
$limit BHITDIR5 6
$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1
$rolloff world/ricochet1 200 700
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700
$rolloff world/ricochet4 200 700
$rolloff world/ricochet5 200 700
$rolloff world/ricochet6 200 700
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700
BIGEXPL2 BIGEXPL2
//Brutal Doom's explosions sounds are actually 3 sounds playing at the same time so it can sound more realistic.
//First sound. Very sharp, like exploding next to you.
$random Explosion {Explode1 Explode2}
Explode1 Explode1
Explode2 Explode2
$limit Explosion 4
$rolloff Explosion 900 1400
// This is the second sound, it's muffled and can be heard one city block away.
$random FAREXPL {dsbarex1 dsbarex2 dsbarex3 dsbarex4 dsbarex5 dsbarex6 dsbarex7}
dsbarex1 dsbarex1
dsbarex2 dsbarex2
dsbarex3 dsbarex3
dsbarex4 dsbarex4
dsbarex5 dsbarex5
dsbarex6 dsbarex6
dsbarex7 dsbarex7
$limit FAREXPL 4
$rolloff FAREXPL 1000 7500
// This is the third sound, it's extremely muffled and can be heard anywhere in the map, sounds like distant thunder.
distantexp distantexp
$limit distantexp 4
$rolloff distantexp 1000 9000
//=============================================================================================
//=============================================================================================
//Distant gun sounds
//Assault Rifle
FARRIF FARRIF
$limit FARRIF 80
$rolloff FARRIF 3000 6000
//Heavy Machinegun
FARHMG FARHMG
$limit FARHMG 80
$rolloff FARHMG 3000 6000
//Pistol or Shotgun
FARSHT FARSHT
$limit FARSHT 80
$rolloff FARSHT 3000 6000
//Light Machinegun
FARMGN FARMGN
$limit FARMGN 20
$rolloff FARMGN 3000 6000
//Autocannon
FARCAN1 FARCAN1
$rolloff FARCAN1 6000 9000
//SuperShotgun or Sniper Rifle
FARSSG FARSSG
$limit FARSSG 80
$rolloff FARSSG 3000 6000
//=============================================================================================
//=============================================================================================
// Chainsaw Sounds
DSSAWFUL DSSAWFUL
DSSAWHIT DSSAWHIT
DSSAWUP DSSAWUP
DSSAWDIE DSSAWDIE
weapons/chainsaw/draw CSAWDRAW
weapons/chainsaw/start CSAWSTRT
weapons/chainsaw/loop CSAWFUL
weapons/chainsaw/stop CSAWSTOP
weapons/chainsaw/idle CSAWREDY
CSAWCUT CSAWCUT
//=============================================================================================
weapons/shell1 dsshell1
weapons/shell2 dsshell2
weapons/shell3 dsshell3
$random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
CHAINSPI CHAINSPI
$random u45/fire { u45/fire1 u45/fire2 u45/fire3 u45/fire4}
u45/fire1 uspfire1
u45/fire2 uspfire2
u45/fire3 uspfire3
u45/fire4 uspfire4
Ricochet RIC1
RIFLE RIFLE
SSHFIRE SSHFIRE
PLASMA PLASM
PLSCHARG PLSCHARG
PLSALTFR PLSALTFR
PLSFULL PLSFULL
IMPACT IMPACT
$random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
puff/ric1 dsrich1
puff/ric2 dsrich2
puff/ric3 dsrich3
puff/ric4 dsrich4
puff/ric5 dsrich5
puff/ric6 dsrich6
puff/ric7 dsrich7
$limit weapons/chaingun/fire 0
weapons/chaingun/fire CHGNSHOT
weapons/chaingun/spin CHGNSPIN
weapons/chaingun/stop CHGNSTOP
weapons/chaingun/start CHGNSTRT
weapons/ssg/open SSGOPEN
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGFIRE
FireSuperShotgun SSGFIRE1
$rolloff SSGFIRE 100 2200
$rolloff SSGFIRE1 100 2200
weapons/shotgun2 STGNSHOT
weapons/shotgun/pump STGNPUMP
weapons/assaultrifle G2FIRE
$rolloff weapons/shotgun2 100 2200
REVOFIR REVOFIR
REVOHAM REVOHAM
RELOAD RELOAD
RELO1 RELO1
RELO2 RELO2
M249 M249
M249R1 M249R1
M249R2 M249R2
M249R3 M249R3
M249R4 M249R4
GLOCK18 GLOCK18
$limit blooddrop 3
BDFirePlace dstorch
$limit BDfireplace 2
$rolloff BDfireplace 100 900
BDFirePlace2 dstorch2
$limit BDfireplace2 2
$rolloff BDfireplace2 100 900
CHAINSPI CHAINSPI
CHAINSTO CHAINSTO
weapons/gswing dsswing
weapons/gpunch dspunch
DSSAWZIP DSSAWZIP
DSSAWPUL DSSAWPUL
$random fstatk { fstatk1 fstatk2 fstatk3 }
fstatk1 fstatk1
fstatk2 fstatk2
fstatk3 fstatk3
$random weapons/casing { weapons/casing2 weapons/casing3 }
$limit weapons/casing 5
weapons/casing2 dscasin1
weapons/casing2 dscasin2
weapons/casing3 dscasin3
$random 40mmCasing { 40CAS1 40CAS2 40CAS3 }
40CAS1 40CAS1
40CAS2 40CAS2
40CAS3 40CAS3
$random SlowBurnDeath { DSCULTF1 DSCULTF3 }
DSCULTF1 DSCULTF1
DSCULTF2 DSCULTF2
DSCULTF3 DSCULTF3
$rolloff weapons/casing 100 600
weapons/chainsaw/hitwall1 DSSAWAL1
weapons/chainsaw/hitwall2 DSSAWAL2
weapons/chainsaw/hitwall3 DSSAWAL3
weapons/chainsaw/hitwall4 DSSAWAL4
$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }
$limit weapons/chainsaw/hitwall 1
$random BLOOOD { DSBLUD01 DSBLUD02 DSBLUD03 }
DSBLUD01 DSBLUD01
DSBLUD02 DSBLUD02
DSBLUD03 DSBLUD03
PLATA1 PLATA1
RLANDRAW RLANDRAW
RLANSHOT RLANSHOT
ROCKPKUP ROCKPKUP
BERSPKUP BERSPKUP
CBOXPKUP CBOXPKUP
CELLPKUP CELLPKUP
CHGNPKUP CHGNPKUP
MEGAPKUP MEGAPKUP
PLSDRAW PLSDRAW
PLSCOOL PLSCOOL
SHELPKUP SHELPKUP
SHELPK1 SHELPK1
SHELPK2 SHELPK2
RCKCLIP RCKCLIP
RCKCLIP2 RCKCLIP2
$rolloff RLANSHOT 1000 2000
$random LSOD {LSOD1 LSOD2 LSOD3 LSOD4}
LSOD1 LSOD1
LSOD2 LSOD2
LSOD3 LSOD3
LSOD4 LSOD4
DSBGSIT3 DSBGSIT3
DSBGSIT4 DSBGSIT4
DSGOTKEY DSGOTKEY
GOTSKUL GOTSKUL
DSPOSIT4 DSPOSIT4
DSPOSIT5 DSPOSIT5
DSPOSIT6 DSPOSIT6
DSBIGDPN DSBIGDPN
//Plasma gun beeps
BEP BEP
BEPBEP BEPBEP
BEEEP BEEEP
DSFDTHG DSFDTHG
CHAINSTA CHAINSTA
FLAMER FLAMER
FLAMSTOP FLAMSTOP
BREATHOF BREATHOF
CLAP CLAP
KNUCKLED KNUCKLED
DSSALUTE DSSALUTE
$random Sparks/Spawn { Sparks/Sound1 Sparks/Sound2 Sparks/Sound3 Sparks/Sound4 }
Sparks/Sound1 SPARKS1
Sparks/Sound2 SPARKS2
Sparks/Sound3 SPARKS3
Sparks/Sound4 SPARKS4
DSBOTTLE DSBOTTLE
DSPIPBNC DSPIPBNC
TAUNT TAUNT
Weapons/GrenadeFire DSGRFIRE
Weapons/GrenadeOpen DSGROPEN
Weapons/GrenadeLoad DSGRLOAD
Weapons/GrenadeClose DSGRCLOS
DSCANFIR DSCANFIR
$rolloff DSCANFIR 600 2400
//Mags
$random weapons/smallmagdrop { weapons/smallmagdrop1 weapons/smallmagdrop2 weapons/smallmagdrop3 weapons/smallmagdrop4 }
weapons/smallmagdrop1 dsbounc1
weapons/smallmagdrop2 dsbounc2
weapons/smallmagdrop3 dsbounc3
weapons/smallmagdrop4 dsbounc4
$random weapons/largemagdrop { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1 dsaounc1
weapons/largemagdrop2 dsaounc2
weapons/largemagdrop3 dsaounc3
weapons/largemagdrop4 dsaounc4
weapons/barrelpain barrelz
$volume weapons/smallmagdrop 0.5
$volume weapons/largemagdrop 0.5
//Impse
$random imp/melee { imp/melee1 imp/melee2 imp/melee3 }
imp/melee1 IMPCLAW1
imp/melee2 IMPCLAW2
imp/melee3 IMPCLAW3
$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5
//Zombies
$random grunt/pain { DSPOPAI1 DSPOPAI2 DSPOPAI3 DSPOPAI4}
DSPOPAI1 DSPOPAI1
DSPOPAI2 DSPOPAI2
DSPOPAI3 DSPOPAI3
DSPOPAI4 DSPOPAI4
$random grunt/sight { ZCSIT1 ZCSIT2 ZCSIT3 ZCSIT4 ZCSIT5}
ZCSIT1 ZCSIT1
ZCSIT2 ZCSIT2
ZCSIT3 ZCSIT3
ZCSIT4 ZCSIT4
ZCSIT5 ZCSIT5
$random BURNZOM {BURNZOM1 BURNZOM2 BURNZOM3}
BURNZOM1 BURNZOM1
BURNZOM2 BURNZOM2
BURNZOM3 BURNZOM3
$random zombiemarine/sight { zombiemarine/sight1
zombiemarine/sight2
zombiemarine/sight3
zombiemarine/sight4
zombiemarine/sight5
zombiemarine/sight6
zombiemarine/sight7
zombiemarine/sight8
zombiemarine/sight9
zombiemarine/sight10
zombiemarine/sight11 }
zombiemarine/sight1 zspsit1
zombiemarine/sight2 zspsit2
zombiemarine/sight3 zspsit3
zombiemarine/sight4 zspsit4
zombiemarine/sight5 zspsit5
zombiemarine/sight6 zspsit6
zombiemarine/sight7 zspsit7
zombiemarine/sight8 zspsit8
zombiemarine/sight9 zspsit9
zombiemarine/sight10 zspsit10
zombiemarine/sight11 zspsit11
$volume zombiemarine/sight 0.80
$random zombiemarine/death
{ zombiemarine/death1
zombiemarine/death2
zombiemarine/death3
zombiemarine/death4
zombiemarine/death5
zombiemarine/death6
zombiemarine/death7 }
zombiemarine/death1 zspdth1
zombiemarine/death2 zspdth2
zombiemarine/death3 zspdth3
zombiemarine/death4 zspdth4
zombiemarine/death5 zspdth5
zombiemarine/death6 zspdth6
zombiemarine/death7 zspdth7
$random zombiemarine/pain
{ zombiemarine/pain1
zombiemarine/pain2
zombiemarine/pain3
zombiemarine/pain4
zombiemarine/pain5
zombiemarine/pain6
zombiemarine/pain7
zombiemarine/pain8
zombiemarine/pain9
zombiemarine/pain10
zombiemarine/pain11 }
zombiemarine/pain1 zsppn1
zombiemarine/pain2 zsppn2
zombiemarine/pain3 zsppn3
zombiemarine/pain4 zsppn4
zombiemarine/pain5 zsppn5
zombiemarine/pain6 zsppn6
zombiemarine/pain7 zsppn7
zombiemarine/pain8 zsppn8
zombiemarine/pain9 zsppn9
zombiemarine/pain10 zsppn10
zombiemarine/pain11 zsppn11
$random zombiemarine/active { zombiemarine/active1 zombiemarine/active2 zombiemarine/active3 zombiemarine/active4 zombiemarine/active5 NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
zombiemarine/active1 zspact1
zombiemarine/active2 zspact2
zombiemarine/active3 zspact3
zombiemarine/active4 zspact4
zombiemarine/active5 zspact5
$volume zombiemarine/active 0.76
IMPCHARG IMPCHARG
DSRFIRE DSRFIRE
KICK KICK
FOOTWALL FOOTWALL
PAIN1 PAIN1
$random melee/backsmack { BSMACK1 BSMACK2 BSMACK3 }
BSMACK1 BSMACK1
BSMACK2 BSMACK2
BSMACK3 BSMACK3
juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3
$rolloff juggernaut/see 900 1100
$rolloff juggernaut/engine 900 1100
$rolloff juggernaut/death 900 2800
$rolloff juggernaut/pain 900 1100
$rolloff juggernaut/roam 900 1100
$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
DSMADTH1 DSMADTH1
DSMADTH2 DSMADTH2
DSMADTH3 DSMADTH3
DSMADTH4 DSMADTH4
DSMADTH5 DSMADTH5
DSMADTH6 DSMADTH6
DSMADTH7 DSMADTH7
DSMADTH8 DSMADTH8
SPIPAIN1 SPIPAIN1
SPIPAIN2 SPIPAIN2
CYBPAIN CYBPAIN
PSXDPN PSXDPN
CYBTAT CYBTAT
$rolloff CYBTAT 50 8000
LETSROCK LETSROCK
MRNGI1 MRNGI1
MRNGI2 MRNGI2
$random MarineGuard { MRNWT2 MRNWT1 MRNWT5 }
$random MarineFollow { MRNWT4 }
NOTHING NOTHING
$rolloff MRNAT 50 1000
$rolloff MRNWT 50 1000
$rolloff MRNWC 50 1000
$rolloff MRNGI1 50 1000
$rolloff MRNGI2 50 1000
$rolloff MRNAG 50 1000
//From PTSD Simulator 2011 AKA Red Orchestra
$random TorturedMarineBD { CPTRT01 CPTRT02 CPTRT03 CPTRT04 CPTRT05 CPTRT06 CPTRT07 CPTRT08 CPTRT09 CPTRT10 }
CPTRT01 CPTRT01
CPTRT02 CPTRT02
CPTRT03 CPTRT04
CPTRT05 CPTRT05
CPTRT06 CPTRT06
CPTRT07 CPTRT07
CPTRT08 CPTRT08
CPTRT09 CPTRT09
CPTRT10 CPTRT10
$rolloff TorturedMarineBD 200 500
$random TorturedMarineDieBD { CPTRT11 CPTRT12 CPTRT13 CPTRT14 }
CPTRT11 CPTRT11
CPTRT12 CPTRT12
CPTRT13 CPTRT13
CPTRT14 CPTRT14
$random TorturedMarinePain { CPTRP1 CPTRP2 CPTRP3 }
CPTRP1 CPTRP1
CPTRP2 CPTRP2
CPTRP3 CPTRP3
ICEBRK1 ICEBRK1
ICEBRK2 ICEBRK2
CHGNSHOT CHGNSHOT
$limit CHGNSHOT 0
bigspl1 bigspl1
$random nazi/sight { nazisight1 nazisight2 nazisight3 nazisight4 nazisight5 nazisight6 nazisight7 nazisight8 }
$random nazi/death { nazideath1 nazideath2 nazideath3 nazideath4 nazideath5 nazideath6 nazideath7 nazideath8 nazideath9 nazideath10 nazideath11 }
$random nazi/pain { nazipain1 nazipain2 nazipain3 nazipain4 nazipain5 nazipain6 nazipain7 nazipain8 }
nazisight1 nazisit1
nazisight2 nazisit1
nazisight3 nazisit2
nazisight4 nazisit3
nazisight5 nazisit4
nazisight5 nazisit5
nazisight6 nazisit6
nazisight7 nazisit7
nazisight8 nazisit8
nazideath1 nazidth1
nazideath2 nazidth2
nazideath3 nazidth3
nazideath4 nazidth4
nazideath5 nazidth5
nazideath6 nazidth6
nazideath7 nazidth7
nazideath8 nazidth8
nazideath9 nazidth9
nazideath10 nazidtha
nazideath11 nazidthb
nazipain1 nazipn1
nazipain2 nazipn2
nazipain3 nazipn3
nazipain4 nazipn4
nazipain5 nazipn5
nazipain6 nazipn6
nazipain7 nazipn7
nazipain8 nazipn8
$rolloff nazi/sight 200 2500
$random DSRIFLE { DSRIFL1 DSRIFL2 }
DSRIFL1 DSRIFL1
DSRIFL2 DSRIFL2
AMBRAIN AMBRAIN
$limit AMBRAIN 1
GRNPIN GRNPIN
GRNBNCE GRNBNCE
GRNTOSS GRNTOSS
AMBAIRP AMBAIRP
$rolloff AMBAIRP 50 80000
$random EvilmarineSight { EVMRSIT1 EVMRSIT2 EVMRSIT3 EVMRSIT4 EVMRSIT5 EVMRSIT6}
EVMRSIT1 EVMRSIT1
EVMRSIT2 EVMRSIT2
EVMRSIT3 EVMRSIT3
EVMRSIT4 EVMRSIT4
EVMRSIT5 EVMRSIT5
EVMRSIT6 EVMRSIT6
$random EvilmarineActive { NONE NONE NONE EVMRACT2 EVMRACT3 EVMRACT4}
EVMRACT1 EVMRACT1
EVMRACT2 EVMRACT2
EVMRACT3 EVMRACT3
EVMRACT4 EVMRACT4
$random EvilmarinePain { EVMRPN1 EVMRPN2}
EVMRPN1 EVMRPN1
EVMRPN2 EVMRPN2
$random EvilmarineDeath { EVMRDT1 EVMRDT2}
EVMRDT1 EVMRDT1
EVMRDT2 EVMRDT2
EVMRLAUG EVMRLAUG
RLAUNCH1 RLAUNCH1
RLLOOP RLLOOP
RAILF1 RAILF1
RAILR1 RAILR1
$rolloff weapons/sg 100 2200
$rolloff CHGNSHOT 100 2200
// Gore
$random misc/xdeath { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a dsxdth1a
misc/xdeath1b dsxdth1b
misc/xdeath1c dsxdth1c